Version 0.10.0 - Western Saloon Scenario
[h2]Update Info[/h2]

In this update we've added the first version of the new Western Saloon scenario level. It features a variety of new weapons, props and character textures which will make there way into the Level Editor shortly. As with all the scenarios this is still a work in progress and will continue to change and improve before final release.
We've also cleaned up and fixed some of the new Level Editor content added previously and now added some of the Beneath character textures to the Level Editor. Once they're all working correctly in Multiplayer, we'll add the ability to let you set what character class the player can be in your levels as well as adding the enemies from Beneath.

We've also been continuing to make a lot of changes to core back-end elements of the game to continue reducing memory usage and improving performance. We'll be making more significant changes in this direction over the coming weeks.
Loading into some Beneath levels should be faster now and we're rewriting elements of that process to have more of the loading process be asynchronous with less stalls on the main game thread. Reducing the memory usage should reduce crashes and performance issues on machines with a low amount of ram particularly in areas like the Beneath Ruins that use higher than average amount of memory.
[h2]Upcoming[/h2]
Our priority now is the Beneath multiplayer and that will be the next major update, but as we make progress on that we'll try to incrementally update the game with Beneath enemies added to the Level Editor as they become multiplayer ready.
[h2]Changelist[/h2]
Version 0.10.0

In this update we've added the first version of the new Western Saloon scenario level. It features a variety of new weapons, props and character textures which will make there way into the Level Editor shortly. As with all the scenarios this is still a work in progress and will continue to change and improve before final release.
We've also cleaned up and fixed some of the new Level Editor content added previously and now added some of the Beneath character textures to the Level Editor. Once they're all working correctly in Multiplayer, we'll add the ability to let you set what character class the player can be in your levels as well as adding the enemies from Beneath.

We've also been continuing to make a lot of changes to core back-end elements of the game to continue reducing memory usage and improving performance. We'll be making more significant changes in this direction over the coming weeks.
Loading into some Beneath levels should be faster now and we're rewriting elements of that process to have more of the loading process be asynchronous with less stalls on the main game thread. Reducing the memory usage should reduce crashes and performance issues on machines with a low amount of ram particularly in areas like the Beneath Ruins that use higher than average amount of memory.
[h2]Upcoming[/h2]
Our priority now is the Beneath multiplayer and that will be the next major update, but as we make progress on that we'll try to incrementally update the game with Beneath enemies added to the Level Editor as they become multiplayer ready.
[h2]Changelist[/h2]
Version 0.10.0
- Added Western Saloon scenario
- Added some Beneath character textures to Level Editor
- Significant memory optimisations
- Added some Saloon textures for Paint materials in the Level Editor
- Changed some Ruins rooms slightly
- Fixed issues with animated weapons in the Level Editor
- Fixed Beneath weapons category not showing for characters in Level Editor
- Fixed bug in decal job system causing missing decals
- Fixed a bug causing some graphics settings to not be applied on new level load
- Fixes and optimisations to blood decal system
- Fixed some issues with level fade in timing on Beneath