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Nine-Ball Roulette News

[2025-02-25]Hotfix - Optimize GPU Memory Usage

This update includes:
  1. Optimized the game's GPU memory usage, reducing it by about 300mb.
  2. Fixed the bug that the mouse wheel can still be used during the ball-in-hand phase.

Please report bugs to us via [email protected]!

[2025-02-24] Gameplay Update - Mouse Wheel Fine-Tuning

Just now, we made some updates to the game.

The content of this gameplay update is:
  • Now when aiming, you can use the mouse wheel to make fine adjustments to the left and right. This will make the operation more accurate and easier to aim. (Thanks to 游戏玩家, ZBW for the suggestion)
  • Optimize the chance of revolver and reduce the situation where the player is always dead in first shot.

Thank you for your support. If you have any comments or suggestions, please contact us at [email protected]!

[2025-02-22] Gameplay Update - Faster Reset In Practice Mode

Just now, we have made some updates to the game.

The content of this gameplay update is:
  • In practice mode, you no longer need to wait for balls to come to a complete stop before resetting.
  • Now after clicking "Reset Position", you will automatically return to the game interface.

Thank you for your support. If you have any comments and suggestions, please feel free to contact us at [email protected]!

[2025-02-21#1] Hotfix - Bug fixes

This update includes:
  1. Fixed a bug that caused players to receive too many messages that should not be synchronized, increasing game instability.
  2. Fixed a bug that caused the next player to not get a ball-in-hand correctly when the player timed out.
  3. Fixed a bug that caused the shooter's perspective to flash when switching players.

Feed us bug reports via [email protected]!

[2025-02-21] Gameplay Update - Optimize The Friction of Tablecloth

Just now, we made some updates to the game.

The content of this gameplay update is:
  • Optimized the friction calculation formula. Now the ball will decelerate more naturally at the end of the roll, and it will not look like it stops immediately.
  • Now the dead player will not collide, and will not affect other people's observation around the table.

Thank you for your support. If you have any comments and suggestions, you can give us feedback through [email protected]!