1. TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-
  2. News

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE- News

Development Update: Upcoming Update Schedule

Preliminary settings for refresh rate have been made in Ver1.0.4.
This update will not invalidate existing ranking scores or replay data.

Moving forward, we will be requesting approval to allow custom keyboard bindings.
Please wait until Tuesday (JST) for further details.
Development will proceed in advance, assuming approval will be granted.

Keyboard binding support will cover both US (ANSI) and Japanese (JIS) keyboard layouts.
These updates are scheduled to be released by Friday evening next week (JST).
If any issues arise, we will provide a revised schedule accordingly.

Update Timeline:
April 4 Official Release

April 5 Updates from Ver. 1.0.1 to 1.0.4

April 8 Ver. 1.0.5 (Keyboard Binding Test Version)

April 11 Ver. 1.1 (Official Keyboard Binding Release and Related Adjustments)

Due to the nature of this game, implementing custom keyboard bindings is expected to be technically complex,
so we would like to first release a test version and verify its performance.

In addition to the above, if there is any progress regarding the NOW LOADING freeze issue,
we may release further updates accordingly.

Bug fixes for reported issues will be included in the update schedule listed above.

Discussions: https://steamcommunity.com/app/3328480/discussions/0/603026670105970335/

Ver. 1.0.4 Patch Update Notice

  • Adjusted the refresh rate in full screen mode.
    -mode.

Ver. 1.0.3 Patch Update Notice

Please note:
Ranking scores and replay data from previous versions will no longer be usable.
Changes in this update:
  • Implemented a fix for the issue where the game crashes immediately after launch
  • Ver. 1.0.3 will now launch in borderless fullscreen mode by default (to ensure initial file acquisition)
  • As an experimental measure, refresh rate will now be unlocked
  • This will result in some changes to game balance
  • Borderless fullscreen mode is being introduced for testing purposes
  • Minor difficulty adjustments have been made outside of fullscreen mode
  • For overall balance, SHIRANUI’s control feel has been adjusted to match that of higher-tier opponents

Note:
We are still investigating the issue where the game gets stuck on "NOW LOADING..." after launch.

Ver. 1.0.2 Patch Update Notice

Changes in this update:

  • Graphic adjustments
  • Tweaks related to issues caused by low-latency input handling
  • Adjustments to startup-related bugs


Please note: This update will render replay data from previous versions unusable.

Additional fixes, including keyboard binding support and other reported bugs, are scheduled for next Friday.

We will share our stance on other reported issues and feedback once internal discussions are finalized.

Development Update: Upcoming Patch Schedule

We are currently planning the schedule for the next update.
The patch will mainly focus on bug fixes and a test implementation of keyboard binding.
Bug fixes will be based on reports received by the end of Sunday,
so we would appreciate your patience as we aim to deliver the update by next Friday.

Regarding the highly requested keyboard binding,
we plan to include a test version of the feature in the same update.

As for the spelling of "YOU AER",
while it was intentional, we agree with the feedback that it appears to be a typo.
We will correct it.