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Hearthlands News

What's new in 1.2.1

This is a minor technical update:

- Fixed the problem with keybindings
- Fixed mouse scroll
- Mouse events don't register if game window is not focused
- Game window doesn't minimize when loses focus (useful for two-monitor setup)

The game is updated on Steam and Humble. GOG version should be updated soon as well (I did my part).

Please let me know if something's broken ([email protected])!


In other news, Elsewhere is up to version 0.0.7:

https://www.youtube.com/watch?v=QO4AQ3s2x5w

Thank you for your support!

What's new in 1.2.0

What's new in 1.2.0

This is a technical update with no new content. It's been over 5 years already since the development started and over two years since version 1.0.0 was released, so a lot of stuff needed to be brought up to date with technology. This required rewriting a lot of low-level engine stuff, so hopefully nothing's broken.

Also the game is now 64-bit only and the Mac version requires 10.9+.



I want to say that I plan at least one more update this year, but can't really promise that, since there's a lot of stuff going on at the same time for me right now (which is totally my fault).

And I really wanna play the campaign again:)

Please let me know if there are any problems with the latest build ([email protected]).

Thank you for your support!

Elsewhere 0.0.2 Giveaway

Hi, everyone!



A new version of Elsewhere is now available on the website (http://elsewheregame.net)

I’d like to get more feedback so I’m giving away gift codes. If you want to try out the game please leave a comment to this post, and I’ll send you a code with a direct message. Or you can leave me a message or send an email to [email protected].

The codes can be redeemed at Humble Bundle.

It would be great if you could send me an email after you’ve tried the game. Does it work? Did you encounter any lag, bugs or crashes? What do you think should be in the game?

For example, at the moment I’m not quite sure how the game should start. After player spawns in the wilderness, what should be their first steps?

I don’t want the first few minutes of the game to be too familiar, but at the same time I want them to be intuitive. Plus, I don’t want the beginning of the game to be too long.

Thank you for your support!

Hearthlands, Elsewhere and other things

Hi, everyone!

It's been a while and I'd like to say a few words about what's been going on and what to expect in the future.

So, first of all I've been planning an update/DLC for Hearthlands with an additional campaign (or, most likely several smaller campaigns) and some new things. I don't want to promise anything I may not be able to provide, so I won't set a release date for it. Ideally, I'd like to complete it this year, but there's too much stuff going on right now to be absolutely sure.

Last year Simon and I started working on a new Hearthlands-style game. So far, I reworked Hearthlands engine to support things like day/night cycle and modding and came up with general game design elements, while Simon made some great concept art. At this point, it's too early to show anything though, as things may still change a few times.

I have something to show you though. A few months ago, I decided to finally release a game I've been working on (with many long breaks) since before Hearthlands (it's been five years!). It took longer than expected and there were many things to add, change, polish and make graphic assets for, but the first version is finally out. The game is called “Elsewhere” and it's still at a very early stage, although I find quite interesting already.



Watch the trailer

You can find more info about the game on its website: http://elsewheregame.net

I must say, it feels a bit weird releasing something to the public after I pretty much kept it to myself for five years, but hey, I guess it had to be done at some point:)

The next version of Elsewhere is mostly done and comes out this month. Also at some point, I will publish it on Steam and give a Steam key to everyone who already owns it.

Basically, right now I'm trying to do all these things at the same time, along with other obligations, which, obviously doesn't work out exactly as perfect as I'd like, but we'll get there eventually.

If you have any questions or suggestions, you can reach me at [email protected]. Thank you for your continuous support over the last 4.5 years. Without it, I wouldn't have been able to do what I love professionally.

What's new in 1.1.3

Can you believe it?! It's been 3 years now since Hearthlands got greenlit on Steam and about 3.5 years since the development started in May 2014! Working on one big project for this long is hard, but there still are things I'd like to see in the game. I'd like to thank everybody who joined us in this journey and made this dream possible.

There's been a silent update with some changes to the Mac OS build, it seems to be working better now. Also, it comes bundled with JRE.

Russian language added! I used a fan translation by aNNiPAk, Nicodimus, LinXP and kathnox (thank you a lot!), added missing text and a bunch of editing. It still took much longer than I thought though, but it's finally here!



Items that aren't being accepted are now shown in darker font on the stockpile window.



Tribute values in mission 8 are fixed.

Extra spaces in Spanish translation are fixed.

Saturation option in Settings menu lets you change saturation of in-game objects and terrain (reload the game to apply).





Peaceful (mostly) victory! You can now build a Wonder, which takes a whole bunch of time and resources to complete, but if you manage to hold it for 10 years, you win the game. Neighboring cities become more aggressive while you're building it (unless they are set to Passive), so you need to make sure your defenses are up.




PS Is it just me or every image in every announcement except this one got removed? What the f?

Edit: Fixed!