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TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- News

Release Schedule Delay Notice for Ver. 1.8.0

We were preparing to release Ver. 1.8.0, but since last week our development staff has been resting due to illness, and today a medical institution has instructed that they need to remain off duty for the rest of this week. Furthermore, next week in Japan is the “Obon holiday,” during which our debug team will also be absent. Therefore, it looks likely that the release of Ver. 1.8.0 will slip to mid-August or later.

We had planned to release today, but we judged that proceeding with a major update without the responsible staff present would be very risky, so we reluctantly decided to postpone the release.

Since Ver. 1.7.0, we have taken various comments into account, but every applicable version has been operated under licensor direction. Please wait a little longer for the release of Ver. 1.8.0. Ver. 1.8.0 includes specification changes that were negotiated immediately after release under the release conditions of Ver. 1.7.0, so we are proceeding very carefully. We appreciate your patience until a firm release date is set.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603037883163495663/

Development Report: Progress Update for Ver.1.8.0

We are currently developing Ver.1.8.0.
As announced with Ver.1.7.0, this will be the second half of the major TGMstyle adjustments.

The primary focus is on adding new features to NORMAL mode, along with corresponding changes to onscreen information.

Request:
For Ver.1.8.0, we will not list any change details beyond bug fixes, so please use your discretion.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603037248743569602/

Ver. 1.7.2 Patch Update Notice

[p]During verification of the Ver.1.7.0 update, it was discovered that the adjustment data for ASUKA EASY mode was unintentionally referencing data from another mode.[/p][p]Therefore, after an emergency consultation with our licensor, we have issued an urgent Ver.1.7.2 update to correct this.[/p][p][/p][p]Cause:[/p][p][/p][p]Although almost no changes were planned for ASUKA EASY, during the process of adjusting the presentation, the data for a different mode was mistakenly referenced.[/p][p]The debug team, seeing a difference in the diff, assumed that ASUKA EASY had been changed, confirmed that change, and the fix passed the debug check.[/p][p]We sincerely apologize for this.[/p][p][/p][p]As a result of this fix, any replay data for ASUKA EASY from versions earlier than Ver.1.7.2 will no longer be playable.[/p][p]

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603036615015802803/[/p]

Ver. 1.7.1 Patch Update Notice

We have updated to Ver.1.7.1.

Changes:
  • Adjusted the result screen presentation for ASUKA (Easy)
  • Enabled advancing the result screen with the confirm button
  • Updated Credit Roll 2
  • Added a setting to toggle the display or hiding of replay data from past versions.

Bug Fixes:
  • Fixed an issue on the result screen where the pinch time SE could sometimes play
  • Text corrections and adjustments


Discussions: https://steamcommunity.com/app/3328480/discussions/0/603036615015743113/

Ver.1.7.0 Patch Update Notice

We have updated to Ver.1.7.0.

Notice:
  • All replay data for TGMstyle versions below Ver.1.7.0, as well as all versusmode replay data, can no longer be played back.

Changes:
  • The BGM system has been revamped.
  • The method for evaluating titles in NORMAL mode has been changed.
  • Title icon display in NORMAL mode is now supported.
  • To see icons on the modeselection screen, you must earn the title again after updating to Ver.1.7.0.
  • In marathon mode, you can now choose SPRINT or ULTRA.
  • New rankings have been added for SPRINT and ULTRA.
  • Some text on the options screen has been revised.
  • All TGMstyle behaviors except for KONOHA have been overhauled.
    As a result of these changes, the following replay data from versions below Ver.1.7.0 can no longer be played:
    NORMAL and TGMstyle ASUKA / ASUKA (Easy) / ASUKA (Hard) / MASTER, SHIRANUI, and versus battles.
  • Adjustments were made to SHIRANUI and versusbattle modes.
  • In practice mode, when skipping levels in ASUKA (Hard), the foxcount correction range has been expanded (from 1000 onward).
  • The results screen shown after game end has been redesigned.
  • Certain endofgame effects in NORMAL and ASUKA have been tweaked.
  • In score rankings and practice launched from replays, categories have been separated by control typeexcluding versus battles.
    Switch controls with START on gamepad or F1 on keyboard.

Bug Fixes:
  • Fixed an issue where, if you entered the preview screen from the 2P (rightside) gamepad or keyboard settings, it previewed using the 1P settings.
  • Fixed a problem in Replay&Race where, if you selected Retry from the pause menu, the BGM could play at unintended times.


Discussions: https://steamcommunity.com/app/3328480/discussions/0/603036300513311217/