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Survivalist News

Sequel Screenshots - Character Variation!

Hello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going! Due to me changing the engine from XNA to Unity, I wasn't able to keep any of my character assets from Survivalist so I had to start from the beginning again with this. Check it out! (Right click and select Open image in new tab to view them full size):



I've also been having some fun with the menus, trying to do a sort of old-school comic book/pop-art halftone effect:



It has been a while since I posted last - if you're wondering where I've been, not everything I work on is visually interesting, for example earlier this year I was optimising the grass and the snowflakes but there wasn't much point me posting more screenshots of grass and snowflakes running at a better framerate. But rest assured I'm continuing to work on it as fast as I can. I've also been working a lot on the combat, including melee combat - hopefully I'll be showing that in the next update.

Sequel Screenshots - Character Variation!

Hello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going! Due to me changing the engine from XNA to Unity, I wasn't able to keep any of my character assets from Survivalist so I had to start from the beginning again with this. Check it out! (Right click and select Open image in new tab to view them full size):



I've also been having some fun with the menus, trying to do a sort of old-school comic book/pop-art halftone effect:



It has been a while since I posted last - if you're wondering where I've been, not everything I work on is visually interesting, for example earlier this year I was optimising the grass and the snowflakes but there wasn't much point me posting more screenshots of grass and snowflakes running at a better framerate. But rest assured I'm continuing to work on it as fast as I can. I've also been working a lot on the combat, including melee combat - hopefully I'll be showing that in the next update.

Sequel Screenshots & Translations fixes

I've mentioned in the forums that I'm working on a sequel to Survivalist - here's some actual screenshots from it! (Right click and select Open image in new tab to view them full size).



There's still a long way to go and I can't say too much about it yet. What I can confirm is that it'll have melee combat, changeable clothes, a basic procedurally generated sandbox mode as well as the main story, and this lower camera angle that makes it look more like a typical third person game. But it's still an RTS hybrid, so there's still command mode and the fog of war, though the viewable distance is further. You can get a sense of what that's like from the screenshots. Also, it's not in the desert anymore - it's further north, there's snow, rain, and seasonal changes!

I can't give any ETAs or deadlines on it as I'd only break them, but I aim to be updating the news pages with various screenshots or videos from time to time. I'm building a little mailing list of people who want to be informed next time I post some news about the sequel, email me if you want to be on it.

Lastly, I've updated Survivalist with a patch containing fixes for the Italian and Russian translations, thanks to some helpful community members.

Sequel Screenshots & Translations fixes

I've mentioned in the forums that I'm working on a sequel to Survivalist - here's some actual screenshots from it! (Right click and select Open image in new tab to view them full size).



There's still a long way to go and I can't say too much about it yet. What I can confirm is that it'll have melee combat, changeable clothes, a basic procedurally generated sandbox mode as well as the main story, and this lower camera angle that makes it look more like a typical third person game. But it's still an RTS hybrid, so there's still command mode and the fog of war, though the viewable distance is further. You can get a sense of what that's like from the screenshots. Also, it's not in the desert anymore - it's further north, there's snow, rain, and seasonal changes!

I can't give any ETAs or deadlines on it as I'd only break them, but I aim to be updating the news pages with various screenshots or videos from time to time. I'm building a little mailing list of people who want to be informed next time I post some news about the sequel, email me if you want to be on it.

Lastly, I've updated Survivalist with a patch containing fixes for the Italian and Russian translations, thanks to some helpful community members.

Trading Cards

People have been asking for me for trading cards for quite some time and now they're finally here! This is all thanks to some very enthusiastic Survivalist fans who contributed some lovely artwork of seven of the main characters. Here they all are:



You should get one drop every 30 minutes of play time. There's also 3 different backgrounds to win (featuring the same characters) and 5 pixel art emoticons. Enjoy!