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Speed Rivals News

Speed Rivals — November Roadmap & Early Access This Month

November Roadmap + Early Access
  • Nov 1 — Final demo is live. Grab it here: https://store.steampowered.com/app/3719310/Speed_Rivals_Demo/
  • Nov 4 — First Early Access build shared privately with press & influencers.
  • Mid–late Nov — Public Early Access launch (exact date TBA); it will land a few days before our Madrid showcase.
  • Nov 22–23 — Physical showcase at ForoSlot (Mirador Cuatro Vientos), Madrid.


What’s next (to Full Launch ~4 months)
  • Frequent updates with new content and polish.
  • PVP, Car Editor, more tracks, tournaments, and cars.
  • Surprises along the way + community-driven improvements based on your feedback.


Thanks for being here—more dates and details very soon. See you on the track!

Speed Rivals — Final Demo & Special Events (Free Tournaments)

Final Demo is live + Special Events
  • Final Demo released today.
  • Special Events: free, date-based community tournaments playable in the demo.
  • Leaderboards dedicated to each event + a forum thread to track winners.


How Special Events work
  • Each event lists start/end dates, rules (track, rails, assists), and how results are validated.
  • Play during the event window—your best result counts on the event leaderboard.
  • Winners and final standings are posted in the event’s thread under Community Competitions.


How to join
  • Open the Community Hub → Community Competitions and pick the current Special Event.
  • Read the rules/dates, then race in the demo.
  • If requested, share a short clip or screenshot for validation.


What’s next
  • Early Access launches in November. We’ll share the exact date, more news, and new events soon.


Thanks for playing and for all the feedback—see you on the track!

🛠️ Circuit Editor Showcase – Build, Modify & Race!

🛠️ Circuit Editor Showcase – Build, Modify & Race!


We’ve been working hard on the Circuit Editor, one of the core features of Speed Rivals, and today we’re sharing a first look at how it works.
The editor lets you create, modify, and race on your own tracks — from simple layouts to wild dioramas with loops, ramps, and intersections.

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[h2]🎥 Part 1 – Building the Circuit[/h2]
Create a complete track in just a few minutes with the new editor tools.
[previewyoutube][/previewyoutube]

[h2]🎥 Part 2 – Editing Rails & Adding Details[/h2]
Add crossings, piano curbs, and fine-tune every section of the circuit.
[previewyoutube][/previewyoutube]

[h2]🎥 Part 3 – Driving Through the Circuit[/h2]
Take a ride from different camera perspectives and feel the flow of your creation.
[previewyoutube][/previewyoutube]

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The editor is still in development, but we’re excited to keep improving it with your feedback.
Stay tuned — soon you’ll be able to build your own legendary tracks and share them with the community!

🏁 Add Speed Rivals to your wishlist to follow all updates and join our upcoming tournaments!

Track Editor – Prototype in Action 🎥

[p][/p][p]Hey racers! 👋[/p][p]Today we’re excited to share something we’ve been working on for a while: the prototype of the track editor for Speed Rivals.[/p][p]In this 3:58 video you’ll see what the system can already do:[/p][p]🔹 Intuitive piece placement with snapping
🔹 Full control over length, elevation, and banking
🔹 Loopings and crazy layouts for those who want to push creativity
🔹 Automatic track closing when the ends connect[/p][p]🎥 Watch the full video here:[/p][previewyoutube][/previewyoutube][p][/p][p]Our goal is to give players the freedom to either recreate classic slot car tracks or build wild layouts that would be impossible in real life.[/p][p]⚡ Keep in mind this is still a prototype, so adjustments and improvements are on the way before the final release.[/p][p]We’d love to hear your thoughts:
👉 What kind of tracks would you like to build?
👉 Do you prefer realistic layouts or total creative freedom?[/p][p]Thanks for your support and for following the development journey! 🏁[/p]

Speed Rivals – Version 0.5.0a Patch Notes

[p]Speed Rivals — Patch Notes & Version History
Last Updated: August 13, 2025[/p][p]Here’s what’s new in Version 0.5.0a:[/p][p]• 29‑Language Support – Full localization to reach a global audience.
• Save System Fix – Resolved a critical issue preventing players on older versions from loading and playing normally.
• Pre‑Race Settings – You can now adjust camera view, radio station, and other settings before races begin.
• “I Robot” Achievement Fixed – The bug that blocked completion of this achievement has been resolved.
• Main Menu Visual Upgrade – Improved road model for a polished menu appearance.
• General Polish – Minor bug fixes and smoother race flow overall.[/p][p]Demo Updates – Early August 2025:
• New Control Styles – Added single‑trigger options to mimic classic slot‑car behavior:
– Release = full stop
– Release = gradual slow down
Two‑button controls remain available for precision runners.
• On‑Board / First‑Person Camera – Introduced an immersive first‑person driving view.
• UI & Garage Tweaks – Enhanced interface and smoother interaction during setup and vehicle selection.[/p][p]We’ll keep this post updated with each new version. For questions or feedback, please create a separate discussion thread in the Community Hub.[/p][p]— The Speed Rivals Team[/p]