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Nine-Ball Roulette News

Optimized solutions to some known issues

Recently we received some feedback. After testing, we found that these bugs can be optimized by players making some settings in the Steam client. Here we synchronize these methods to everyone.

[h2]Poor network & a series of problems caused by poor network[/h2]
Including but not limited to:
  1. Unable to join the game.
  2. After the host exits the game, the game cannot be automatically continued.
  3. The ball cannot be spawned on the table (a non-existent ball is specified to be hit)

The solution is to open Steam Settings-In-Game-Steam Networking-Allow games to share my IP and set it to always.

[h2]The microphone has no sound[/h2]
"Nine-Ball Roulette" uses the Steam default recording device. If there is no way to receive sound, you can debug it through Steam Settings-Voice.

The above are some solutions we have collected and tested so far. If you have more solutions, please give us feedback via [email protected]

[2025-01-21#2]Hotfix - Bug fixes

This update includes:
  1. Fixed the bug where the ball seemed to be teleporting when swinging.

Feed us bug reports via [email protected]!

[2025-01-21]Hotfix - Bug fixes

This update includes:
  1. Fixed the bug that the ball could not be spawned on the table in some cases.
  2. Fixed the bug in the achievement determination of Golden-Break.

Please report the bug to us via [email protected]!

[2025-01-20]Gameplay Update - Optimized billiard ball physics#2

Just now, we made some updates to the game.

The content of this gameplay update is:
  • Optimize the collision volume of the ball.

Thank you for your support. If you have any comments and suggestions, you can give us feedback through [email protected]!

[2025-01-19]Gameplay Update - Optimized billiard ball physics

Just now, we made some updates to the game.

The content of this gameplay update is:
  • High poles will be stronger and easier to hit the effect of sucking the library.
  • When the middle pole hits the cue ball, it will be more in line with the real physical effect after directly colliding with the target ball.
  • Fixed the bug that the game would freeze when the host disconnected in some cases.
  • Optimized the perspective of hitting the ball, and now you can see more content when looking down.
  • Optimized the logic of swinging the ball and fixed the bug that there was only the cue ball on the table in some cases.

Thank you for your support. If you have any comments or suggestions, please contact us at [email protected]!