1. Kaiju-A-GoGo
  2. News

Kaiju-A-GoGo News

Time to stomp... bugs! Kaiju-A-GoGo updated to 1.0.5

Over the first two weeks of release the Kaiju-A-GoGo team has followed gamers closely and not only fixed a number of issues, but implemented some good feedback from players - Here is the big list of updates!

v1.0.5

Critical Fixes
- Fixed crash: Occasional crash exiting combat
- Fixed crash: Attack drones failing to find new target when bombers leave the map.
- Fixed: Non-English characters in file paths preventing save games from being found.

Fixes
- Fixed: Low framerate from lots of fires persisting after fires went out.
- Fixed: Leaving island now aborts training.
- Fixed: "Star Wars" achievement not updating when satellite is built.
- Fixed: Drop ship increases chance of city being taken by surprise.
- Fixed: Messages stacking when user clicks on cities while another message is displayed.
- Fixed: Laser beams firing from center of vehicles instead of from turret.
- Fixed: Destroyed landmarks now stay destroyed.
- Fixed: Clock no longer speeds up (from slow to normal) coming out of combat or reading a message.
- Fixed: Audio no longer continues to play after a message is closed.

Changes and Additions
- Added: UI to control power transfer to Kaiju before leaving base to attack.

v.1.0.4

- Fixed: Boats occasionally travelling across land.
- Fixed: Minimechs now spawn as a set.
- Fixed: Civilians preventing combat from ending.
- Fixed: "Kaiju returns" is now displayed when viewing any sub-screen.
- Fixed: Surrender splash screen now shows correct money extorted from city.
- Fixed: Skitterbug charges at Kaiju when near enough.
- Fixed: Travel dots not visible when under certain conditions on the world map.
- Fixed: Ultrasan's laser.

Additions & Changes
- Mexico City added! Keep the suggestions coming!
- Typo fix and new messages added.
- Updated: Minimechs jump around when walking into buildings.
- Skitterbug tweaks.
- Update: Dot debuffs apply debuff once, one once per tick.
- Update: Tail Blaster and Tail Fury auto targets behind Gino.
- Tweaks to tail attacks.
- Fixed: Sounds for certain abilities.
- Added time for base attacks so combat ends if no shots have been fired for 20 seconds.

v.1.0.3

Critical Fixes
- Fixed Crash: Invasion causing crash when loaded from saved game.

Fixes
- Kerberos Splash at the beginning plays as intended.
- Fixed Attack drones wandering when target dies.
- Fixed how vehicle handles acid slowing.
- Addressed large resolution issue with build menu.
- Fixed Repair/Drone sprites for Kaiju not matching the current skin.
- Fixed Alert banner is now click-to-continue.
- Fixed core shield effects now end when they're suppose to.
- Fixed Freeze/Acid weapon effects are now working properly.
- Fixed Fire storm and Ice storm cool-down now starts after the ability ends.

Changes
- Added Threat system
- Added Recycle option for secret base buildings.
- Added Resource summary shows maximum storage.
- Added tool tips to assign abilities screen.
- Added Training tab.
- Made changes to Invasion and Patrol fleets.
- Adjusted several building destruction effects.
- Added reputation score to main screens.
- Added resistance value to the city panel.
- Added recycle and info buttons to base buildings.
- Added shut-down effects for base buildings User cannot support.
- Reorganized build list, added Training category.
- Ability tool tips changed for passive abilities.

HOTFIX Morning April 30th

- Fixed: Combat lag/chug, especially for large cities.
- Added: fleet name to combat splash screen.
- Fixed: Patrol fleet intercepting Kaiju across the map.
- Added volume controls.
- Ice Storm and Fire Storm Cool-downs now start.
- Tweaked Ice Storm and Fire Storm effects. They still do the same damage.
- Fix: Units killing themselves with their own weapons (as funny as it was)
- Fix: Enemy Kaiju being wrongly treated as vehicles.

HOTFIX Evening April 30th

v.1.0.3.3858 changelog

- Fixed patrol fleets being populated with units too powerful for the game era.
- Fixed loading screen sounds overlapping with game sounds once loaded.
- Fixed EM Jammer Tooltip.

Changes
- Point Defense Array and Point Defense Cannon now have visuals to shoot down the missiles.
- Point Defense Array damage and range increased.

v.1.0.2

Critical Fixes
- Tail Smash crash.
- Point Defense crash.
- Attack Drone crash.
- End of combat crash caused by missiles effects.
- No longer crashes when island invaded, Kaiju absent.

Fixes
- Repair cycle cool down works properly.
- Point defense array now passive ability.
- Bombers can now be target locked.
- Resolved invasion related issues.
- PDM battery tweaked.
- Kaiju recharges fully before secret base invasion.
- Base buildings destroyed during an invasion no longer display on the base screen.
- Resolved weapon collisions issues created by last update.

Additions & Changes
- Mini-laser and Nuke effects improved.
- Save and continue added to save menu.

Notes: We are working to identify and correct the random combat crash. We have identified a memory leak in the sound system, which should be fixed in next update.


v.1.0.1

Critical Fixes
- Fixed back-screen start-up some were experiencing.
- Fixed Attack Drones crash.
- Achievements now update properly.

Fixes and Changes
- Training complete message was not appearing for a few specific abilities.
- Tweaked some ability icons
- Adjusted explosion damage.
- Added effect to indicate passive abilities when assigning slots for combat.

Mexico City in v1.0.4, Steam Exclusive Skin Ends Soon

Released on April 23rd, Kaiju-A-Gogo has quickly smashed its way around the globe as players tour the world by robot dinosaur! Gamers from Brazil to Japan and everywhere in between have been thrilled to see their own home towns become the “stomping ground” of Ginormasaurus.

We have spent the last two weeks watching you all play and made a number of additions and tweaks to the game based on your feedback! Today we released our fourth update (changelogs below), but in addition to changes and fixes we have started our usual content updates, starting with a new metropolis to attack: México City!



Mexico City is just the first of many new targets that we’ll be adding in the coming months. The best part of using the lay-out of real world cities is that their in-game versions just naturally provide a different experience. The unique city plan, where they built their neighborhoods and industrial areas, and their most famous landmarks all come into play.
- Martin Cirulis, Designer/CEO

We were hoping players would respond to seeing their cities in the game, but we never imagined just how much fun they’d have stepping all over them and shooting them with laser eye-beams. It turned out that a lot of gamers just took it for granted that their own countries, their own cities would never make it into a video game. Connecting with players from Rio De Janeiro, Vladivostok, Tokyo and Seoul has been so much fun that we decided to carry it further. We’re going to add more cities and buildings, and invite gamers all around the world to let us know what they’d like to see in the game.
- Chris Stewart, COO

What building would be awesome to see… and then stomp on? What city do you think would be a fun place to chase tanks around? Gamers are encouraged to use the hashtag #KaijuStomp when suggesting cities and buildings. We will be randomly awarding those that do with keys from the Kerberos line-up of games.

As with all our titles, we'll be adding value to their monster of a product in the coming months. Two more monsters will be integrated into the game before the summer is out – people-eating plant monster Shrubby will be added to the game in June, and nuclear mutant Armagordon will be added in August. The exclusive Ginormasaurus gold skin has already been given to players who helped crowd-fund the game with a successful Indiegogo campaign, and we've added an Exclusive Steam skin (available for a limited time to Steam users only - grab the game now to get it before it's gone!), with more skins to follow in the coming months.

v1.0.1 changelog
v1.0.2 changelog
v1.0.3 changelog
v1.0.4 changelog

Mexico City in v1.0.4, Steam Exclusive Skin Ends Soon

Released on April 23rd, Kaiju-A-Gogo has quickly smashed its way around the globe as players tour the world by robot dinosaur! Gamers from Brazil to Japan and everywhere in between have been thrilled to see their own home towns become the “stomping ground” of Ginormasaurus.

We have spent the last two weeks watching you all play and made a number of additions and tweaks to the game based on your feedback! Today we released our fourth update (changelogs below), but in addition to changes and fixes we have started our usual content updates, starting with a new metropolis to attack: México City!



Mexico City is just the first of many new targets that we’ll be adding in the coming months. The best part of using the lay-out of real world cities is that their in-game versions just naturally provide a different experience. The unique city plan, where they built their neighborhoods and industrial areas, and their most famous landmarks all come into play.
- Martin Cirulis, Designer/CEO

We were hoping players would respond to seeing their cities in the game, but we never imagined just how much fun they’d have stepping all over them and shooting them with laser eye-beams. It turned out that a lot of gamers just took it for granted that their own countries, their own cities would never make it into a video game. Connecting with players from Rio De Janeiro, Vladivostok, Tokyo and Seoul has been so much fun that we decided to carry it further. We’re going to add more cities and buildings, and invite gamers all around the world to let us know what they’d like to see in the game.
- Chris Stewart, COO

What building would be awesome to see… and then stomp on? What city do you think would be a fun place to chase tanks around? Gamers are encouraged to use the hashtag #KaijuStomp when suggesting cities and buildings. We will be randomly awarding those that do with keys from the Kerberos line-up of games.

As with all our titles, we'll be adding value to their monster of a product in the coming months. Two more monsters will be integrated into the game before the summer is out – people-eating plant monster Shrubby will be added to the game in June, and nuclear mutant Armagordon will be added in August. The exclusive Ginormasaurus gold skin has already been given to players who helped crowd-fund the game with a successful Indiegogo campaign, and we've added an Exclusive Steam skin (available for a limited time to Steam users only - grab the game now to get it before it's gone!), with more skins to follow in the coming months.

v1.0.1 changelog
v1.0.2 changelog
v1.0.3 changelog
v1.0.4 changelog

Kaiju-A-GoGo Wreaks Havoc In First Week! Exclusive Steam Skin!



It has been an amazing first week and the reaction to Kaiju-A-GoGo has been incredible! We have been listening to people playing and been poised to leap on any bugs that popped up. People are loving the destructive fun, the Kaiju-on-Kaiju battles, the world-dominating challenge!

To say thank you, we've added an exclusive Steam skin of Ginormasaurus. This skin will be available to Steam buyers only and only until Friday May 8th! This is our way of showing love to everyone that showed Kaiju-A-GoGo love during it's launch period!

Stay tuned - more good stuff to announce next week!

Kaiju-A-GoGo Wreaks Havoc In First Week! Exclusive Steam Skin!



It has been an amazing first week and the reaction to Kaiju-A-GoGo has been incredible! We have been listening to people playing and been poised to leap on any bugs that popped up. People are loving the destructive fun, the Kaiju-on-Kaiju battles, the world-dominating challenge!

To say thank you, we've added an exclusive Steam skin of Ginormasaurus. This skin will be available to Steam buyers only and only until Friday May 8th! This is our way of showing love to everyone that showed Kaiju-A-GoGo love during it's launch period!

Stay tuned - more good stuff to announce next week!