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Vox Machinae News

Patch Notes - 0.37.3 alpha

This update makes the AI not so terminator-esque. We plan to add a host setting for the AI skill level in the future.
Also of note, microphone input volume is now automatically controlled, so you hopefully won't need to keep telling people they are too loud or too quiet.
There are also lots of bugs fixed!

Server updates are being rolled out throughout the day, so you might not notice some of the changes yet, depending on which server you connect to.

  • Bots will now avoid running into obstacles such as teammates, vehicles, and buildings where possible.
  • Bots have more human-like reaction times.
  • Bots have more variation in their aiming, including targeting limbs.
  • Mic volume is now automatically adjusted to avoid the case of overly loud or quiet voice chat.
  • Improve quality of terrain at Medium and Low terrain texture quality settings.
  • Players who have connected to the game but not joined a team now show up on the player grid (making it possible to kick them from the game, if desired).
  • Fix an error that could occur on the player Interact menu.
  • Fix bug with did not equip newly earned hat when choosing to do so on the "new hat" screen.
  • Fix bug which cause Power Venting module to require pressing twice to reactivate.
  • Increase efficiency of Power Venting module.
  • Fix wrong armor pieces being shown as damaged/destroyed on Dredge when viewed at a distance.
  • Fix capturable factories that spawn as random events on Convoy mode not giving their intended buffs.
  • Fix voice chat being cut off when switching between Hangar and Cockpit when using a controller other than a VR motion controller.

ːplaneː

ːcleancakeː

ːcleancakeː

ːcleancakeː

ːcleancakeː


ː2017meatballː

Patch Notes - 0.37.2 alpha

Further fixes and improvements!
- Fix missing static effect on voice chat screen.
- Fix UI elements flashing momentarily at start of the game.
- Bots will fire slightly less often.
- Audio tuning, including: horns, minigun impacts, ice geysers, hammer missiles.
- Removed "Comrades Only" server filter, which was a source of confusion. Games with your comrades in them will still show with a special icon.
- Fix an error that could happen when quitting the game.
- Restore missing spooky cobwebs during Spooky Week.
- Fix music cutting out on Acidium Lakebed level.
- Add support for Thrustmaster T-Rudder pedals.
- Add support for VPC Mongoos T-50CM2 throttle.
- Add support for Thrustmaster TCA Sidestick Airbus Edition (will show as T16000M in game).
- Fix texture error on pilot eyes.

Also, don't forget it's currently Spooky Week, so watch out for those worms!

Patch Notes - 0.37.1 alpha

This update addresses bugs and feedback we've received for the 0.37 Lockdown Update.

Fix wobbly Dredge arm. ːcozyspaceengineersbː
Fix player eyes not animating. ː2018thebesteyeː
Fix Bot Stomp mode progressing to the next wave with one enemy still remaining.
Increase minimum impact velocity required to deal damage to Drill legs.
Module sounds should be easier to hear.
Cockpit ambient sounds quieter to accommodate players who lean back while playing.
Horns have been tamed, and also scale back after being held for a long time.
Added sub channel hits to some of the module activations.
Adjusted voice chat to be heard better when leaning back in the cockpit.
Removed computer bloops from voice chat.
Reduce filtering on outside sounds.
Reduced volume reduction that happens during voice chat.
Increase volume of equipment swap sounds in the Hangar.

AMD Radeon users IMPORTANT INFO: If you experience double-vision in the game, please update your video card drivers.

Lockdown Update

Our latest update is all about raising the quality bar of our game. Though there’s plenty new toys to play with, we wanted to focus on improving both the visuals and audio of the VOX experience. Have a look at what you can expect next time you boot up our brand of stompy bot action:

Scattershot is Reborn


Scattershot is like a whole new beast to behold. It now features a powerful punch, with dangerous heat buildup, a narrower spread, as well as faster-moving pellets. There’s all-new special effects and sounds to go along with it too, to help accentuate its presence. Now it’s truly the boom stick it was always meant to be.

Audio Remaster


Our crack audio team has been hard at work holistically improving the audio experience in Vox Machinae. It starts with a full Remaster and Rebalance, dedicated sub channel, as well as rebalancing of spatial audio. There’s a tonne of new sounds for Scattershot, Railgun, Minigun, Hammer, and Skyjacker. Various gameplay cue audio has now been added, such as weapon swaps, match win/loss, jumpjet velocity rattles, game start sound, and fun secret stuff too. Grinders have seen a vast audio improvement to help complement their mass with various creaks, scrapes, jostles and thuds. It’s truly a feast for the ears, and we hope you like it.

Hopper Downscale


We've taken our industrial-strength shrink ray to Hopper and shaved 20% off his total dimensions. Why did we do this? Hopper was always meant to be our small and scrappy scout unit, so we wanted to go the extra mile to emphasize this. Now he’s leaner, meaner and harder to hit.

Improved Habitat Lighting


Our hangar lighting presentation has been dramatically improved, with both grinders and pilots receiving/casting dynamic shadows. Additionally, new direct lights in the hangar will add a more convincing sheen to surfaces. We didn’t stop there either, now both hangar and cockpit scenes feature improved reflection and specularity, which allow our more metallic surfaces to really… shine.

2X More Icons


We know every pilot wants to be unique, and while our initial selection of pilot icons was a valiant effort, there's always more that could be done. So we did just that, two times more icons to be exact. Now there's even more ways to help pilots express their style in tiny icon form.

Cable Tech 2.0


Not satisfied with the way our cables tended to glitch out, we forged a new tech to end the madness and usher in a new era of well-behaved cables. Cables can now squash and stretch, bend without malice, and better simulate weight, all while being obscenely efficient to render. This has also meant many more cables in the cockpit can now be simulated, adding to the immersion factor.

Honorable Mentions


In the spirit of cramming as much goodies into our updates as humanly possible, here’s some more notable highlights in this release:

  • Menu system UI has been reworked, it’s now snappier, doesn’t lag in the cockpit, doesn’t show jaggies around screens, and intersects properly with things around it.
  • There’s now a snazzy new slip vector guage that shows how fast you’re going in any direction.
  • Your avatar’s virtual nose now changes skin tone based on the pilot you selected.
  • Replaced Grinder level-of-detail models with much better hand-crafted ones.
  • Changed how terrain textures update to take the same amount of time regardless of headset or monitor frame rate.
  • Terrain once again casts shadows into the cockpit
  • Fixed various bugs relating to the cursor on the scope screen
  • Drill’s mass has been re-distributed to better reflect volume of components. Leg weight reduced by 50%, torso increased by 33%. Overall mass unchanged.
  • Bots have improved aim, will fire at targets of opportunity when their main target is out of view, and can engage at longer distances than before
  • Player-controlled dedicated servers are now available under the Join/Host menu, and no longer show on the server browser (until someone controls them).





Patch Notes - 0.36.8 alpha

  • Add support for Thrustmaster Pendular Rudder.
  • Add support for CH Combatstick.
  • Add support for Saitek Pro Flight Quadrant.
  • Fix incorrect music playing on Blast Chamber level.
  • Long player names will be cropped and no longer extend into areas where they should not.
  • Grinder symbol on the scoreboard will now correctly show what the player is piloting even if they change what Grinder they will spawn as next time.
  • Left hand will no longer scale incorrectly while changing player height.
  • Fix bug which could cause wrong player to be announced as winner.

ːsummer2019boostːːcleandinoː