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Paint the Town Red News

Version 1.2.3 - Minor Update

We've made a small update to the game to change how the menus work for Workshop maps in the game to significantly improve load times and performance when subscribed to hundreds or thousands of maps.

When first viewing the Workshop maps in the menu after this update there might be some additional hitching due to any cached thumbnail images being converted to a different format, but following that it should be much smoother.

If you're subscribed to over 1000 levels/packs on the Workshop you might have experienced several days where they were unplayable in the game last week. This was due to some changes made by Steam which we were able to bring to their attention and they quickly fixed the problem and it shouldn't be an issue again going forward.

This update is exclusively related to the performance of Workshop menus, but we'll have more updates and improvements coming next year.

Version 1.2.3
  • Changed how the Player Created Levels menus work to increase performance and reduce load times

Paint the Town Red is 40% Off During the Steam Autumn Sale!


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Hey everyone!

Paint the Town Red is 40% off for the duration of the Steam Autumn Sale.

Get in and start Brawling!

https://store.steampowered.com/app/337320/Paint_the_Town_Red/

Make sure to also stop by the Discord server to converse with your fellow fighters

https://discord.gg/kh2RtbZzTV

Winners of the Map Maker Contest #10!


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[h2]πŸ†πŸŽƒ Here are the MMC results! πŸŽƒ πŸ† [/h2]

Congratulations to ApcMax#1262 for winning the Halloween mapmaker contest!πŸ₯‡
The level "BONEYARD: DOOM" got the most votes in the contest.
https://steamcommunity.com/sharedfiles/filedetails/?id=2884246520
Also congratulations to Denis04#6012 for 2ndπŸ₯ˆ place with the level "The boy's fears"
https://steamcommunity.com/sharedfiles/filedetails/?id=2875131045
and "Hallows' Hill Bruisement Park" on 3rd place!πŸ₯‰ made by Spurdolan Kingi#5958.
https://steamcommunity.com/sharedfiles/filedetails/?id=2876166436
You will be contacted regarding your prizes shortly.

Special thanks to everyone who submitted levels to the contest.
Your inspiration and ideas are what makes these contests so great.

Paint The Town Red Official Map Maker Contest #10


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The moment is here! It's that time of the year!

According to tradition it's time for this year's Halloween mapmaker contest, starting today! It's also our 10th contest overall!

It should come as no surprise that this contest's theme is...
[h2]πŸŽƒ πŸ‡­ πŸ‡¦ πŸ‡± πŸ‡± πŸ‡΄ πŸ‡Ό πŸ‡ͺ πŸ‡ͺ πŸ‡³ πŸ’€ [/h2]

That means you have to submit a level that is spooky/horror/halloween themed, you get the idea.
Your creativity is the limit!
To give you some inspiration, feel free to use the textures created for the contest linked below.
https://steamcommunity.com/sharedfiles/filedetails/?id=2867312177
This is optional of course, you can also create your own if you like.
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[h2]Rules:[/h2]
If you want to participate in the contest please read the rules listed below:

  1. Your level has to be submitted between September 24, 2022 and November 5, 2022 1:00 PM (EST) You're not allowed to submit any levels outside of that period.
  2. Your level should fit the theme of the contest.
  3. There should only be one submission per player, you're not allowed to submit multiple levels to the contest.
  4. You're allowed to submit levels as a collaboration. Be sure to arrange who of you gets the prize if you win though.
  5. Any kind of cheating (stealing prefabs, trying to post multiple levels etc.) will result in the disqualification of your level.
  6. Your level must follow the steam workshop guidelines. https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810&l=english
  7. The contest moderator is not allowed to take part in the contest of course.

➑️ To submit your level to the contest, post a message with a link to your level in the #contest_submissions channel in the Discord server https://discord.gg/6GVPpnykWD⬅️
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[h2]Prizes:[/h2]

The winners of the contest will receive the following prizes:

πŸ₯‡ First prize:
  • $100 Steam gift card
  • The Contest Winner Discord role
  • A custom 1st place badge to add to the level's description

πŸ₯ˆ Second prize:
  • $50 Steam gift card
  • A custom 2nd place badge to add to the level's description

πŸ₯‰ Third prize:
  • $25 Steam gift card
  • A custom 3rd place badge to add to the level's description

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[h2]Winners of MMC #9:[/h2]
Congratulations to ApcMax for winning the 'Tribute' mapmaker contest!πŸ₯‡
You guys voted for "Dragon Mountain (Shadow Warrior 2)" to be the best submission in the contest.
https://steamcommunity.com/sharedfiles/filedetails/?id=2827693756
Also congratulations to Chillshark2003 and Akobie for 2ndπŸ₯ˆ place with the level "DOOM: Shores of Hell"
https://steamcommunity.com/sharedfiles/filedetails/?id=2829561557
and "Verden Vaux fort" on 3rd place!πŸ₯‰ made by DanJamesn.
https://steamcommunity.com/sharedfiles/filedetails/?id=2831948827

Version 1.2.2 - Friends Forever Modifier

Version 1.2.2 is now available and adds a new Scenario modifier 'Friends Forever' which stops any friends you've made from turning against you at the end of a level. The update also includes new Level Editor additions such as player and enemy damage zones and the ability to create jump points so enemies can jump between areas on your levels.

We've also redone every enemy hand hold for all the weapons in the game so weapons should now be more accurately held by enemies. A full changelist of all the additions and fixes is below.

[h3]Player and Enemy Damage Zones[/h3]
Setting up the new enemy and player damage zones is rather easy as these are just new properties available on standard Logic Zones. You can adjust how much damage is done to players and enemies and how often.


[h3]Jump Links on Waypoints[/h3]
Jump links or 'Nav Links' are a new addition to the Waypoint props that will let enemies either jump from one waypoint location to another connected waypoint, or to teleport between them if desired. As part of setting this up we also fixed some bugs related to enemies facing the wrong direction while jumping and that enemies would not use Teleporters as part of their navigation. Now the existing Teleporters and the new waypoint nav links will be considered in the pathfinding calculation of enemies.


[h2]Changelist[/h2]

Version 1.2.2
  • Added Friends Forever modifier
  • Added Player and Enemy damage options to Logic Zones in the Level Editor
  • Added nav link options to Waypoint props in the Level Editor
  • New outline effects for weapons and powers
  • Re-setup all weapon hand hold positions for enemies to be correct for left and right hands
  • Adjusted whether some weapons are 1 or 2 handed for enemies
  • Minor memory allocation improvements
  • Added a workaround for the Capture Device potentially not triggering especially if caused by infinite durability mods
  • Fixed enemies not choosing to use teleporters as part of their navigation
  • Fixed enemies not rotating to face the direction they're going to jump
  • Fixed the Lights Out spotlight getting obscured sometimes when near a wall
  • Fixed Workshop level buttons in the UI having overflowed text for long names and misaligned asterix
  • Fixed spotlight in Light Out modifier getting occluded if player's back was against some walls
  • Fixed some menu options not showing for players in multiplayer at the right times
  • Fixed some Berserk glow bugs with the Top Down modifier
  • Fixed UVs on the back and bottom faces of the head in the Texture Editor being different than in the game
  • Fixed enemies dying if a severed body part falls into a kill zone
  • Fixed incorrect buttons showing for multiplayer clients on the UI after winning a level
  • Fixed multiplayer host not seeing the kill count in Workshop levels
  • Fixed text getting set to bad positions when grouped
  • Fixed some newer weapons getting set to 0,0,0 if set as static
  • Fixed blood decals not attaching to nunchucks
  • Fixed Arena Quit to Menu button not working under certain conditions
  • Fixed the sizing of the Level Won UI in multiplayer on the Host
  • Fixed the Charger being able to rotate in odd directions before charging
  • Fixed occlusion issues with the breakable wall in the Saloon