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Stormbridge News

v0.77.4

I received some feedback on discord and wanted to improve the priorities of how settlers consume food.
I also added better convenience to leave the home island when in there!

Improvements:
Add 'Back to Menu' option in Home Island
Reduce issue of getting stuck inside a bridge when constructing bridge while falling at the end of an island
Settlers now prioritize eating Teriyaki over veggies and fish

Fixes:
Fix broken Kat NPC animations
Fix home Kat walking behind portal in objective
Fix Mounts not working in maps
Fix certain translation texts
Localize Unlearn text

v0.77.2 - Leaderboard fix

Fix fastest victory leaderboard uploading slowest timing instead
Fix home island right UI not updating item quantities after Research panel opens
Fix marketplace description showing tag

v0.77.0 - Witch Island!

A new island, witch island has been added.



The witch appears on a random island, and will give you powerful buffs, but at a cost. She can summon cyborgs to work for you, and even nerf the storm for you.



Lastly, beware of the witch's curses!

-YYZ

v0.76.0 - Achievements, Mounts!

I love achievements and this updates adds them. There are over 100 achievements in the full game, and a selection of them are obtainable in the demo.



I also worked on something new: Mounts! These will be rideable in the full game and give increased movement speed. Moreover, each mount you unlock will increase the speed of all mounts.

This way, you can choose to equip your favorite mount and get the highest speed bonus, regardless of which mount you unlock or prefer to equip.



-YYZ

v0.75.0 - Chickens, Pet filters, Unlearn ability

Chickens have been officially added to the game!



Here is a preview of new pets being worked on! I will talk about them in a future post!



The mother chicken will also soon be accompanied by chicks!



With more pets being added to the game, better pet organization is required, so I added the ability to see all pets of a specific type, as well as level multiple pets without manually finding and selecting each one at the home island, saving tedious work.



The maximum pet count will now also increase if you equip different pet types - this is to encourage using different pets, rather than spamming the same one. I think the game is more interesting that way. The default maximum has been decreased to 3, but the new maximum will be a lot higher once you gain access to more pets.

Quality of Life improvements and fixes have also been added. You can now unlearn researches to get back 100% of spent cost. This allows you to experiment with different builds as you progress.



Please continue to leave me feedback either here, on Steam discussions or on discord!



Changelog:
  • Add 'Fastest Victory' leaderboard
  • Add Chickens
  • Add 'unlearn' research btn
  • Add Filter Pets Panel
  • When pets of different types are equipped, max pets increase
  • Default max pets reduced: 5 -> 3
  • Faraday's Device now only rewarded when winning, instead of storm defeated
  • Clarify sky dolphin Windsurfer description
  • Remove lag when leveling pets and researching
  • Fix expeditions not restarting
  • Fix infinite hangar exploit
  • Fix planes getting lesser with each save/reload
  • Fix bridge style not saving and overriding Sea map instead


-YYZ