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The Scouring News

Update Notes For Aug 25

- alt-f3 will select only the army that is outside of buildings
- cannons firing from buildings will not damage friendly barricades/houses
- captured buildings are not included in list of remaining buildings when checking for losing condition
- 'defending' units will no longer attack the building that they are on top of
- other fixes of reported bugs

Balance changes:
- apprentice/warlock gold cost increased
- apprentice slowdown area radius and duration decreased
- apprentice' magic shield mana cost decreased, cast range increased
- apprentice now have "dispel magic" instead of "icestorm" as third ability
- warlock death cloud area radius and cast range decreased
- warlock/apprentice are now trained from castle/fortress

Workshop:
It is now possible to upload custom models to Workshop.
First new unit is uploaded as a Steam Workshop Mod.

Update Notes For Aug 20

- f3 key to select all army
- ctrl+f1/f2 now selects all workers
- shift f1/f2/f3 adds to selection
- f1,f2,f3 keys are now rebindable
Please note: because of this, game settings / hotkeys that you had are reset and you need to bind them again

- option to prevent lighting from affecting hud
- classic with heroes' ai bots will group heroes with their army
- cannons in siege mode will not longer break siege mode if move command is issued, if there are other units in selection

balance changes:
- mage hero (heroes mode) hitpoints increased
- cannons siege mode sector angle increased

Update Notes For Aug 19

- game will no longer block 'win' key
- vsync is now enabled in fullscreen mode
- pillage (gold bonus for attacking buildings) now requires t3 research

balance changes:
- deathcloud effect duration decreased
- mage (classic with heroes mod and heroes mode) melee damage increased
- 'defend' ability is made less effective
- workers on top of buildings (ranged) attack damage increased
- classic with heroes' heroes now require lumber to hire as well as gold (experimental)
- classic with heroes' heroes now require lumbermill to be trained, but can be trained from t1 main building (experimental)

Update Notes For Aug 18

- 'follow me' and 'dismiss' commands work again in heroes-mode scenarios like moba
- cannons are no longer affected by death cloud effect

Update Notes For Aug 17

- near-range cannons siege fire limitation removed
- barricades hitpoints increased
- classic with heroes' experience gain speed and damage reduced, skill cooldown increased
- classic with heroes' archers' hitpoints pool reduced
- classic with heroes' archers' trap ability removed
- classic with heroes' teleport ability removed
- if multiple units in selection have abilities with the same hotkey, icons will be stacked (not duplicated)
- ai bots (hard only) now train and use heroes if classic with heroes mod is active