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Survivalist News

Minor Patch and Sequel Melee Weapons Video!

Hello, I've uploaded a small patch for Survivalist today - here are the fixes:

  • New out-of-breath sounds
  • Fix for looters getting stuck in an unkillable state with their hands up

I've also uploaded a video showing the melee weapons combat in the upcoming sequel! I've been iterating on it for a while now and I guess there might be more changes in future, but I think it's mostly there. Basically I didn't want it to be just a case of going up to enemies and hitting them repeatedly, so there's blocking and dodging, and you can aim for the head or legs as with the shooting system. If you aim high your legs are vulnerable, and vice versa, and of course there's fatigue to worry about. Check it out!

Finally, I've also been working on the zombies, here's a pic from the menus:


P.S. if you want to be informed whenever I post news about the sequel, just email me and ask to be put on my mailing list.

Sequel Screenshots - Character Variation!

Hello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going! Due to me changing the engine from XNA to Unity, I wasn't able to keep any of my character assets from Survivalist so I had to start from the beginning again with this. Check it out! (Right click and select Open image in new tab to view them full size):



I've also been having some fun with the menus, trying to do a sort of old-school comic book/pop-art halftone effect:



It has been a while since I posted last - if you're wondering where I've been, not everything I work on is visually interesting, for example earlier this year I was optimising the grass and the snowflakes but there wasn't much point me posting more screenshots of grass and snowflakes running at a better framerate. But rest assured I'm continuing to work on it as fast as I can. I've also been working a lot on the combat, including melee combat - hopefully I'll be showing that in the next update.

Sequel Screenshots - Character Variation!

Hello, I've been working a lot on the character variation and clothing system for the sequel recently, so I thought it's time for me to post some screenshots to show how it's all going! Due to me changing the engine from XNA to Unity, I wasn't able to keep any of my character assets from Survivalist so I had to start from the beginning again with this. Check it out! (Right click and select Open image in new tab to view them full size):



I've also been having some fun with the menus, trying to do a sort of old-school comic book/pop-art halftone effect:



It has been a while since I posted last - if you're wondering where I've been, not everything I work on is visually interesting, for example earlier this year I was optimising the grass and the snowflakes but there wasn't much point me posting more screenshots of grass and snowflakes running at a better framerate. But rest assured I'm continuing to work on it as fast as I can. I've also been working a lot on the combat, including melee combat - hopefully I'll be showing that in the next update.

Sequel Screenshots & Translations fixes

I've mentioned in the forums that I'm working on a sequel to Survivalist - here's some actual screenshots from it! (Right click and select Open image in new tab to view them full size).



There's still a long way to go and I can't say too much about it yet. What I can confirm is that it'll have melee combat, changeable clothes, a basic procedurally generated sandbox mode as well as the main story, and this lower camera angle that makes it look more like a typical third person game. But it's still an RTS hybrid, so there's still command mode and the fog of war, though the viewable distance is further. You can get a sense of what that's like from the screenshots. Also, it's not in the desert anymore - it's further north, there's snow, rain, and seasonal changes!

I can't give any ETAs or deadlines on it as I'd only break them, but I aim to be updating the news pages with various screenshots or videos from time to time. I'm building a little mailing list of people who want to be informed next time I post some news about the sequel, email me if you want to be on it.

Lastly, I've updated Survivalist with a patch containing fixes for the Italian and Russian translations, thanks to some helpful community members.

Sequel Screenshots & Translations fixes

I've mentioned in the forums that I'm working on a sequel to Survivalist - here's some actual screenshots from it! (Right click and select Open image in new tab to view them full size).



There's still a long way to go and I can't say too much about it yet. What I can confirm is that it'll have melee combat, changeable clothes, a basic procedurally generated sandbox mode as well as the main story, and this lower camera angle that makes it look more like a typical third person game. But it's still an RTS hybrid, so there's still command mode and the fog of war, though the viewable distance is further. You can get a sense of what that's like from the screenshots. Also, it's not in the desert anymore - it's further north, there's snow, rain, and seasonal changes!

I can't give any ETAs or deadlines on it as I'd only break them, but I aim to be updating the news pages with various screenshots or videos from time to time. I'm building a little mailing list of people who want to be informed next time I post some news about the sequel, email me if you want to be on it.

Lastly, I've updated Survivalist with a patch containing fixes for the Italian and Russian translations, thanks to some helpful community members.