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Super Cane Magic ZERO News

Update 28

Super Cane Magic ZERO is getting a technical renovation with this patch. We updated SCMZ to a more recent version of Unity (We were using a release from 2017!). This was a tricky task, but we’re happy with the result.
SCMZ will play, look and feel exactly as you remember it, but loading times should be up to 30% shorter on old hardware, and overall performance and stability will be better too. This also makes the project a little more future-proof and will help us a lot with any future updates.

We also took this opportunity to address many miscellaneous bugs. This new build of SCMZ should fix all the ugly crashes you have reported during the last few months. The support (and patience) we received from the community was invaluable and helped us greatly in identifying and fixing those issues, so thank you again for helping us make SCMZ a better game!

Check out below a complete log of all the changes:

  • Improved loadings, now up to 30% faster on older computers
  • No more crashing during loadings in long game sessions
  • Full support for 4k resolution, with various tweaks on all game UIs
  • Improved the collision detection of thrown items, beam-type attacks, and dashes against destructible elemental blocks and destructible enemy spawners
  • Improved the AI of “evader-type” enemies (e.g. golden slimes) with new behaviors that better match their intended design
  • Addition of social network links on the main and the pause menus - Join our discord! :D
  • Fixed a couple of bugs that sometimes made the player character or the door hinges disappear after the final boss fight
  • Fixed a bug that sometimes caused the sushi cannons on the moon to be displaced from their intended position;
  • Fixed a rare item that was missing its image and appeared as “no image”
  • Fixed the Salami Counter on the UI so that it always displays correctly
  • Fixed the graphics on the retry screen that sometimes showed glitched background graphics
  • Tweaked the positions of the perk icons (effects of skills, equipment, and food)
  • Various optimizations and minor bug fixes


Enjoy this new patch right now on Steam and let us know how you feel about these new changes.
This update will roll out to Nintendo Switch and Playstation 4 in the near future.

Patch 27 - Missy Talia joins the team!

Hello adventurers! We are proud to present you a brand new content update for Super Cane magic ZERO! This update introduces a new playable character, a new arena, a bunch of new monsters and treasures and re-balances unique items rarity. We also added a couple of important combat and gameplay tweaks.

We know some of our players around the world are facing difficult times at the moment, we really hope this update can keep you company for a little while.

Let's see what's new:

[h3]NEW CHARACTER: Missy Talia [/h3]
From the pages of Sio’s Scottecs Magazine, super-heroine Missy Talia joins your team, ready to unleash the power of PIZZA! Missy has high survivability and can recover health and mana by collecting Salami.
Her “Mozzarella Beam” special power doesn't inflict much damage but can quickly stun many enemies from a distance.
To unlock Missy Talia talk to her in Nevola Park after rescuing Biscuit the Wizard!

[h3]NEW ARENA: Pizzinapple[/h3]
This freshly baked arena is designed for intense, close-quarters brawls. The play-field is surrounded by lava and the only available weapon is a large pineapple! What secrets does the pineapple hold? None.

[h3]Angry Fungi[/h3]
We added two new enemy types to the Minestronya area

[h3]Angry Chests[/h3]
A monster chest can now appear instead of any regular treasure chest. When opened, these chests drop no treasure and spawn a deadly Skeleton Mini-boss. Kill it for a greater reward!

[h3]Revised Rage[/h3]
Enemy rage was rethought entirely. When enemies recover from stun or get enraged by other effects they are now faster and “unstoppable”. This means that their actions will not be interrupted when they get damaged. On the other hand, they don't get a damage and critical boost anymore so if you act carefully, you'll surely manage their more predictable attacks.

[h3]Revised Shield Counter[/h3]
We tweaked the effect of shield counters for both players and enemies. When a counterattack effect is triggered by using a shield, the character now gets a damage reduction and the “unstoppable” bonus, while the critical chance of each hit rises from 50% to 100%. Also, a counterattack doesn't grant a 10% damage boost as before, but the duration of the other bonuses is increased. These changes allow for some new interesting character builds that focus on critical damage!

[h3]More and Re-balanced Unique Items[/h3]
We re-balanced several old unique items and added 3 new ones to the list.
Acquiring unique items should be easier than before. We increased the chance for a unique item to be sold in a shop. We also added 4 more unique chests scattered around the game world, for a total of 7. Explore the most remote and dangerous places of WOTF to find them!

[h3]Other Fixes and Tweaks[/h3]
• Most shops now sell items of green rarity or better;
• Fixed a bug that was still preventing Refrigerators from attacking properly;
• Fixed a bug that prevented the unlock of the Unpleasant potion in the Museum;
• Fixed a bug that prevented a custom character name to be saved correctly if you quit a game before completing the first level;
• Fixed a bug that granted more lives then intended at the start of a new campaign;
• Fixed a bug that under certain conditions displayed a message when you entered the “Spooky Dank Crypt”;
• Sopheye’s default equipment now includes a Water Gun;
• Fixed a bug that prevented the player from talking to Master Photon and Master Phase just after defeating them in the Laser Monastery;
• Fixed a bug that generated an impassable spot around an elevating platform in "Crypt, West Wing"
• Ice Cream enemies were changed from pink to light blue to have their appearance suggesting they inflict ice damage.

UPDATE 26!

The focus of this update is to make the game more accessible to new players and to reward exploration rather than repetitive enemy grinding. Let's see what we changed:

PUNCHES!
Players can now attack and dash even without weapons or items equipped. The basic actions are much weaker compared to having a real weapon in hand, but the game should feel much more responsive and fun now. Being able to punch and dash in every arena should also make matches much more interesting!

Levels:
We tweaked a few levels in the early hours of the game campaign and optimized several areas. We also added extra loot and new connections between early levels to allow multiple exploration paths. If you look carefully, you should also find a new challenging "mini-dungeon" in the Poptarts area.
  • Tweaked and redesigned the first part of the WPD Jail tutorial
  • Added a generous amount of loot after you defeat the Wise Tree
  • Improved the design of a secondary area in the Lava Bakery
  • Removed a lot of empty space in the Poptarts Academy and added new connections to other levels
  • In Poptarts, the location of a "certain item" required to complete the game should be much easier to identify now.
  • Minimum rarity level of items available in most shops has been set to green instead of white
  • Added a new "low quality" shop in Poptarts, available from the beginning. Players can buy and sell items there
  • Nevola park, Poptarts Underground Archive, and the Secret Cave should now be much more interesting... and dangerous.


Economy Rebalance:
  • Kibbles and Salami spawn have been rebalanced. On average, you should earn more resources, and earn them more steadily.
  • Supply crates now also drop Salami and Kibbles
  • Salami stacks drop more Salami and no Kibbles
  • Piggybanks now drop only Kibbles
  • Kibbles' amount is now displayed in the game UI outside of the inventory


Bug Fixes and other tweaks:
  • Fixed some dialogues in Spanish, Brazilian Portuguese and Simplified Chinese that caused the game to freeze
  • Fixed a bug that could cause a reset of the rarity of the item in the inventory
  • Fixed a bug that could cause enemy health bars to show an incorrect status when the enemy was healed
  • Dash and warp skills now follow the direction of the character movement instead of the direction of the aim.
  • Fixed a minor bug with the "pizza quests" that prevented the secondary subquests to complete, even if the "Main Pizza Quest" was resolved.
  • The number of throwables random dungeons first room has been increased
  • Tomatomen now move faster
  • Minor dialogues changes

Join the world of WOTF online with Steam Remote Play Together beta!

Awesome news! The world of WOTF can now be explored in online multiplayer with friends on Steam. Valve launched Steam’s Remote Play Together into public beta today, and we are excited to hear about your first experiences with this new incredible system!

In order to play Super Cane Magic ZERO online remember to follow this procedure:
  • Launch Super Cane Magic ZERO
  • Open the Steam Overlay (default shortcut is shift+tab)
  • Click on the friend you want to invite from your list
  • Select “Remote Play Together."
  • Ensure your friend accepts the invite
  • Save the Dog, Save the World!


Enjoy this new feature and don't forget to share with us screenshots and videos of your adventure!

Update 25.10

Welcome back, Adventurers! During the last few weeks we have collected feedback from all of you users and put together some fixes and improvements. Loading times are now improved and many game elements had been rebalanced. After all this work, Patch 25.10 here is now available! Let's see the detailed changelog:

  • Re-worked level loading to improved loading times. The game will take slightly longer to load at launch, but levels should be load much faster
  • You will now have a visual feedback when you have the perk that allows you to walk on lava
  • Killing grass no longer grants experience points
  • Elemental blocks now drop resources
  • Koji special attack has been now rebalanced, raising its mana cost
  • Potato King and explosive potatoes attack has been rebalanced
  • Lasers in the Laser Duel Arena had been rebalanced
  • Carrot Gun and Pirate Gun now cost more mana and have a reduced range
  • Custom names are not used in the arena mode character selection anymore
  • Asian languages translations have been updated to fix a few missing lines
  • GUI now resizes correctly when in 4k resolution
  • Fixed a bug that caused the player name to be lost when restarting in some rare cases
  • Fixed a bug that made impossible to pass through some narrow passages of tutorial level
  • Fixed a bug that allowed you to walk on some stands
  • Fixed a bug that was preventing refrigerator enemies from jumping.
  • Fixed a few tile and item placement errors in the Poptarts Academy.
  • Fixed a rare issue that was preventing NPCs to properly choose their targets.


This patch has already been released on PlayStation 4 and will soon reach Nintendo Switch as well! Don't forget to follow us on Facebook, Twitter or Instagram to receive all our updates!

And, if you haven't already, leave us a review and share with us your favorite game screenshot!