1. Age of Fear 2: The Chaos Lord GOLD
  2. News

Age of Fear 2: The Chaos Lord GOLD News

SANDWORM!!

Hi all,

It has been a while since the last update, but now we are back!

In this patch we introduced a new mini-boss - Sandworm! Sandworms are colossal, worm-like creatures that live in the desert. As it tunnels through the sandy dunes of the desert, the sandworm leaves a trail of destruction in its wake.

This mini-boss will be unlocked as the game progresses and has quite a few interesting properties, e.g. it stays burrowed and can swallow your units in one turn. There are a few possible strategies to defeat it, but I leave it for you to discover.

Btw, Sandworm will be playable as a separate hero in the coming release of a new addition to the series. We are almost finished with the build and hopefully we will be able to push it out tonight or during the weekend.



THE FIRST FIVE PEOPLE WHO DEFEAT SANDWORM ON EXPERT DIFFICULTY (AND POST A SCREENSHOT) WILL RECEIVE A FREE KEY FOR OUR NEW GAME!
(Sandworm is not available in the Age of Fear: Free World.)

All promotional keys were given away. Thank you for participation and nbe tuned for the next events!

Take care,
Les & AOF Team

SENTRY GUNS!!

Hi there, there are a couple of new enhancements we have done while refactoring ui for Steam Deck compatibility. All our games are now fully compatilble with Steam Deck!

  • All DLCs were updated with battle tasks - that concludes the backporting of this feature to older games.
  • Identify is a new option in Crafting. If you have an Alchemist in your team, you will be able to discover new items from Crafting options. If an item is craftable, you will learn its recipe afterwards.
  • Upon loading a saved game, the current turn log will also be restored.
  • Units' descriptions can be expanded / collapsed (by clicking them).
  • A New World Map tutorial was created and also a Unit Stats page was added to the battle board tutorial.
  • Place Sentry Gun is another defensive skill for Dwarven engineers.
  • For min/maxers - there is a new option 'Display experience gains' (shows Exp gains in the log)
  • Floating utility buttons can be enabled from the Render tab. Those were primarily designed to support touch-only controls, but can be also enabled for desktops.



Take care,
Les

CRAFTING REVISITED!!

Hi all, over the last few days we have released a number of patches focused on further ui enhancements (e.g. gesture scrolling of listings) and also substantial changes in crafting.

Changes:
  • Gesture scrolling has been added to listings, e.g. team units, items' list, bestiary, etc.
  • Items have been consolidated into fourteen themed sets (from the previous thirty one) which should make the crafting interface easier.
  • Required attributes like Alchemy, Blacksmith, etc. display hints about units that provide them.
  • Resource items provided after battles will be geared towards craftable items (i.e. ones which you know and also have all needed attributes).
  • Blood Sacrifice is a new skill for Blood Mage which allows you to gain a bit of MP in exchange for HP (it's to balance Meditate which the good side enjoys).
  • AI for finding hidden units has been almost completely reworked and its actions should reassemble what a human player would do.


As always - all feedback is welcome.
I have a special request to all Steam Deck owners - please send me your feedback, especially about new ui features!

Take care,
Les

STEAM DECK ENHANCEMENTS!!

Hi all, over the last few weeks we were working on customisations required to play the series on Steam Deck.

You must have noticed after this patch are larger fonts, buttons and other interactive elements. Larger UI is necessary for much smaller screens; however, we hope to strike the right balance between desktop and console UI. Other changes are activated only in Steam Desk mode and include sensitivity settings to select units and zones (my thick fingers...) and a whole new way to show help and tooltips (by long-press).



While at it we have also fixed a number of issues and back-implemented a few pending mechanics:
  • Chaos Demons and Greenskins campaigns now have battle tasks and we are working on adding them to Dwarves and Forest campaigns too (thanks to Willisama).
  • Resource items given are more targeted at craftable (known) items.
  • Barkskin gives +2 Defence - combined with Bear Form and Nature Wisdom makes Dryads into a formidable melee unit (but time-limited).
  • Dispel Magic is more reliable and burns a fixed amount of MP
  • Disintegration damages a fixed amount of HP.
  • Escape key can be used to close most of the dialogs.
  • Bugfix for spawned units overlapped themselves (this is still being worked on).
  • Bugfix for occasionally non-exploding Gunpowder Barrels.
  • Bugfix for static objects blocking units with Hit-and-Run.
  • Bugfix for Burning units not-detonating.
  • ...and many more (including re-balance of several units).


There are a few more improvements to be made, including the Steam Deck-customized hints, touch-pad tutorial and also guide how to bind keys in the most effective manner.

As always, any feedback is welcome.

Take care,
Les & AOF Team

HAPPY NEW YEAR!!

Happy New Year to you all! That was quite a year, both personally and also in series development. We have made many fixes and patches, and also added a few great additions like pushing mechanics, illusions, AI heroes, taunts, light sources, just to name a few. Our to-do list is still quite long and we still have many awesome features to implement.

We have also made good progress on the next game in the series with a completely new Ratmen faction. I am also about to upload a new trailer (hopefully you can watch it now). If it all goes well, we should be able to release it in 2023.



That said, I would like to wish you all the best in New Year 2023! Happy gaming!

Take care,
Les & AOF Team