1. Age of Fear 2: The Chaos Lord GOLD
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Age of Fear 2: The Chaos Lord GOLD News

VOICEOVER AUDITIONS!!

Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We have also introduced new mechanics, such as end-of-turn auto-invisibility for Ratmen, added a brand-new hero (Zarah, the dancer), and fine-tuned the AI to better utilize stealth.

We are also in the process of ordering a voiceover and conducting auditions. We have selected a few options that align with the theme of the game.

I kindly ask for your feedback on which one is the most suitable.

The auditions are provided below in a zip file (10MB):
https://www.dropbox.com/scl/fi/td6sc1mphahjjahzzbtwk/voiceover-auditions.zip?rlkey=mrhblcy9jvt5gp6oig2uzrwr0&dl=1


Please comment on your favorite option and suggest any improvements. I'll share your feedback with the voice actors so they can align with notes.

Take care,
Les & AOF Team

RATMEN CAMPAIGN UPDATE!!

Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (where your units need to remain undetected), sewers maze and Sorodon's bazaar (with obligatory drunken dwarves fight!).

We have also added a few items which improve the morphed form of heroes, e.g. Spider form of Lexa can be made quite powerful. I hope to add ever more items and work on polymorph mechanics.

We also re-numbered all campaigns as chapters so new players aren't confused about the order of campaigns. For modders - we have modified battle tasks and separate conditions can be made mandatory, e.g. it's possible to force players to open certain Treasure Chest.

Please enjoy and, as always, any feedback is welcome.

Take care,
Les & AOF Team

YOU ASKED AND WE LISTENED!

YOU ASKED AND WE LISTENED! After a long wait we finally released the stand-alone version of our series! This package includes not only all games in the series, but it will also be updated with any and all future releases and DLCs.

This means a purchase today entitles you to everything coming down the Age of Fear pipeline once it arrives! (please note that the Day of The Rat campaign is being actively developed and not all content is available yet.)

We are now adding Workshop and finalising other bits to enable all features (it should be ready in an hour or two).

For current series owners - please visit the bundle for a neat upgrade option.

Take care,
Les & AOF Team

SANDWORM!!

Hi all,

It has been a while since the last update, but now we are back!

In this patch we introduced a new mini-boss - Sandworm! Sandworms are colossal, worm-like creatures that live in the desert. As it tunnels through the sandy dunes of the desert, the sandworm leaves a trail of destruction in its wake.

This mini-boss will be unlocked as the game progresses and has quite a few interesting properties, e.g. it stays burrowed and can swallow your units in one turn. There are a few possible strategies to defeat it, but I leave it for you to discover.

Btw, Sandworm will be playable as a separate hero in the coming release of a new addition to the series. We are almost finished with the build and hopefully we will be able to push it out tonight or during the weekend.



THE FIRST FIVE PEOPLE WHO DEFEAT SANDWORM ON EXPERT DIFFICULTY (AND POST A SCREENSHOT) WILL RECEIVE A FREE KEY FOR OUR NEW GAME!
(Sandworm is not available in the Age of Fear: Free World.)

All promotional keys were given away. Thank you for participation and nbe tuned for the next events!

Take care,
Les & AOF Team

SENTRY GUNS!!

Hi there, there are a couple of new enhancements we have done while refactoring ui for Steam Deck compatibility. All our games are now fully compatilble with Steam Deck!

  • All DLCs were updated with battle tasks - that concludes the backporting of this feature to older games.
  • Identify is a new option in Crafting. If you have an Alchemist in your team, you will be able to discover new items from Crafting options. If an item is craftable, you will learn its recipe afterwards.
  • Upon loading a saved game, the current turn log will also be restored.
  • Units' descriptions can be expanded / collapsed (by clicking them).
  • A New World Map tutorial was created and also a Unit Stats page was added to the battle board tutorial.
  • Place Sentry Gun is another defensive skill for Dwarven engineers.
  • For min/maxers - there is a new option 'Display experience gains' (shows Exp gains in the log)
  • Floating utility buttons can be enabled from the Render tab. Those were primarily designed to support touch-only controls, but can be also enabled for desktops.



Take care,
Les