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PIGFACE - V 0.31

Hey Everyone!
[p][/p][p]Thank everyone for your support and patience as Titolovesyou worked through some of the issues that got brought up during The Mall Update![/p][p][/p][p]We've been keeping an eye on the forums and bug reports, so if anything comes up, please let us know![/p][p][/p][p]If you've been playing PIGFACE, make sure to leave a review, and if you have already, THANK YOU![/p][p][/p][p]Below are the hotfix patch notes:
[/p][h3]Bug Fixes:[/h3]
  • [p]Enemies now react to the turrets being destroyed[/p]
  • [p]Fixed objectives disappearing from the map screen[/p]
  • [p]Exit's "spider-hands" have been fixed[/p]
  • [p]Fixed an issue causing enemies to animate out of sync.[/p]
[p]
[/p]

The Mall Update Out Now!

The Mall Update Is Out Now!
[h2]
As tensions between Caesar and your handler start to rise... [/h2][p]Exit is tasked with wiping out some key members of the Jumpsuits at an abandoned mall. New traps, new weapons, and an indoor roller coaster stand in her way, but the question remains ... where the hell are these guys coming from? [/p][p][/p][p][/p]
Hello!
[p]I'm so happy to have the mall polished up and finished for you guys. To me, it's been one of the most satisfying things to work on since it's finally made me understand how a PIGFACE level should feel.

A month or so ago, when this level was still in its infancy, I was having some pretty hefty doubts about my ability to make it work, both for performance reasons and time. Initially, the problem was that it was way too big -- it had tons of dead space and it was completely unbalanced.

If you went in with a shotgun and hoped to do much of anything, you were toast before you even got in the door. [/p][p][/p][p][/p][p]Since then, the mall has been trimmed up and brought closer together with lots of obstacles between points of interest.

So, if you want to go in with just a melee weapon and the new melee-focused mask, you can make it work! If you want to go pistols-only and sneak around, you can! If you want to smoke up a storm and charge in with an LMG and explosives, go for it! [/p][p][/p][p][/p][p]All this to say, I think I've found a good balance; each type of player can feel like the way they want to play is justified by the level design. [/p][p][/p][p]My goal for future levels is to provide as many avenues as I can so that you can decide how to tackle something, rather than being given an obstacle that has only one solution. For the main jobs in PIGFACE, that's basically the design philosophy.[/p][p][/p][previewyoutube][/previewyoutube]
Now get in there and discover the new shit!
[p][/p][h2]All new level - The Mall[/h2][p][/p][h3]Two New Guns[/h3]
  • [p]USAS Shotgun[/p]
  • [p]Dual-Wielded M9 Pistols[/p]
[h3]Three New Melee Weapons[/h3]
  • [p]Chainsaw[/p]
  • [p]Hockey Stick[/p]
  • [p]Big (Spiked) Pipe[/p]
[h3]New Special Ability Mask - Hockey Mask[/h3]
  • [p]Melee Kills grants 5 seconds of Invulnerability at the cost of receiving a 25% increase in damage from guns.[/p]
[h3]New Armor - Metal Armor[/h3]
  • [p]10% chance to negate any damage with 75% base damage resistance, at the cost of 20% decreased movement speed.[/p]
[h3]New Crosshair Accessibility Option[/h3]
  • [p]Dynamic and Static Crosshair options[/p]
[h3]Misc[/h3]
  • [p]Full Body Gibs![/p]
  • [p]Two New Cutscenes.[/p]
  • [p]Several new and updated SFX.[/p]
[p][/p][h2]Below is the full list of patch notes[/h2][p][/p]
Patch Notes:
[p][/p][h2]Weapons[/h2]
  • [p]Chainsaw added[/p]
  • [p]Hockey stick added[/p]
  • [p]Big pipe added[/p]
  • [p]Dual M9s added[/p]
  • [p]USAS-12 added[/p]
  • [p]Glock reserve ammo increased: 45 → 90[/p]
  • [p]AK reserve ammo decreased: 180 → 120[/p]
  • [p]AK accuracy decreased[/p]
  • [p]Mac-10 accuracy increased[/p]
  • [p]Revolver iron sights adjusted for accuracy[/p]
  • [p]Added bloom reduction & iron sight to Mac-10[/p]
[h2]Armor[/h2]
  • [p]Metal armor added[/p]
  • [p]Medium armor description changed[/p]
[h2]Enemies[/h2]
  • [p]Enemy melee range doubled[/p]
  • [p]Increased enemy landmine hitboxes[/p]
  • [p]Fixed two-handed stance not showing after the enemies spot the player[/p]
  • [p]Added full-body gibs if enough damage is dealt[/p]
  • [p]“Victory” voice lines added when the player dies[/p]
[h2]Misc[/h2]
  • [p]Cigarettes now heal 25 HP instead of causing damage, and still give 30s damage resistance[/p]
  • [p]New equipment pickup/drop/equip SFX[/p]
  • [p]Players can now set FPS to 400[/p]
  • [p]Added crosshair for accessibility[/p]
  • [p]Crosshair can be toggled static/dynamic[/p]
  • [p]Movement SFX added (player)[/p]
  • [p]Cutscene text changed[/p]
  • [p]Updated credits[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed the dynamic crosshair setting not saving[/p]
  • [p]Fixed blood decals clipping[/p]
  • [p]Fixed minor clipping on the invisible ramp to the van[/p]
  • [p]Slight performance improvements on the train station level[/p]

PIGFACE Roadmap is here!

Hey everyone!
[p] Thanks again for the incredible support! Last week, we told you the roadmap would be out soon, and here it is! Tito is hard at work getting everything ready for the update in November, but here are a few things you can look forward to in addition:[/p][p] [/p][p][/p]

PIGFACE 0.24 Unity Update

[p]Hey everyone, in case this update brought you here, the game and demo have just been updated to include the fix for the Unity security vulnerability.

This update means the game is fully up to date and secure. You can read more about the Unity issue here:[/p][p][dynamiclink][/dynamiclink][/p][p]Thanks for keeping your game updated, and as always, we appreciate your support![/p]

PIGFACE Roadmap is coming soon!

Hey guys,
[p]
hope you've all been enjoying the game so far.

It's been so nice seeing everyone's feedback and it's been so helpful to my process. I want you guys to know that myself and DreadXP are working to get a roadmap out to you guys so you know where my head's at regarding future content.

Currently, I'm working on some new jobs for you guys as well as some new weapons to play around with. Since I'm basically a one-man-show, I need to make sure I apply my time correctly and focus on the important shit first.

So, for right now, I'm gonna try my best to get new content out to you soon. I'm working on a roadmap right now that will have some more details that I will be able to share soon!

But for the time being, I'm gonna get back to it and do some planning. Talk to you guys soon, and I hope you're excited for the future of PIGFACE! [/p][p][/p][p]~ Tito[/p][previewyoutube][/previewyoutube][p][/p]