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Age of Fear 2: The Chaos Lord GOLD News

BATTLE TASKS PLAYER BASES!! (v6.1.5)

Hi everyone,

This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series!

CHANGE LOG:
  • NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).

    Battle Tasks


  • NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.

    Faction Bases

  • UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.

  • UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower: Ent Troll

  • BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.

  • UPDATE: Mutagen Potion will keep modifying unit’s traits (also remove existing ones).

  • BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.

  • BUGFIX: Time-shifted archers can attack after move.


ONGOING FEATURES:

  • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!

  • ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.



PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

YARRRR'S MOD!!

Hi again,

I must point to incredible work by Yarrrr. Both mods already have pretty good descriptions, thus I will copy the most relevant bits:


https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932
The Swarm is a quantity-based faction; They have a large team size and about 3 unique units can summon minions. Most of them boast high offensive power and speed allowing you to quickly overwhelm your enemies coupled with the fore mentioned team size. Their main drawback is that the faction lack supportive abilities and many of the units aren't very versatile due to being focused on melee offence, thus can easily be destroyed when it comes to survival or stalling. Good thing is that the core units come cheap, and you could use summoning to compensate the potential losses.

https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548
This mod adds 12 new heroes (2 in each faction) and expands the hero upgrade choices of the original heroes rather than the traditional ones (e.g. Orc can be upgraded to Black Orc instead of Chieftain only).
  • The hero upgrades are based on the hidden or alternative upgrade choices that are possible in the game (So non-hero variants can get that upgrade).
  • Several units are edited to have hero-only upgrade (e.g. Bowman, Skeleton Warrior)
  • Excluding starting heroes, there will be 44 unique heroes you can choose to play as.
  • You can still get the achievements of all the original heroes.



I can only say - Dang! That's a good piece of work. Creating and balancing a faction takes months. Plus Yarrrr created a original way of advancing heroes where you can select the next class. This is something we will definitely use!


PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

DANTE SELVAR'S MOD!!

https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908

Hi everyone,

I would like to share with you all the mod created by one of our greatest fans - Dante Selvar. The mod contains many well-designed units, such as Goblin Rat Rider, Armoured Goblin and other variations of the Goblins, accessible in two new store locations (near Naporia and Crystal Forest).

Dante is a winner from our The Modding Challenge:
https://steamcommunity.com/app/832770/discussions/0/1646544244467246737/
His work is incredible, like for example Blood Magus (my favourite!) and Lamia:


Blood Magus

Lamia


An interesting trivia (from Dante: calling the shop "The Glass Pumpkin", calling the witch variant "Deneb Witch" and the "pumpkin" and "halloween" are all reference to the first tactical game I played - Ogre Battle for the old 16 bit SNES. A glass pumpkin was an item that let Witch recruit pumpkin units. Witches in that game put enemies too sleep basically with their "stun" effect that being why the witch there has a Sleep spell.


PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

UPDATE RELEASED!! (v6.0.2)

Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered.

I went through all our code modifications and here is a list:

FOREST FOLK UPDATE!!



Hi everyone! After the release of Age of Fear: The Undead King Gold, we were finally able to sit down and finally bring the last remaining Forest faction to Age of Fear: The Free World.

To better balance the Forest Folk faction (and fill the gaps in their strategy), we added two additional units - War Unicorn and Fairy:




The War Unicorn is the upgrade of the well-known Unicorn and adds the Charge ability that makes it similar to a Knight - we have balanced this unit to be the best cavalry unit for the Forest Folk. The second addition to the Forest Folk arsenal is the Fairy, who is an early support unit, able to raise other magic points of spelcasters (later also using Aura Magic Regeneration!).

That's why the Forst Folk faction has an interesting dynamic - you have to decide which path to follow: will you depend on Evil Driders or Holy Unicorns and Fairy tandem? There are significant differences between the two and I'm really interested in how this will pan out ^^


I would also to take this opportunity and point you towards ongoing the Modder Challenge:


https://steamcommunity.com/games/882410/announcements/detail/1613893064475105025

Take care,
Les & AOF Team



PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!