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ENDLESS™ Legend 2 News

Dev Team Q&A

[p]Hello everyone![/p][p][/p][p]Thanks to all of you for playing the Beta and sharing the feedback with us! It is really useful and we are taking notes about all the different topics 📝[/p][p][/p][p]Since many of you have plenty of questions regarding a bunch of different areas, we have decided to organize a Q&A session in our Official Discord[/p][p]
[/p][h2]How to participate?[/h2]
  • [p]Where > Amplitude Discord[/p]
  • [p]When > September 3rd from 16:00 - 18:00 CEST[/p]
  • [p]Who will be participating? > We will have a variety of profiles from our dev team (Game Director, Producer, GD and Art)[/p]
[p][/p][p]If you cannot attend, do not worry, we have opened a section on Discord where you can start sending your questions![/p][p]Do not forget to look for similar questions and to vote for those you are into the most 👍[/p][p][/p][hr][/hr][p]Fun Fact: initially, we thought of doing it on the 4th of September, but we know that some of you (or us) will be playing Silksong 😂 [/p][hr][/hr][p][/p][p]Have a nice weekend![/p]

Demo Extended

[p]Hey everyone,[/p][p][/p][p][/p][p]Just a week ago, we released a demo for ENDLESS Legend 2, and the reception has been amazing! We've received many kind words from you, and even more useful feedback. You can find out more about the feedback we got and our plans in the State of the Game blog.[/p][p][/p][p]Thank you for being part of this journey. Over the past few days, your enthusiasm, thoughtful feedback, and curiosity have been truly inspiring to see.[/p][p][/p][p][/p][p][/p][p]Many of you asked for more time, to explore further, try new strategies, or simply enjoy another run. So, we’re keeping the demo live a little longer.[/p][p][/p][p]This is your chance to keep exploring ENDLESS Legend 2 and help shape the game.[/p][p][/p][p][/p][p]Enjoy the extra time![/p][p]- The Amplitude Team[/p]

State of the Game - August 2025

[p][/p][p]The Demo has been released, and the public has had their first chance to explore Saiadha. We had a great Insider’s program (special thanks to all our insiders), but the day the Demo released we had more players than every Insider wave put together. It’s been so well received (and useful for us) that we are discussing extending it.[/p][p]You have already played over 70,000 games, with a little over 80% of them as the Kin of Sheredyn. The results are biased here because the tutorial starts you as the Kin.[/p][p]Your feedback has been incredibly valuable. In game development it’s not hard to make a list of 500 good things to do, the hard part is deciding what are the 100 that will get done for the next update. Sometimes your feedback tells us that something we thought wasn’t high priority actually is, and sometimes you surprise us with something that wasn’t on our radar at all. We are very appreciative.[/p][p]There are way too many great comments to go through them all, both critical and supportive. Both types are valuable. Like:[/p]
  • [p]“I need more time! More turns! Just one more!”[/p]
  • [p]“Cities being impassible terrain during combat can severely limit the size and pass-ability of a battle field. Combined with other impassible terrain and the built in turn limit it can completely stall out combat. With how durable units are with the shield mechanics it significantly over values choke points and even allows specific city building to create chock points that make cities all but immune to capture.”[/p]
  • [p]“Hello, I'd really like if the game got a lot more flavor text and especially art for the anomalies, and maybe even terrain like it did in the first game.”[/p]
  • [p]“I miss things like the quest victory, shared victory and economic victory. Also i am sad the necromancers and the broken lords are back and my favourite factions (drakken and cultist) seem to be gone.”[/p]
[p]We can’t reply to all of them, but we do read all of them.[/p][p] [/p][h2]Survey Results[/h2][p][/p][p]We aren’t totally data driven, the reasons and specific feedback matters a lot. But in this case, it’s clear that many players weren’t satisfied with Diplomacy. Diplomacy becomes hard to evaluate in the first 90 turns, but even with that, it indicates there is an issue here that isn’t clicking with players.[/p][p]Fortresses also have a larger Neutral rating than we would like. There are a few friction points around them that we are looking at, the chief one being that the way they fully heal after a battle ends in a Draw (especially if you get that Blackhammer tyrant with the high Armor).[/p][p]Onboarding is also an issue. It’s something we have been working hard on, and the tutorial is doing great work. But more is required. Asking the player to build 2 Quarries but not given them a way to easily see what a Quarry is confusing and frustrating.[/p][p] [/p][h2]Hotfixes and Bugs[/h2][p]Thank you to everyone who has reported bugs. As I write this, the first hotfix has gone out, and we are preparing the second. We put a lot of work into stability, and we were pleased with the results, but we continue to work on it.[/p][p] [/p][h2]Game Challenge – Welcome to the Necrodome[/h2][p][/p][p]Speaking of bugs if you want an interesting game switch to a Pangea map on the largest map size and fill up all the player slots with Necrophage players (I played Aspects in my game but this would be a good Kin game too). It makes for a combat heavy game where the next threat is only a few turns away. Good luck![/p][p] [/p]
What’s Next?
[p]Early Access is a month away. We are going through all of your feedback to make sure it’s as solid as possible as well as working on all the systems that weren’t included in the demo. Those looking for other victory options, more factions to play as and against and to be able to play all the way to the end of the game will find it in the Early Access.[/p][p]This is a highlight of what we are working on for Early Access:[/p]
  • [p]Removal of the turn limit.[/p]
  • [p]Addition of the narrative victory options.[/p]
  • [p]Addition of the Necrophage faction.[/p]
  • [p]Addition of the Last Lords faction.[/p]
  • [p]Addition of the \[REDACTED] faction.[/p]
  • [p]Release of the Jailer.[/p]
  • [p]Removal of bugs.[/p]
  • [p]Addition of new bugs.[/p]
  • [p]Hero equipment balancing.[/p]
  • [p]Hero Skill balancing.[/p]
  • [p]Improved game setup.[/p]
  • [p]Balanced Mercenary costs.[/p]
  • [p]When you click locate on an objective it will no longer unselect the army.[/p]
  • [p]Improved AI behavior for not “storing moves” to jump on the player after you move.[/p]
  • [p]Improved AI behavior for not using its speed to grab curiosities/opportunities before the human player has time to act.[/p]
  • [p]Updated starting locations to place the AI further from human players.[/p]
  • [p]AI personality improvements to make them more distinct from each other.[/p]
  • [p]Removing the Diplomatic ribbon when its redundant. It doesn’t need to scroll out to tell you the Aspects want to offer you a Research Treaty when you will see that when you click the turn button to open their request. Plus, it gets in the way.[/p]
  • [p]Dungeons no longer insta-heal after a battle, they will heal over time.[/p]
  • [p]Improve the Dialog panel so it’s clear who is speaking.[/p]
  • [p]Improve gridlines so they are more visible.[/p]
  • [p]Lighting changes to attempt to make sure the game is readable without losing the richness of the world (this is very tricky to get right).[/p]
  • [p]We are looking into some people that are seeing episodes of blurriness which we think are related to temporal anti-aliasing at low framerates. Stay tuned for updates, but we are working on it and special thanks to those submitting information to help isolate this.[/p]
  • [p]Improved hero camera on the equipment screen.[/p]
  • [p]Improve feedback during Sieges.[/p]
  • [p]When a city is captured the population is halved and the city gains an “Occupation” status which lower yields. This doesn’t occur if the city is taken back by its original owner.[/p]
  • [p]Add a cooldown for treaty requests from the AI.[/p]
  • [p]Improved AI trade requests and demands (not asking for resources you don’t have).[/p]
  • [p]Unjustified wars will negatively affect other Public Opinion.[/p]
  • [p]Remove War Fatigue. This is creating a double punishment with the other penalties for war, as well as putting people in a death spiral when they are in wars they can’t get out of.[/p]
[p]Note… We remain very flexible during game development. One of the above issues may end up being a bad idea or be move difficult than we are expecting. Or a new issue may come up that we pull devs for and end up dropping something from the above in response.[/p][p]BUT, Early Access is not the final game. It is still a game in active development, a game that needs feedback and iteration. If you want the best possible version of the game you will want to wait for release (let’s hope sales doesn’t real these messages). But if you want to help provide feedback and see the game as it changes, please join.[/p][p][/p][p][/p][p]- Derek[/p]

Demo Available Now

[p]Hello everyone![/p][p][/p][p]First of all, the entire team at Amplitude Studios wanted to thank you all for your messages after the delay of the Early Access ➡ Release Day on September 22!
You have been very kind and understanding about the extra time needed to polish the game! [/p][p][/p][p]Nevertheless, and as we promised on that blog, we wanted to give you a demo so you can get a first impression of the game. THAT DAY HAS ARRIVED! ✨ [/p][p][/p][p]You can click below to go directly to the demo 👇 [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]
Demo Content
[p][/p][h3]⏰ END DATE - August 18[/h3][p][/p][p][/p][p]Small reminder: this is a limited version of the game, so please take that into consideration. We encourage you to try the tutorial prior to jumping into the game, so we can improve it (but we know the most experienced players might skip it 😉). [/p][p][/p][p]Also, do not hesitate to share all your feedback about the game, to report major bugs \[see also the Known Issues] and to share your opinion regarding the localization of different languages. [/p][p][/p][p]🏰 Meet the Kin of Sheredyn, master defensive builders [/p][p]🤖 Embrace the Coral with the Aspects [/p][p]🐞 Face the fearsome Necrophage (AI only) [/p][p]🌊 Experience the impact of the Tidefalls [/p][p]⌛ Play through approximately 90 turns [/p][p]🐣 Discover 15 unique minor factions [/p][p]🌌 Jump back into the ENDLESS universe
[/p][previewyoutube][/previewyoutube][p][/p][p][/p][p][/p]
About The Game
[p][/p][p]Perhaps it is the first time you heard about the game, from the 4x Fest event or perhaps your favorite content creator. If that is the case, welcome to Endless Legend 2 and welcome to Saiadha 🌊 [/p][p][/p][p][/p][p][/p][p]ENDLESS Legend 2 is a turn-based fantasy strategy game set on the constantly shifting world of Saiadha. Lead unique factions, each with distinct abilities and playstyles, build empires, engage in tactical combat and navigate dynamic world events. With deep exploration, diplomacy and strategy, every decision shapes your path to victory. [/p][p][/p][p][/p][p][/p][p]Do not forget to wishlist the game if you are interested to avoid missing any important upcoming information. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Huge thanks to all Insiders and VIPs that have been super helpful to the studio and the development of the game 💖 [/p][p][/p][p]Enjoy the demo [/p][p] [/p][p]-- The Amplitude Team [/p][p][/p][p][/p]

Minor Factions (Dev Diary #5)

[p]Hey everyone, [/p][p] [/p][p]While large, well-organized empires like the Kin of Sheredyn or the Last Lords are the major powers on Saiadha, they are by far not its only inhabitants. Numerous native minor factions are scattered across the world, living in their small, isolated villages. Many of them will fiercely defend their land when you first encounter them, but you can integrate them into your empire and reap both economic and military benefits. [/p][p] [/p][p]So, how can you go about pacifying the people in and around your borders? You’ve got three basic options: [/p]
  • [p]You can spend a bunch of Dust to bribe the village. This will immediately pacify it, and one of their units will join your army. [/p]
  • [p]You can accept a quest from the village. While this will take extra effort to satisfy them, the quest may yield valuable rewards, and it will pacify all villages of that territory at once. [/p]
  • [p]Or you can just fight them and ruthlessly burn down their village. Quick and very dirty, it will immediately stop them spawning more roaming armies, but you’ll have to help them rebuild before you can add them to your empire and reap the benefits. [/p]
[p] [/p][p]
[/p][p][/p][p]If a pacified village is located within the borders of one of your cities, you can assimilate that faction into your empire as a Protectorate by spending some Influence. This will have several benefits for you: [/p][p]Every pacified village of that faction within your city borders will immediately provide a point of population to your city. Each minor faction has their own economic bonuses (and sometimes drawbacks) for their population, with additional bonuses as their numbers in your empire grow. With enough of a minor faction living in your empire, you will even gain access to a unique city Improvement. [/p][p]Assimilating a minor faction will also grant you an empire-wide bonus that will scale with the number of assimilated villages in your realm. You can also freely recruit the units of any faction integrated into your empire. While they only have a single upgrade path, making them less flexible than major faction units, many of these units offer unique abilities and can be used to shore up weaknesses in your own unit lineup. [/p][p] [/p][p]Between these factors, which minor faction to assimilate in one of your limited Protectorate slots is an important but sometimes tricky choice. Do you need an economic boost or military strength? Do you focus on further amplifying your strengths, or do you compensate for a weakness? [/p][p] [/p][p]Now that we’ve talked about how you interact with minor factions, let’s round this out with a little sneak peek at some of the peoples you might encounter. [/p][p][/p][carousel][/carousel]