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Roulette Hero News

Ranking abnormal data processing

[p]To ensure a fair and enjoyable gaming experience for all heroes, 72 hours after this notice is issued, we will delete the rankings with abnormal data in the following leaderboard. [/p][p][/p][p]If your normal gaming behavior is misjudged by us, please contact us as soon as possible.[/p][p][/p][p]The specific list is as follows:[/p]
[p]Character[/p]
[p]Score Ranking[/p]
[p]Steam User Nickname[/p]
[p]Reason for Anomaly[/p]
[p]Reason for Cleanup[/p]
[p]Dice Bot[/p]
[p]1[/p]
[p]416爱你哟[/p]
[p]Unit Details Empty[/p]
[p]Abnormal Data[/p]
[p]Lighting Bot[/p]
[p]14[/p]
[p]wachira[/p]
[p]Unit Details Empty[/p]
[p]Abnormal Data[/p]
[p]Computer Bot[/p]
[p]6[/p]
[p]TravelLemon[/p]
[p]Unit Details Empty[/p]
[p]Abnormal Data[/p]
[p][/p][p]We will continue to monitor the gaming experience and hope that everyone can join us in maintaining a fair gaming environment.[/p]

Update Log V1.0.4

[h2]New Additions[/h2]
  • [p]Added a Gallery button on the Character Selection screen[/p]
  • [p]Added an Encyclopedia page to the Gallery, explaining the specific meanings of some entries[/p]
[p][/p][h2]Optimizations & Adjustments[/h2]
  • [p]Optimized the experience of skipping the spin animation by reducing the animation time[/p]
  • [p]Modified the special refresh recommendation algorithm, refining the recommendation rules: If the count of the most numerous type > 6, recommend only that type; in other cases, prioritize recommending the type with the highest count. If the count of the 1st type is less than 5, and the count of the second type is only 1 less than the first type, then prioritize recommending the second type, among other optimizations[/p]
  • [p]Modified the shop refresh algorithm: Refreshing the shop has a chance to recommend a lineup; the more refreshes, the higher the recommendation chance, up to a maximum of 10%; If no Link is formed by the 3rd battle, the first shop refresh immediately recommends a type that can form a Link[/p]
  • [p]Swapped the mechanics of the Labrador and the Wolf[/p]
  • [p]Increased the ATK gained by the Eagle and the Mantis[/p]
  • [p]Tiles bound to characters are now unlocked by completing a game with any character, instead of requiring completion with the bound character[/p]
  • [p]Increased the chance for Legendary tiles to appear in the shop by +1%[/p]
  • [p]In the 7th battle, refreshing the shop has a 4% chance to recommend a type; in the 8th battle, it has an 8% chance[/p]
  • [p]When using the Lucky Handle, for battles 1 and 2, if HP loss is greater than 6, reduce the HP loss by 1[/p]
  • [p]Changed the Guitar's rarity from 3 to 4[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed the bug preventing the Thumbs Up, Queue Up, and Scrolling Lights achievements from being completed[/p]
  • [p]Fixed the conflict bug between the Chinese Dragon and the Hammer[/p]
  • [p]Fixed the bug where the Piggy Bank's Coins could exceed the limit[/p]
  • [p]Fixed the bug where the Cracker, when obtained, did not update the number of Lands[/p]
  • [p]Fixed the bug where the Pug's Lands increase effect did not work for Dice[/p]
  • [p]Fixed the issue where the game could not be closed properly[/p]

Update Log V1.0.3

[h2]New Additions[/h2]
  • [p]Add the function to skip the initial animation/clearing animation interface by clicking.[/p]
[h2][/h2][h2]Bug Fixes[/h2]
  • [p]Fix the bug that blocks unlocking the cartridge.[/p]

Update Log V1.0.2

[h2]New Additions[/h2]
  • [p]Added display of probability rates for each Cartridge rarity on the Cartridge selection screen.[/p]
  • [p]Added a prompt for selecting Tile Types when entering the Character selection screen for the first time.[/p]
[p][/p][h2]Optimizations[/h2]
  • [p]Increased the unlock speed for Cartridges when a challenge is failed.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug where the Rattlesnake and Knob-tailed Gecko's ATK reduction for the current turn was incorrectly applied permanently.[/p]
  • [p]Fixed an infinite loop bug in the BTTD MOD.[/p]
  • [p]Fixed a bug where clearing Difficulty 0 or Difficulty 1 would incorrectly unlock only 1 Cartridge.[/p]

Update Log V1.0.1

[h2]New Features[/h2]
  • [p]Added an animation skip function.[/p][p][/p]
[h2]Optimizations[/h2]
  • [p]Adjusted the Cartridge Alarm Clock values to trigger based on probability.[/p]
  • [p]Coin Attributes are now displayed on the unit.[/p][p][/p]
[h2]Fixes[/h2]
  • [p]Fixed a bug where switching from the Dice Bot to the Drawing Bot after disabling Rodents caused the max score multiplier to be 0.6.[/p]
  • [p]Fixed an issue where achieving one successful guess followed by one failed guess would incorrectly unlock the Consecutive Guess Success achievement.[/p]
  • [p]Fixed the +1 Coin text overlapping in the Slot Machine UI.[/p]
  • [p]Fixed text overlap in the Result Screen when the seed name was too long.[/p]
  • [p]Fixed an abnormal effect with the Cartridge: Knife.[/p]
  • [p]Fixed an issue where using the Purple Enhancement Point “Spin Once” would also trigger the debuff “Pull the Lever 7 times, Counterattack Once” that should only activate in a critical state.[/p]
  • [p]Fixed an issue where having both the Guitar and Wreath equipped caused two units to spawn when selling one unit on the field.[/p]