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V 0.90.0 Update: Coin Clarity, Power-Packed Components, and Smart Orbitals


Game Update Notes
[h2]New Features[/h2][h3]Infinite Builds Building[/h3]
  • [p]Node activation: First 3 nodes free. Additional nodes cost coins, increasing per node.[/p]
  • [p]Behaviors: First behavior free, second costs coins, third and beyond double in cost.[/p]
  • [p]Notes: First note free, subsequent notes increase cost by 25% each.[/p]
  • [p]Beats: First beat free, second costs 25 coins, third and beyond double in cost.[/p]
  • [p]Costs adjustable server-side for balance.[/p]
  • [p]Cannot select nodes if activation cost exceeds available coins.[/p]
  • [p]Config Costs display shows total cost: pay if positive, refund if negative.[/p]
  • [p]Accept button locks in build and processes payment or refund.[/p]
[h3]Pay-What-You-Boost[/h3]
  • [p]Boosting stats costs coins (Full Refundable), increasing per boost on the same node.[/p]
  • [p]Clear cost display replaces earnings penalties.[/p]
[h3]Supercharged Components[/h3]
  • [p]Boost multiple stats on a single component (e.g., damage and Homing Power).[/p]
  • [p]Each stat has independent boost levels (1X, 2X, 3X).[/p]
  • [p]Boosted stats saved with presets.[/p]
  • [p]UI displays all boosted stats clearly.[/p]
[h3]Orbital Drones[/h3]
  • [p]Smooth rotation toward enemies instead of snapping.[/p]
  • [p]New Orbital Speed stat controls drone turn speed.[/p]
  • [p]Faster rotation tracks enemies better; slower rotation looks cinematic.[/p]
  • [p]Drones feel responsive and lifelike.[/p]
[h3]Camera Controls[/h3]
  • [p]Smoother zoom functionality now in UI as well (Mouse Wheel).[/p]
  • [p]Improved UI interaction for zooming.[/p]
  • [p]More responsive camera behavior.[/p]
[h2]Improvements[/h2][h3]Direct Building[/h3]
  • [p]No upgrade caps; add features directly to nodes.[/p]
  • [p]Free Flight toggle with clear coin cost.[/p]
  • [p]Nodes-used display simplified to show active count.[/p]
[h3]Cost Display[/h3]
  • [p]Colors indicate status: red for paying, green for refunds, gray for neutral.[/p]
  • [p]Next boost cost shown in red; removing last boost shows refund in green.[/p]
  • [p]Session start requires accepting costs.[/p]
[h3]Boost Menu[/h3]
  • [p]Non-upgradeable stats (e.g., Enable Free Fly) excluded from boost list.[/p]
[h3]Component Management[/h3]
  • [p]Overhauled interface with clear boosted stat display.[/p]
  • [p]Dynamic updates for boost level changes.[/p]
  • [p]Improved visual feedback for boosted stats.[/p]
  • [p]Presets save all stat boosts accurately.[/p]
[h3]Orbital Behavior[/h3]
  • [p]Smoother, more predictable drone targeting.[/p]
  • [p]Fluid free-flying movement.[/p]
[h3]Stat Icons[/h3]
  • [p]Attack-type icons glow green when relevant to the selected node.[/p]
  • [p]Updates instantly in stat panel, boosted stats list, song synergy, and song bonus.[/p]
  • [p]Reflects changes when switching songs, components, or deselecting.[/p]
[h2]Fixed Issues[/h2]
  • [p]Resetting nodes updates Config Costs correctly for refunds.[/p]
  • [p]Fixed rare cost text error.[/p]
  • [p]Deselecting resets behavior icon colors instantly.[/p]
  • [p]Song and component selection updates synergy and bonus icons immediately.[/p]

Orbital/Drone Nodes Fixed

[p]Fixed Issues[/p]
  • [p]FreeFlight settings now persist across game sessions, saving presets and drone/stationary states.[/p]
  • [p]Orbital drones stay within designated range, return to core if too far, with responsive movement and accurate range visualization.[/p]
  • [p]FreeFlight Power is a simple on/off toggle; Range uses dedicated stat for distance. UI reflects these clearly.[/p]
[p]Improvements[/p]
  • [p]Stat management overhauled: level-up upgrades are temporary, cleared per session; preset modifications, including FreeFlight, are permanent. Reset button clears all as intended. Existing components automatically upgraded.

    [/p]

New tutorial video in the help section

Updated the Tutorial Video to be better voiced by 'GreenLycan Reviews'

0.87 All attack types unlocked plus Physics Explosions

[h3]New Features[/h3]
  • [p]All Attacks Unlocked: All attack types are available from the start, allowing immediate experimentation with combat strategies and loadouts without progression restrictions.[/p]
  • [p]Dynamic Explosion Physics: Explosions now push enemies based on proximity and damage, with bombs creating stronger effects than projectiles for realistic, impactful results.[/p]
  • [p]Smart Proximity Fuses: Projectiles and mines detect and detonate near enemies within a set range, enabling defensive strategies and efficient area denial.[/p]
[h3]Fixed Issues[/h3]
  • [p]Coin Retention: Fixed a bug where coins earned in a session were lost if quitting via the pause menu. Coins are now saved instantly upon collection.[/p]
[h3]Improvements[/h3]
  • [p]Audio System Overhaul: Audio sliders working in the options menu now and their setting persists between sessions.[/p]
  • [p]Active Coin Earning: Coins are now earned by collecting energy globes (1 globes = 1 coin) dropped by defeated enemies, rewarding active play over passive survival. Existing coin multipliers remain effective.[/p]

16th Dec Patch

[h2]Fixed[/h2]

Resolved issues with SFX and Music sliders in the Options menu; both now function correctly.

[h2]Changed[/h2]

Replaced the tutorial video featuring a computerized AI voice with a new video narrated by the developer, automatically playing on first launch and accessible for replay via the Help menu.

[h2]Known Issues[/h2]

Chain Energy Release mechanic is non-functional.
Boss behavior is inconsistent and requires refinement.

[h2]In Development[/h2]

Playlist feature to queue and play multiple songs.
Expanded enemy variety.
Boss improvements and balancing.
Chain Attack system enhancements.