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Nine-Ball Roulette News

[2025-08-01]Hotfix - Optimize Display Effect

[h2]Update Details[/h2]
This update includes:
Optimizing the table pocket model to make it appear more rounded.
Fixed a bug that caused players to incorrectly count their break-and-run during practice.

Feed back to us at [email protected]!

[2025-07-22]Hotfix - Limit the Frequency of Pings

[h2]Update content[/h2]
This update includes:
Now if a player pings too frequently, it will be temporarily restricted for 15 seconds.
You can also send the "-noping" command in the chat box to prevent receiving pings from other players. (This will be prompted in the game when other players tag too many times)

Feed us bug reports via [email protected]!

[2025-07-17] Gameplay Update - Mark a Spot on the Table

[h2]Update content[/h2]
Just now, we made some updates to the game.
The content of this gameplay update is:
Added a new function which allows players to mark spots on the table surface when they are not hitting the ball or observing the table surface, which can help players communicate more intuitively. (Control mode: left mouse button/controller A button)

[h2]Some related features[/h2]
In the shooter's perspective, the mark will be more transparent and the sound effect will be smaller to reduce interference.
The mark lasts for 5 seconds, and a player can have at most one mark at a time.
Only supports marking positions on the table. (Don’t mark the threads on other people’s clothes)

Thank you for your support. If you have any comments or suggestions, please send us feedback via [email protected]!

Nine-ball Roulette Now Supports Masse Shot

[h2]Add a spin, and an angle[/h2]
Just now, we made some updates to the game. We introduced the masse shot method to the game, which can help you do more fancy shots!

[h2]How to use[/h2]
To activate the masse shot, press Q twice to switch. In other words, there are now three shot poses, which can be switched by pressing Q.
The masse shot stance can only be activated when the player is close to the cue ball and has a foothold. When the foothold is lost, it will automatically switch back to the normal stance.

[h2]Some combat demonstrations[/h2]
When both balls are close to the edge of the pool, but there is an obstacle ball in the middle, use the masse shot to hit the cue ball a little to the right below. The cue ball and make an arc to bypass the obstacle ball.
Using the masse shot stance, you can hit the center of the cue ball to make a higher jump shot to fly over the obstacle ball that the normal jump shot cannot fly over.

Thanks for your support. If you have any comments or suggestions, please feel free to contact us at [email protected]!

[2025-06-25]Gameplay Update - Visual Optimized

[h2]Update Content[/h2]
Just now, we made some updates to the game.
The content of this gameplay update is:
Now when the game is using a lower resolution display (such as windowed, or running on SteamDeck), the font of the F1 tutorial page on the right will be enlarged so that players can read it more completely.
The F1 tutorial page can be scrolled by mouse wheel, and for gamepads, it is by moving the right joystick up and down.
Fixed a visual display bug that caused some models to have jagged edges in certain situations.

Thanks for your support. If you have any comments or suggestions, please feel free to contact us at [email protected]!