1. Spriter Pro
  2. News

Spriter Pro News

Spriter 2 FAQ

We have a Spriter 2/announcement FAQ up now for all of your questions. Please subscribe to the FAQ thread for the latest up to date information and teaser videos.


Add-on Previews

We're wrapping up the framework that will not only allow for powerful expansions to the core version of Spriter 2, but over the coming weeks, we'll be showing off some gifs and quick vids for a future add-on to Spriter 2 also made possible by these investments.

[previewyoutube][/previewyoutube]

Spriter 2 Roadmap and News:

Hello everyone!

At the bottom of this post there is a link to a roadmap shedding some light on what's been done for Spriter 2 so far and more importantly, what's to come.
We apologize for the shoddy appearance - we just wanted to get the information out as quickly as possible. Soon we'll have a prettier version of the roadmap that will have a progress bar for all features so everyone can more easily and accurately track our progress in general and for specific features and milestones.

But to us the release of this roadmap has a much greater value. For a long time now we've been frustrated by only being able to explain the long apparent pauses in Spriter 2's development with vague expressions like “we've done a lot of work under the hood” for "future features", and we're sure it's been frustrating for many of you as well. We're so excited to finally start to explain what we were talking about.

The roadmap will soon show exactly what is under the hood, and how it's not simply the base for 'Spriter 1 Plus Mesh-Deforming', but an extremely flexible and future-proof framework on which Spriter 2 can deliver multiple classes of features and functionality we've never even hinted at, and which go far beyond what you would expect from an animation tool.

Over the next many updates we'll be explaining in much greater detail what these features are, how they will work, and how much power and flexibility they will put into the hands of animators, game creators, and others who may never have had a use for an animation tool before.

As we mentioned, the next release of the roadmap will show the progress for each item. When that happens you'll notice that a great many of these features are already partially completed. This is because so much of the development of Spriter 2's core code was to ensure these features were not only possible, but also able to work together in many interesting and useful ways we'll be explaining soon.

One last thing you'll notice in this first road-map is that several items on it are currently blurred out. We're hard at work finalizing things for an important announcement which will introduce the updated and interactive version of the roadmap. It will go into more detail and reveal these mystery items, explaining the impact they'll have on the process and artform of animation.

cheers,
-BrashMonkey Team

Roadmap Link

Spriter 2 Feature Test is now live on Steam

Hello again, everyone. Head over to the Spriter 2 Testing forums to learn how to start testing features.

Happy New Year!

Spriter 2 Alpha Testing!

Hello everyone. Happy New Year!

It was still technically "late 2018" when the build was made live on our private forums. Edit: Head over to the Spriter 2 Testing forums to learn how to start testing the first feature