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Tiny Auto Knights News

Demo Patchnotes May 19

  • Adjusted mouse offset when dragging heroes
  • Fixed Frost Empress
  • Fixed Jester when copying effects with charges
  • Fixed some typos
  • Adjusted some UI layouts

Demo: Fixed a crash when a Jester copies another Jester

Fixed a crash when a Jester copies another Jester. The second Jester will copy the copied effect of the first Jester now.
Thanks to Infected Player for reporting the crash!

Demo is available now!

Hey folks,

we just released the Demo of Tiny Auto Knights!
You can find it on the store page.
There's a lot of new stuff in there compared to the playtest, including:
  • Ranked Mode
  • 10 more heroes
  • Much more polishing all around
  • Lot's of bugfixes
  • Translations to Japanese, Korean and Simplified Chinese
  • And more!


Feel free to give us feedback on what you like and also what you don't like!

Have fun playing!

End of Playtest

Hey folks,

we will end the Playtest today to prepare our upcoming demo.
Thanks to all who played the game and gave us feedback. It improved the game greatly and the demo will be so much better thanks to you!

And you don't have to wait long: the demo will release on May 15th!

See you soon in the game!

The Playtest just received a massive update

We just released a massive update for the Playtest a few days ago. Now that all the bugs the community found are also fixed we want to give you an overview of all the major changes:
  • Added 14 new characters
  • Added new stack Thorns: When the character gets attacked, deal the amount of stacks as damage to the attacker and reduce the stack by 1
  • Updated Freeze stack: Freezing is now chance based, every stack gives the character a 10% chance of getting frozen for a round
  • Rebalanced characters and changed some character effects
  • Fixed a crash in battle
  • Fixed crash when using the "Randomize" button in the deck menu
  • Fixed slot count bug when killing and spawning characters in the shop
  • Fixed bug with wrong health/attack shown after leveling up characters sometime
  • Fixed idle animation for Toad Lvl 2
  • Fixed Necromancer summoning a new Skeleton when a Skeleton died; this lead to infinite Skeletons until the Necromancer died
  • A lot of smaller bug fixes
  • Added many smaller quality of life improvements