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Maze Mice News

v0.2.1

[p]The game has been patched to fix a few bugs. [/p]
Changes
  • [p]Fixed a bug where enemy tails could clip through the foreground art layer on The Garden[/p]
  • [p]Fixed a bug where XP dots could be uncollectable on The Garden[/p]

The Garden Update

[p]The game has been patched to add a new maze, new upgrades, upgrade balancing, community items, and more![/p][p][/p]
News
[p]Hey everyone! As previously announced, this is the penultimate content patch for Maze Mice. The next content patch will coincide with the game exiting Early Access. You can read more about that here if you missed it:[/p][p][dynamiclink][/dynamiclink][/p]
New Content
  • [p]Added another unlockable maze[/p]
  • [p]Added 3 more unlockable upgrades[/p]
  • [p]Added a music track for the boss fight[/p]
  • [p]Added a longest game stat[/p]
  • [p]Added an auto-pick button (it appears when the upgrade pool is limited to 2 or less upgrades)[/p]
  • [p]Added Steam trading cards and community items[/p]
[p][/p]
Game Balance
  • [p]Boomerang's base damage is now 500 (instead of 400)[/p]
  • [p]Boomerang's damage increment is now 250 (instead of 200)[/p]
  • [p]Boomerang's XP gain is now 2.5% (instead of 5%)[/p]
  • [p]Fleas' base damage is now 3 (instead of 4)[/p]
  • [p]Marbles' cooldown is now 9 seconds (instead of 10 seconds)[/p]
  • [p]Recycling's cooldown is now 25 seconds (instead of 30 seconds)[/p]
  • [p]Recycling's cooldown decrement is now 2.5 seconds (instead of 3 seconds)[/p]
  • [p]Rubber Band's damage increment is now 125 (instead of 100)[/p]
  • [p]Snowball's base damage increase is now 0.2% (instead of 0.1%)[/p]
  • [p]Sunflower Seeds' cooldown is now 40 seconds (instead of 30 seconds)[/p]
  • [p]Sunflower Seeds' cooldown decrement is now 4 seconds (instead of 3 seconds)[/p]
  • [p]Thumbtacks' ammo increment is now 20 (instead of 15)[/p]
  • [p]Toothpicks' base damage is now 5 (instead of 8)[/p]
  • [p]Toothpicks' damage increment is now 5 (instead of 8)[/p]
  • [p]Toothpicks' cooldown is now 12 seconds (instead of 10 seconds)[/p]
  • [p]Zen now only appears if 5 or more upgrade slots are filled[/p]
[p][/p]
Balance Reasoning
[p]Boomerang made gaining multiple levels more trivial than I would like. Reducing the XP gain while increasing the damage will make the upgrade a bit more risky to take at early levels, while still being strong at later levels.[/p][p]Fleas were able to deal a large amount of damage to the boss very quickly if obtained early in a run. Reducing the upgrade's base damage by even a single point will help bring it in line due to its exponential nature.[/p][p]Marbles and Recycling were less powerful than I'd like them to be, but not by a large amount. Slightly reducing their cooldowns will make them more viable. The same goes for the damage increases for Rubber Band and Snowball, as well as the ammo upgrade for Thumbtacks.[/p][p]Sunflower Seeds made it too easy to effectively stockpile HP above the player's maximum HP. While this strategy is still something I'd like to allow, increasing the cooldown of the upgrade will prevent it from being too powerful.[/p][p]Toothpicks could easily make the boss fight trivial, while still frequently one-shotting enemies at early levels. It's for this reason that they've received the most drastic nerf among all the upgrades changed.[/p][p]Zen was frustrating to see when the player had only a few upgrade slots filled. I suspect making Zen only appear with 6 or 7 upgrade slots filled would be too powerful, so this is a good middle ground.[/p][p]Please let me know your thoughts either in the comments or in the official discord![/p][p]-Dan[/p]

Maze Mice's Development Roadmap and v1.0 Release Date

[p]Maze Mice will receive The Garden Update on June 20th at 1PM EST and will exit Early Access with The Dream Update on July 11th at 1PM EST.[/p]
News
[p]Hey everyone! First off, thank you to all the wonderful people who have played Maze Mice while it's been in Early Access. Your feedback has been vital to making the game the best it can be. That being said, the game won't be in Early Access for much longer, as the majority of the game's unreleased content will be ready much sooner than I expected![/p]
Upcoming Content
  • [p]2 mazes (the second of which has a layout that changes during gameplay)[/p]
  • [p]3 upgrades (1 weapon, 2 utility)[/p]
  • [p]~150 achievements (these will unlock retroactively)[/p]
  • [p]A music track for the boss fight[/p]
  • [p]An auto-pick button[/p]
  • [p]Steam trading cards[/p]
  • [p]Upgrade balancing[/p]
[p]These updates will bring the game to the state that I promised it would be at by the end of Early Access, and then some.[/p][p]After exiting Early Access, Maze Mice might receive some more content updates, but it is not incredibly likely as the game is still very far from making back what it cost to have it made. This might change though, you never know! I might do a blog post down the line breaking down the game's budget, so consider subscribing to my newsletter if you're interested in seeing that.[/p][p]As always, thank you for reading and for your continued support of my work. If you have any questions, feel free to ask them and I'll do my best to answer.[/p][p]-Dan[/p]

v0.1.5

The game has been patched to fix a few bugs.

Changes
  • Fixed a bug where Mirror Image wasn't defeating enemies while the player was powered up by Star
  • Fixed a typo in the Korean translation

v0.1.4

The game has been patched to fix a few bugs.

Changes
  • Fixed a bug where damaging effects from Mirror Image sometimes had the wrong draw layer
  • Fixed a typo in the French translation