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The Jackbox Party Pack 11 News

Wowie! Stumpt, OutsideXbox, and more play Party Pack 11!

[p]Have you heard the news? People have been streaming The Jackbox Party Pack 11! That means you can see the game before it’s out. RIGHT NOW![/p][p]OutsideXbox recently played our new joke-writing game, Doominate. 💀[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]I hope you’re hungry, because Stumpt recently played our cozy new drawing game, Cookie Haus![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Still not enough for ya? ChilledChaos recently played almost the entire pack![/p][p][/p][previewyoutube][/previewyoutube][p]Can’t wait to play yourself? The Jackbox Party Pack 11 is coming out on October 23rd![/p]

Behind The Scenes of Suspectives

[p]What if you committed a crime? And what if real facts about yourself were used to convict you of that crime?? (Editor’s note: I’m being told that this is how all convictions are supposed to work… interesting…)[/p][p]Well that’s what happens in Suspectives, a new game coming to The Jackbox Party Pack 11 this fall! Suspectives is our latest social deduction game where everyone is a doggy detective but one of those doggy detectives is actually the criminal! Round by round, a different real fact will be revealed about whomever committed the crime. The other detectives try to narrow down their suspect, while the criminal tries to blend in! Who knew your love of boy bands would come back to bite you??[/p][p]We recently spoke to the Suspectives team to learn more about what went into making a social deduction game, challenges they faced in production, and the pratfalls of knowing your coworkers a little too well…[/p][p]Wishlist Party Pack 11 now so you don’t miss when Suspectives drops later this fall![/p][p] [/p][p]Please introduce yourself and your role on Suspectives.[/p][p]I'm Tim Sniffen, the director of Suspectives! Or rather, the Suspector. [/p][p]Hi! I’m Ryan McGill, jackbox.tv engineer for Suspectives in The Jackbox Party Pack 11.[/p][p]Hello! I’m Liz Anderson, writer and editorial lead for Suspectives
Howdy! I’m Lev Cantoral, lead artist on Suspectives![/p][p][/p][p]How did you come up with the idea for Suspectives?[/p][p]The core idea behind Suspectives, "survey answers become evidence", had been floating around the Jackbox halls for the last year or so. But this year it jelled together in a way that had people excited to build out the mechanic into a complete game. - Tim

 [/p][p]What makes the Suspectives dev team so special?[/p][p]I’m completely impressed with our team’s flexibility. A different pairing of engineers got this game off the ground in the beginning, then swapped with a team that polished the excellent foundation they left. Over that entire time, I never did discover the one team member who was tasked to secretly work against us while trying to avoid suspicion! Isn’t that right, Tim? - Ryan

This was my first outing as an art lead on a game, and I couldn’t have asked for a better team to learn the ropes with. Everyone on it is such a master of their craft. I immediately felt I was in great hands with Tim as director. Tim was actually one of the very first people I worked with as a contractor at Jackbox back in 2021 when I made the trailer for Party Pack 8, so we have a great rapport. - Lev[/p][p][/p][p]What was one challenge you had to overcome during production?[/p][p]An initial challenge was "what if people simply lie on the surveys?" This led to our in-game "lie detector" where you have a chance to choose a topic and potentially see what a player answered. If it's not in line with what you know about them, or different than what they said during an interrogation… you might just be looking at a criminal. - Tim[/p][p]A key part of the game loop for Suspectives is the survey of personal information players take at the beginning. These may look simple on the surface, but it actually took us a while to really hone in on what a good survey question looks like. They must:[/p]
  • [p]Be easy to answer quickly[/p]
  • [p]Be broad enough to not to give anyone away[/p]
  • [p]Be narrow enough to generate strong opinions[/p]
  • [p]Generate immediately useful information[/p]
  • [p]Be entertaining[/p]
[p]That’s a lot! Our team went through around three rounds of full, top-down overhauls of our content pool. During those overhauls we had to reject somewhere around ⅔ of all our written content! What remains in-game is the best of the best. That effort was worth it, I think, because our shipped game is more consistent, more juicy, and ultimately more fun. -Liz[/p][p][/p][p]What were you inspired by while designing the look and music for Suspectives?[/p][p]There's a real seventies cop show (à la Columbo) and noir feeling about the look, music and dialogue of the game. For a moment like questioning other players, we wanted to keep it light and fun to dig into, and that approach felt like a good match for this mechanic. And our Audio Lead Elise Wattman is a wildly talented jazz musician who was able to coordinate musicians and compose-improvise the smokey jazzy soundtrack. - Tim

The core components of the look of Suspectives are classic film noir mixed with the more gritty 70s vibes of Columbo, all wrapped in a package of cartoon dogs. - Lev[/p][p] [/p][p]What is your favorite part of Suspectives?[/p][p]I love the interrogations and how every player can weigh in. There's sometimes a great moment where the subject will slip, maybe say something sketchy and suddenly everyone is hitting their "deeply suspicious" emoji… you can feel the net closing in on them, true crime style!

As you fill out the surveys at the beginning of the game, you’ll see a montage of moody city-scapes. These are all inspired by real-life locations around Chicago where Jackbox is headquartered. In many cases, I took photos of actual street corners around me and used those as direct reference. The vast majority of them were then painted by Charlie Bickett, who I must sing the praises of. So much artistry and care went into each one. They’re a brief moment of the game, but I think they do a great deal in setting the mood and tone. - Lev[/p][p][/p][p]Any fun glitches or unexpected gameplay moments that happened during production and testing?[/p][p]We’ve all seen the prompts so many times, I know so much about my co-workers, that it began to be impossible to accurately playtest because we each KNEW when someone was lying about knowing about the stock market or whatever. Oh, you suddenly know about IPOs now?? SURE. -Liz

So at one point we decided to make the avatars blink, but while that was in the process of being hooked up (connecting the art in the game to the actual code that makes the art do things), there was a time where we had avatars with no eyes, which was somewhat horrifying. - Lev [/p][p] [/p][p]What has been your favorite memory of making Suspectives?[/p][p]The first day the team playtested with emoji reactions in, everyone went wild spamming them to see the faces squint and jump. Seeing something I had just animated the day before be so immediately engaged with was so fun. - Lev[/p][p]As director I was worried that taking the surveys at the top of the game would feel slow-going. But when Lev's Chicago-inspired artwork was in, Elise's music was playing, and Liz's easy-weird-interesting survey questions were in the system, that worry went up in smoke. All those elements added up to such a fun way to get pulled into the world of the game. More than once we've said "I could stay in this moment forever!" (Seriously: run the game, leave the survey screen up, stare out the window towards that devil-may-care moon over the city skyline, and drink in the vibes.) - Tim[/p][p][/p][p]Suspectives is coming to Party Pack 11 on October 23rd. Wishlist now on Steam and Xbox![/p]

Behind The Scenes of Doominate

[p]Wishlist Party Pack 11[/p][p][/p][p]A Jackbox Games blog… But it’s got a virus… The virus is just pop-ups of kittens! Cute![/p][p]See what I did there? That’s called a “parody.” What of, you ask? Doominate, our new game coming to The Jackbox Party Pack 11Doominate is a game where you take something perfectly lovely and DESTROY IT! 😡 And then make it lovely again. 🥰[/p][p]Recently we spoke to the people who made the game to learn more about where the idea came from, what went into its production, and the mystery of Shrump Skumpo. Read more below and wishlist Party Pack 11 so you don’t miss when it drops later this fall![/p][p] [/p][p]Please introduce yourself and your role on Doominate.[/p][p]Hi, I'm Rammel Chan!  I'm a writer and editorial lead for Doominate! [/p][p]Hiya! I am Sarah Jo Townsley (aka SJ), QA Lead on Doominate.[/p][p]Hi, I’m Pauline Ferraro, Producer for Doominate! [/p][p] [/p][p]How did you come up with the idea for Doominate?[/p][p]Doominate was the brainchild of creative director Warren Arnold, who pitched his idea of a game where players went head to head ruining nice things. - Rammel[/p][p] [/p][p]Do you have any fun stories from making Doominate?[/p][p]One day a few of us had the thought, “Is this game still fun if the players are boring?” We decided to do a playtest where all of us gave the most straightforward answers and answers we think a boring person would write. I think it was one of our funniest playtests. - SJ[/p][p]There was a Friday afternoon where we were testing different voting mechanics and I started using Google Forms to simulate voting. While we did find what we liked and didn't like, the forms devolved into silliness incredibly quickly. I remember us just giggling for a few minutes while trying to return to the meeting agenda.  - Pauline [/p][p] [/p][p]What makes the Doominate dev team so special?[/p][p]The Doominate Team is exactly that, a Team. We're absolutely full of goofs and chuckles, but we get down to business, openly communicating and treating each other with respect to maintain the good vibes.  -Rammel  [/p][p]We would always come into our meetings having fun, but we also knew when to pivot to real stuff. The Doominate team always has fun together, but we also have a lot of respect for each other and make sure that we aren’t ignoring priorities that might be outside the team. - SJ[/p][p]The Doominate team really clicked together, I really enjoyed being a part of a team that really uplifted one another. It was a really positive environment where everyone got to show off their talents while laughing at inside jokes. - Pauline [/p][p] [/p][p]What was one challenge you had to overcome during production?[/p][p]With Death and the pseudo-afterlife being the wrapper for our game, we had a lot of discussions about how to tactfully go about building this world. In a moment of brilliance, Kelly Shuda uttered the name Jim Reaper in a meeting and then we jokingly started to spitball on what that character might be like, finally landing on a 90's bad boy vibe. From there it started to click how we could approach this wrapper in a fun, accessible Jackboxian way. - Rammel[/p][p]Early on in production we were ironing out our round structure and trying to formulate a good flow. We just started playtesting and trying a lot of different things, which led us to the second round where you ruin something another player likes or enjoys. It really snapped into place as a way to keep building on the game loop and provided players a more intimate experience.  - Pauline [/p][p] [/p][p]What is your favorite part of Doominate?[/p][p]We built a game that puts you in the spotlight and showcases your sense of humor! My favorite part is seeing everyone's answers as the scrolls roll down. Hands down. I never not laugh. - Rammel[/p][p]I end up playing this game alone through the testing process, so my favorite part really is seeing new people play. Every new group seems to think of new, fun ways to ruin the prompts I have been seeing for months. It’s such a joy to see people play, and I can’t wait for it to be out in the world! -SJ[/p][p] [/p][p]Any fun glitches or unexpected gameplay moments that happened during production and testing?[/p][p]"I was not there that day, but I heard tell of the legend of Shrump Skumpo" - Rammel[/p][p]I don’t remember any glitches or bugs that were fun, but there was one day Jim came on for a mini tutorial, and he was very shaky. That one made me laugh when I saw it. - SJ[/p][p]What has been your favorite memory of making Doominate?[/p][p]One day, we were brainstorming on the Final Round, and Brooke \[Breit, Director of Doominate,] asked, “Should we make it good?” Someone pointed out that it sounded like she was asking if we should make the game good. We all laughed about it, but then it became a running joke within the team, asking if we should make the game good. - SJ[/p][p][/p][previewyoutube][/previewyoutube][p]Doominate is coming to Party Pack 11 on most major platforms, October 23rd! Wishlist now on Steam and Xbox![/p]

The Jackbox Party Pack 11 has a new trailer and releases October 23

The Jackbox Party Pack 11 is coming soon to bring another wave of unique games to play with friends, we also now have a new trailer and release date confirmed.

Read the full article here: https://www.gamingonlinux.com/2025/09/the-jackbox-party-pack-11-has-a-new-trailer-and-releases-october-23/

Play Party Pack 11 on October 23rd 2025 - Watch the Gameplay Trailer Now!

[p]The Jackbox Party Pack 11 is coming to all major platforms on October 23, 2025. Check out this brand new gameplay trailer to preview the fun:[/p][p]
[/p][previewyoutube][/previewyoutube][p][/p][p]
[/p][p]Get ready to play 5 hilarious new party games:[/p][p]
[/p][p]Doominate (Writing): Take a perfectly lovely situation and destroy it in this head-to-head joke game where it feels so good to be so bad. Doominate supports 3-8 players.[/p][p]
[/p][p]Hear Say (Sound Effects): Record sound effects and dialogue directly from your phone in a foley-inspired game where laughter is the soundtrack. Then, watch your voices come to life in a series of short movie clips! Hear Say supports 2-8 players. [/p][p]
[/p][p]Cookie Haus (Drawing): Play our coziest and kookiest drawing game yet by fulfilling cookie design orders for unusual clientele. Don’t play on an empty stomach! Cookie Haus supports 3-8 players.[/p][p]
[/p][p]Suspectives (Social Deduction): There’s been a crime, one player secretly did it, and the evidence comes from your own survey answers! Study the clues, defend your innocence (even if you’re lying), and put your friends on trial. Suspectives supports 4-8 players.[/p][p]
[/p][p]Legends of Trivia (Trivia): Assemble your team and put your trivia knowledge to the test in a fantastical world full of danger! Teamwork! Monsters! Do you dare take on one of the most challenging trivia games yet? Legends of Trivia supports 1-6 players.[/p][p]
[/p][p]Add Party Pack 11 to your wishlist on Steam![/p][p]
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