Development Log #25
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team made strong progress on core systems. Player data initialization was moved to the PlayerState, ensuring persistence across matches.[/p][p][/p][p]Additionally, a new blueprint function was created to integrate Steam IDs as unique identifiers for saving player data in the database.[/p][p][/p][p]A Favor Tree Task Management system was introduced to track skill tree objectives and progression, while the Favor Tree UI skill progression was finalized.[/p][p][/p][p]In addition, a new spectating system now allows players who die during a round to watch the match unfold.[/p][p][/p][p]On the creative side, level designers polished up small areas of the Jaffa Tournament Map.[/p][p][/p][p]
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[/p][p][/p][p]Meanwhile, the 3D art team began work on new outfits, starting with the peasant outfit.[/p][p][/p][p]
[/p][p][/p][p]Also, the 3D animation team polished and imported the bow firing animation.[/p][p][/p][p]
[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]