When a player leaves the lobby, they drop their carried bag and other items are given to the host.
New animations added for NPCs.
[h3]Changes[/h3]
Updated Unity and dependencies.
Lobby Rework: There is now an outdoor area with shops. Previous loot is displayed in the lobby. There is a blackjack table.
Rework of the Jewelry heist: Expansion of the building, more rooms, more randomization!
Rework of the Docks Warehouses heist: New warehouse, walk-in containers, more loot, more randomization!
Some UI improvements.
Randomization has been slightly changed on higher difficulty levels.
[h3]Fixes[/h3]
Many different sync issues have been fixed.
Lobby sync logic has been completely rewritten.
The field of view of cameras and guards is now correct. (was previously twice as large)
Poisoning the camera guard now works correctly.
You can no longer interact through walls or similar objects.
Civilians now correctly detect bags lying around.
Ping cooldown is now set correctly.
Pings are no longer blocked by players. (e.g. when looking down)
Update 1.2.1
[h3]New[/h3]
Blueprint for Big Bank added.
[h3]Changes[/h3]
The decorations in DEA Office have been updated.
The camera is now fixed when pressing TAB.
[h3]Fixes[/h3]
Collider for stairs fixed.
Guards no longer get stuck when trying to eat or drink.
"Keycard" Advantage in DEA Office will now be correctly unlocked.
Update 1.2.0
[h3]New[/h3]
"Back to lobby" button added to the pause menu.
Advantages: advantages can now be purchased at the planning table in the lobby.
Gadgets (can be placed once with [G]): Camera Jammer, Motion Detector & Mini Camera
Switchable lights are now available in many rooms.
4 new skills, two each for flashlight and pings.
When the police arrive, police cars now actually drive up.
New Heist: Big Bank (+ 4 new achievements)
In some heists, there are now civilians that run to the closest guard when they detect a player.
The brightness can now be adjusted in the settings.
Added some new sounds.
Added Discord rich presence.
[h3]Changes[/h3]
Removed third camera in the front room of the Jewelry and adjusted spawn chances of the other cameras.
PC names in Small Bank are now randomized.
Update to Unity 6.1
The camera on the top floor of the Small Bank has been moved slightly. (no longer looks directly at the stairs)
Alarm lights added to the DEA Office.
The entire UI design has been reworked.
The scenery in many levels has been reworked and expanded.
Skill wall in the Lobby has been reworked.
The selected difficulty is now displayed in the Lobby.
Light & shadow quality generally adjusted and improved.
Standard brightness slightly increased.
Standard flashlight range slightly increased.
Tutorial has been updated.
The loot in the DEA Office has been slightly adjusted.
[h3]Fixes[/h3]
Keyboard sound now stops correctly when hacking is canceled.
Moved some objects to prevent interaction through the wall.
Hackable PCs in Small Bank are now correctly synchronized for players who join later.
Ready zone in the Lobby is now correctly synchronized for players who join later.
Fixed bug with player cards in the lobby. (Player only visible as "Player Name")
The evidence room in the DEA Office now have some decorations.
Loading screen is now deactivated correctly.
Stamina skill is now applied correctly.
If the wrong PC is hacked in Small Bank, the correct player name is now displayed in the notification.
Heist timer is now counted correctly.
Doors no longer block the field of view of guards or cameras. Also, you can now ping through doors.
Blueprint for DEA Office is now displayed correctly.
Guards can now walk through the front door in the Jewelry.
Added missing collider to certain doors & walls.
Fixed some graphics bugs (black flickering).
Update 1.1.1
[h3]Additions[/h3]
The elevator in the DEA Office heist now has lights.
Hint arrows added to DEA Office heist.
Cooldown of pings decreased dramatically.
Position Pings are now visible through walls and will get bigger the further they are away from the player.
[h3]Fixes[/h3]
Missing localizations added.
Level selector (Projector) will now be correctly synced to players that join later.
Picked up objects will now correctly despawn.
Fixed problem when player tried to join running heist.
Update 1.1.0
[h3]New[/h3]
New heist: DEA Office. (with 4 new achievements)
Spanish localization
Ping system: use middle mouse button to ping positions, guards or cameras
Stamina system: sprinting now costs stamina, but you can now sprint with a bag!
[h3]Changes[/h3]
Upstairs layout of Jewelry Store heist changed a bit.
Guards no longer walk behind the containers on Docks Warehouse heist.
The level calculation has been adjusted. You now need less experience to progress to the next level. (This will subsequently increase your current level)
[h3]Fixes[/h3]
Fixed buttons for level selector (projector) showing for non host players.
Fixed some doors on Docks Warehouse heist.
Fixed ready zone and escape zone not detecting players to already stand in zone once it activates.
Fixed spawning duplicate loot.
Fixed difficulty seletor showing for non host players when joining a lobby.
Fixed money not updating after buying tool.
Fixed some objectives on Docks Warehouse heist.
Fixed "Invite" button showing when playing offline.
Fixed some doors opening in wrong direction.
Fixed "First try" achievement only unlocking for host.