1. ENDLESS™ Legend 2
  2. News

ENDLESS™ Legend 2 News

Dangers of Saiadha (Dev Diary #3)

​Hey everybody,


We know we promised you a look at the Necrophage last time, but they’re not easy beasts to tame. It’ll take us a little longer to wrangle the hive into presentable shape, so while we wait for the swarm to grow, we figure we have a moment to take a look at the world of Saiadha itself and some of the other dangers lurking there.


Troubled Waters


First of all, let’s address a question that’s been floating around since we announced the game: If Saiadha is an ocean planet, what about naval gameplay?

Short answer: There isn’t any.

You’d think that being stuck on an island would push the factions of Saiadha to invent sturdy ships and reliable navigation, but none of them dare venture far. The waters of Saiadha are incredibly dangerous. Violent storms frequently rage across the world, dashing any hopes of naval exploration against quite literal rocks. Even when the waters are still, they are far from peaceful. Powerful beasts and titanic predators lurk beneath the waves, ready to drag any poor unfortunate soul they can get their teeth or tentacles on down below the waves.




The Coming Storm


Saiadha has never really been a safe and peaceful world, but the Starfall has brought new risks and dangers. Ancient powers seem to wake as nature itself acts in new, strange, and unpredictable ways. Darkness blankets the land for long periods of time as howling winds and pouring rain drive your people back to shelter.

During these Monsoons, your armies can collect special curiosities that will only appear during this season, not only giving you a lot of Dust, but also restoring movement and health to your armies. It’s an excellent time to be aggressive and maybe start some trouble with your neighbors. Or perhaps it would be wiser to stay home and defend your cities, as minor factions become unusually aggressive during the Monsoon season and will attack you on sight. Not the best of times for your scouts to be out and about by themselves.




Falling Seas


After every Monsoon, the sea level on Saiadha rapidly drops, revealing new land and connecting plateaus that once were islands. This will expand your diplomatic or military horizons as you meet other empires and vie for control of the new regions. The deeper these regions once lay below the ocean, the richer they will be in resources, but the greater the dangers lurking in them.




Wretched Hives of Scum and Villainy


In any region that used to be underwater, you may discover a Fortress occupied by brigands and a powerful tyrant. As they pose a threat to any nearby settlements, you cannot claim the region until you face them in battle and drive them out of their hideout. However, once you have defeated them, their loot is yours to claim, and you may even establish an outpost for free.




Terrors From the Deep


Starting with the second Monsoon, the very ground itself is ravaged by the upheaval the Starfall brought to Saiadha. Deep Rifts open across the land, blocking your path and releasing menacing creatures from the depths of the planet. These Doomwraiths and their accompanying Horrors will settle in a region and corrupt its soil, threatening the peace and prosperity of your realm.

The fastest way to get rid of them is to send an army to take them out in open battle, but if your troops are occupied elsewhere, it might be more convenient to pay a hunter to deal with them or bait them away.




[hr][/hr]

Combat (Dev Diary #2)

Hello everyone,


Welcome back to our Dev Diaries.

Last time we told you about cities and how to manage your whole empire, but this week it is time to get our hands dirty and face our enemies on the field of battle. Let’s talk about combat in ENDLESS™ Legend 2, and how it has changed from our previous games.


Preparing for Battle

In Endless Legend 2, you move your units across the map grouped into armies to explore and perform various actions like claiming territory. If you encounter an enemy army and come to blows with it, a small section of the map is marked as the battlefield. Any other of your armies in that area can join the battle as reinforcements, but only one of them. The units in these two armies are then placed individually within the deployment zones marked for each side of the battle.


Taking Charge

Once the battle properly begins, players take turns commanding their armies. Starting with the attacker, each player acts with all of their units in any order before handing control over to the other player, and a battle can have up to 8 of these rounds before it ends, all contained within a single game turn.



Positioning your units carefully is often crucial in battle, as the terrain will affect them, such as forest providing cover and high ground improving your attacks. Once the enemy closes rank with you, however, repositioning can become quite dangerous, as moving away from enemies will trigger attacks of opportunity. Choose your engagements wisely!




Tools of the (Deadly) Trade

Picking the right position and target for each unit becomes even more important when you take the various unit abilities into account.

Every Major Faction has a battle affinity that grants their units a special effect in combat. For example, the Kin of Sheredyn gain a shield that absorbs damage for standing in tight formation, whereas units in Aspect armies grant a damage bonus to their allies when they defend.



All units also have abilities that can affect them positively or negatively in combat. Some of these are granted by their unit type, such as infantry units gaining better defense in formation or ranged units taking a damage penalty when engaged in melee. Other abilities are specific to each unit, such as the Aspect Sentries being particularly deadly if they hold position whereas the Kin Archers are better at attacking enemies engaged in melee. Most units will also gain new abilities or improve their existing ones as you upgrade them.



Your heroes are perhaps the most deadly and versatile combatants on the field, as they can gain powerful active abilities by spending skill points or equipping certain gear. Whether they are attacks that hit multiple enemies or apply penalties to them, or skills that grant healing, shields, or other bonuses to their allies, these active abilities can have a massive impact on the battle in a single round.



Building an Endless Legacy

Long time Amplitude fans will know that in Endless Legend 1 we tried a rather unusual system for our combat: After a section of the map was marked as the battlefield, you would give all your orders at once at the start of the turn, then your units would try to carry them out in initiative order, automatically picking new orders if the ones you had given were impossible.

This was meant to help maintain a balance between the time spent fighting battles and the time spent managing your empire. In practice, the system was difficult to understand and master, and often frustrating for our players when their units made bad decisions and got themselves killed. Many players did not find the system quick, either, as they took time to carefully consider how the AI-controlled units might act if their plans went wrong.

So, in Humankind we gave players direct control of their units. While some players missed aspects of the Endless Legend combat system, many others saw this as a move in the right direction. A lot of players really enjoyed the battles in Humankind, and for some it was even their favorite part of the game.



With Endless Legend 2’s combat, we want to evolve this system further and push it into a more fantasy-themed direction. Almost every unit has special abilities that define how you use it in combat, and your heroes can intervene much more actively in your battles than merely attacking with their weapon.


We hope you like the direction we are taking for the combat in Endless Legend 2. Let us know what you think in the comments, and stay tuned for a look at the Necrophages soon!


[hr][/hr][h3]📡 INSIDERS PROGRAM 📡 [/h3]

We are including more and more people from the community to get early feedback and improve the game based on your feedback. If it is something you're interested in, please sign up for the program (you will require an Amplifier's account + Steam Link).



[hr][/hr]

Economy (Dev Diary #1)

​Hey everybody,


We’ve already shown you two of the factions of Endless Legend 2 (the militaristic Kin of Sheredyn and the diplomatic Aspects), but right now it might be tricky to understand their abilities as we haven’t talked much about many of the core systems of the game. That changes today, starting with perhaps the backbone of the gameplay: Your economy.

Managing Your Cities

Like in our previous 4X games (and many other 4X titles), the economic power of your empire revolves around your cities. These cities develop mostly in two ways: Population and Districts.

In many ways, Population in Endless Legend 2 is an evolution of the population systems in both Endless Legend and Endless Space 2.

Much like in Endless Legend 1, you can freely assign your population to work in different categories in your city, independent of the tile types the city is working. However, like planets in Endless Space 2, these categories offer a mix of yields and have a limited number of slots.

And much like in Endless Space 2, your population will hail from a specific faction with unique yield bonuses. As your population of a given faction grows, you may even unlock additional benefits like higher yield bonuses, unique improvements to build in your cities, or heroes of that faction.



But of course, your population needs to live and work somewhere, and that means construction: Like in Endless Legend, Humankind, and many other 4X games of the recent years, in Endless Legend 2 you develop your cities by building Districts and Improvements.

The first step in expanding your cities is to lay new Foundations. This is done by claiming a tile adjacent to your city by spending some influence. These Foundations will exploit the FIDSI of the tiles they are placed on (including anomalies) and serve as a place to construct new Districts.

These Districts specialize in a particular resource or purpose (like defense, trade, or housing), and often receive bonuses based on their position to encourage adapting your city to its surrounding terrain.

Districts also provide you with slots to build Improvements. These structures generally offer powerful city-wide bonuses but will require some investment of Strategic Resources to construct.

1) Foundations

2) Districts



​3) Improvements



This covers the basics of how you manage your empire in Endless Legend 2, though of course there are other aspects to it, like Luxury Resources or trade for example, that we will leave for you to discover when you play the game.

Working with the Community

Given how crucial to the experience the economic gameplay is, we really wanted to work with our players to refine it. And their feedback has proven crucial, as the current system is in fact quite different than what we started out with.

[h2]Version 1 [/h2]
In the earliest versions of the game’s economy, there were several types of Foundation that would only exploit specific yields, for example Food and Industry on an Exploitation type Foundation. Districts could also hold several Improvements of the appropriate type each, but these improvements would only affect the District in which they were built, not the whole city. With this, we wanted to encourage a very terrain-based city development.

Sheredyn City - Concept Art



Early UI Mockup



However, based on the feedback our VIPs gave us, we realized that it quickly became very difficult to keep track of the Improvements you had built and your future development plans for your city. So, we decided to try a different approach:

[h2]Version 2 [/h2]
In the second iteration, we made the effects of Improvements global. This made them more appealing compared to building another new district, and also removed the need to plan the upgrade of a bunch of individual districts. At the same time, we reduced the number of Improvements per district to one, so you could not rely entirely on Improvements.

At this time, we also introduced an immediate influence cost for placing Foundations instead of slowly constructing them with Industry. This ties Influence to all forms of expansion, both globally and locally, and helps to curb the tendency of Industry to help itself grow.



[h2]Version 3 [/h2]

[Current version]
When we shared the second version with our alpha testers, we their feedback showed us we had another problem to address:

With multiple types of Foundations and half a dozen Districts unlocked from the start and Improvements beckoning in the research tree, it was difficult to take in and weigh your options when you started a new game. This also diluted faction asymmetry, as all factions had access to the same build options in the early game.

To give our players clearer, faction-specific starting options, we delayed access to Improvements and Districts a bit. The first Improvements can now be found as part of Era 2 technologies, while most Districts have to be researched in Era 1, which means all factions start the game with access to only one or two district types. We also unified the different Foundation types into a single Foundation type, so cities could automatically create foundations to exploit all resources on the tiles around the city center when they are founded to boost early yields.


What’s in the Future?

Now that our Insiders have been picking the new version apart for a while, they have given us tons of feedback, and there are several key points we are looking to tackle:

  • Rebalancing costs to improve overall pacing
  • Rebalancing District bonuses to encourage more varied city building
  • Adjusting the city UI for a more intuitive construction flow
  • And more.

We will keep working with our VIPs and Insiders to get their feedback and adjust the city building gameplay of Endless Legend 2 accordingly, so we can provide you with a great experience once we launch in Early Access this summer.

Stay tuned for more sneak peeks at game features and factions, including some old friends (or maybe foes).

[hr][/hr][h3]📡 INSIDERS PROGRAM 📡 [/h3]

We are including more and more people from the community to get early feedback and improve the game based on your feedback. If it is something you're interested in, please sign up for the program (you will require an Amplifier's account + Steam Link).



[hr][/hr]

Endless Legend 2 Comes to Early Access This Summer

Hey everyone,


We promised you all that we'd have something to share for the Triple-i, and the time has finally come. So let's get straight to the point. Here's the big news:

Endless Legend 2 is coming to Early Access this summer.

For the occasion of this announcement, we also created a new trailer, showing many things you have not seen before.

[previewyoutube][/previewyoutube]

If this is the first you hear about our game because you checked out the Triple-i, welcome to Saiadha, and feel free to check out our faction highlights and the store page for more info.

https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/


[hr][/hr] [h3]📡INSIDERS PROGRAM📡[/h3]
We are including more and more people from the community to get early feedback and improve the game based on your feedback. If it is something you're interested in, please sign up for the program (you will require an Amplifier's account + Steam Link).


[hr]

ENDLESS Legend 2 Early Access Open In Summer 2025


Hooded Horse and Amplitude Studios have announced ENDLESS Legend 2, releasing this summer on Steam in early access.





Returning to the world of Endless Legend, Hooded Horse and Amplitude Studios revealed ENDLESS Legend 2 during the Triple-I Initiative 2025 showcase. With a war for Saiadha on the brink and factions struggling to survive on a planet full of mysteries, players can become ruthless conquerors, builders, diplomats or flesh-eating beasts as they forge their own tales.











In ENDLESS Legend 2, each faction features unique mechanics, units and storylines as you explore, exploit, expand and eliminate enemies across the land. Players will also face recurring Tidefall events—geological disasters that reveal new territories. These present opportunities to conquer land, uncover routes and confront hidden dangers.





During the early access, ENDLESS Legend 2 features the Kin of Sheredyn and the Aspects empires, with more factions and mechanics set to be revealed in the... Read more