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Spriter Pro News

New Spriter 2 Alpha build with multiple bone fixes

[h2]0.0.0.25[/h2]

[h2]Change Log[/h2]

Additions
  • Alt-Home now centers the canvas at 0,0


Changes and Enhancements
  • Removed the middle control point for bone ligaments. You can now right click the child bone to access bezier tweaking for ligaments. Moving the middle control point resulted in odd and unpredictable behavior.
  • Changed process for adding mesh to bones : Select all the bones in hierarchical order that will have the mesh attached, and then hold 'b' and click on the mesh to add the mesh to all the bones, as well as automatically estimate rigging zones.


Bug Fixes
  • Fixed many bugs with bones and rigging that would result in unpredictable behavior
  • Fixed a bug where certain gizmos (such as point and bone gizmos) would lag behind while dragging character parts or scrubbing the timeline


Known Issues
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same images doesn't function correctly.

New Spriter 2 Alpha build out with automatic rigging zones and simple IK

[h2]0.0.0.24[/h2]

[h2]Change Log[/h2]
Additions
  • Rigging zones now attempt to automatically set reasonable rigs according to mesh dimensions
  • Added 2-bone ik when dragging while holding shift outside of rigging mode
  • Blue control point lines now appear for rigging zones for increased readability and can be dragged to drag both connecting points


Changes and Enhancements
  • Removed hovered mesh highlighting when one of it's control points is selected
  • Rigging zones now visible while adjusting ligament curves


Known Issues
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same images doesn't function correctly.

New Spriter 2 Alpha build out with some quality of life updates

This build introduces a number of quality of life improvements that improve the feel of editing meshes and deformers.  Behind the scenes these a lot of work was done that will be used for some more substantial features over the next few builds.  A lot of work went into getting bones ready for primetime as well, though this is all on the backend and won't result in anything noticeable just yet.  

[h2]0.0.0.22[/h2]

[h2]Change Log[/h2]
Additions
  • Blue control point lines can now be dragged to drag both connecting points
  • Holding shift on blue control point lines now drags all line segments across entire mesh deformer
  • Meshes with deformers can now be dragged to drag all control points at once


Changes and Enhancements
  • Improved blue control point line feedback to enhance readability of control point layout
  • Currently hovered unselected meshes wireframe highlights for enhanced readability
  • Wireframe now disappears after a mesh is selected to reduce visual noise


Bug fixes
  • Fixed a bug that prevented loading textures from within PSD files from previously saved projects
  • Fixed bug that caused temporary slowdown after dragging and dropping certain rigging elements for bones with ligaments
  • Fixed bug that caused slowdown by attempting to refresh timeline when switching to rigging mode


Known Issues
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same images doesn't function correctly.

New Spriter 2 build out with sound playback and export

[h2]0.0.0.21[/h2]

[h2]Change Log[/h2]
Additions
  • Added sound playback capabilities
  • Added sound to MP4 export
  • Added progress dialog while pre-caching project files


Changes and Enhancements
  • Fixed overzealous hit circles for detecting hovering over control points
  • Fixed overzealous hit circles for detecting hovering over UI elements
  • Moved licenses to root directory to make locating them easier


Bug fixes
  • Added missing dll to build that was preventing PSD import from working
  • Fixed a bug where you could start interacting with the project before the workspace was visible and the project files were done caching
  • Fixed a bug where you could still interact with the file dialog before the workspace was visible and the project files were done caching


Known Issues
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same issues doesn't function correctly.


New Spriter 2 build out with animated color tinting and opacity

[h2]0.0.0.20[/h2]

[h2]Change Log[/h2]
Additions
  • Added animated color tinting (right click on mesh in animation mode, and click on color palette)
  • Added animated opacity (right click on mesh in animation mode, and click on opacity icon)


Known Issues
  • Undo and Redo don't always function correctly with the new features
  • Visual bug when dragging out new images. Sometimes image disappears momentarily
  • Double entries for images in z-order
  • Changes to z-order in rigging mode not reflected in animation
  • Occasional visual glitches while editing animations
  • Save and Load not working reliably in all situations
  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
  • Dragging out more than one of the same issues doesn't function correctly.