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Age of Fear 2: The Chaos Lord GOLD News

STAY-AT-HOME BUNDLE!!

Hello everyone, as the whole world is fighting the recent pandemic of coronavirus, many of you stay at home. To help you, we have prepared a highly discounted the Age of Fear series bundle that will last until the end of the pandemic. Enjoy!

https://store.steampowered.com/bundle/13885/Age_of_Fear_StayAtHome_Bundle/

Take care,
Les

UPDATE RELEASED!! (v6.5.8)

Hi everyone,

with this patch we have added many internal changes in preparation for the next game in the series. There was also a number of bug-fixes and balance adjustments as below:

CHANGE LOG:
  • NEW: 20+ new soundtracks were added to the series. We will certainly use them in our new games.[/b[

  • NEW: For modders - all games of the Age of Fear series now contain old units’ portraits and other assets. There is unused folder ‘resourcesformodels' folder within aof-data.zip where you can find those.

  • UPDATE: Visual enhancements on World Map.

  • UPDATE: Items’ count is not shown if there is zero or one item.

  • UPDATE: Mini-games (Dices, Cups, Fishing, etc.) exits to previous level.

  • BALANCE: Stealth (previously Infravision) - moving unit will awaken only nearby enemies.

  • BALANCE: Coward adds +1 turn to Panic.

  • BUGFIX: Bestiary was not updating correctly when a new unit was seen.

  • BUGFIX: Clumsy doesn’t work with Segmented Move.

  • BUGFIX: Skeletal Beast cannot use armour, helmet, etc.



ONGOING FEATURES:
  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. Recently we implemented stackable items feature which will be also used for resources. We are working on many resources, such as plants and metal ore, as well as special skills for heroes, such as Alchemist, Blacksmith, Jeweller, etc.

  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.

  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Stay tuned - more news will follow!

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.



PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

CRAFTING (HELP WANTED!)

Welcome into 2020 everyone! First of all, we wish you all a Happy New Year and fulfilment of all your dreams!!

We have quite big plans for the Age of Fear series in 2020 - we aim to release TWO new games for the series as well as to add a number of features and enhancements such as Crafting, invisibility, additional environments, new units and a number of optional quests. As Always, all enhancements/additions will be back-ported to the whole series in due time (except for Free World which should remain a demo-like experience).

Actually, I have a favour to ask if you want to contribute to the Age of Fear series development. We are currently working on Crafting features - heroes will be able to create items from a variety of resources as well as upgrade some common items. We already wrote bits about this mechanics, but let me explain in details:
  1. The party is collecting around 50 different types of resource-item like gemstones, plants, metal ores, etc. All resource types can be found by filtering the below Excel for resource type in column B. All resources have different chance to be found, based on rarity (column C).

  2. To be able to craft an item, the party must have first seen it or seen an item from its group (group example: Armour of Toxicity, Helmet of Toxicity, Earrings of Viper, Poison Axe, Acid Sword, etc.). Please note that Relics, Quest Items, Treasures and Trophy items cannot be crafted.

  3. Once a item's recipe is learned, the party needs to have the required attributes among its team members. There is a number of specialised crafting attributes for heroes like Alchemist (magical potions), Herbalist (healing potions, antidote), Blacksmith (weapons and armors), Enhancer (magic things), Chaos Crafter (evil magic items) and Jeweler (rings and amulets). However, various items also require other skills like Poison Immunity, Master Magician, etc. Also, some of required attributes are earn-able traits, e.g. one of the player's units needs to earn Strong in order to craft Hammer of Strength, or Holy Cross needs a unit with Saint (which is given only to Priests).

  4. Crafting an item also requires consumable resources (or other items). For example (see Excel) to craft the Acid Sword one needs: Quality Sword, Slime Goo, Slime Goo (yes, it's twice) and Sulphur. When crafting, all specified items are consumed.


While (1), (2) and (3) are mostly developed (however, feel free to add there as well!), we need some help with (4), i.e. specifying which resource items are used to create items and to do it in sensible way. There are 236 items that need some work and we could use some help for that. Please let me know of you are interested and we can organise this task.

The Excel file with all the items can be downloaded from: http://www.age-of-fear.net/downloads/items.xlsx (please use sorting / filtering in the first row)

Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas!

PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Take care,
Les & AOF Team

AGE OF FEAR SERIES PROGRESS UPDATE

Hi everyone, I would like to update you about the progress we are making in the next game from Age of Fear series. I'm sure some of you have already scanned the game files and discovered parts of the story. For those who did not, Angela (known from the Blood and Moon expansion) will appear in the next game in this series as the adult and ass-kicking Vampire Hunter hero. She will join forces with Sea People (new faction) and, as usual, save the kingdom from demise. Of course, the Age of Fear series' stories are never that simple and expect a couple of twists.



Alright, now about new features and progress:
  • We've almost finished the story and the game flow. Yesterday I added illustrations to the story, and after the proofread we will send it to the voice actor.
  • The new faction (Sea People) is now being tested and balanced. There are a few new units being developed as well.
  • We also add item crafting as the new feature to the Age of Fear series. We have already created resources and are now working on mechanics.
  • Another noteworthy feature is invisibility, but I am convinced that we will implement it and release it before AOF4.


Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas!

PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Take care,
Les & AOF Team

AGE OF FEAR 4: THE IRON KILLER (PROGRESS UPDATE)

Hi everyone, I would like to update you about the progress we are making in Age of Fear 4: The Iron Killer. I'm sure some of you have already scanned the game files and discovered parts of the story. For those who did not, Angela (known from the Blood and Moon expansion) will appear in the next game in this series as the adult and ass-kicking Vampire Hunter hero. She will join forces with Sea People (new faction) and, as usual, save the kingdom from demise. Of course, the Age of Fear series' stories are never that simple and expect a couple of twists.

https://store.steampowered.com/app/431950/Age_of_Fear_4_The_Iron_Killer/

Alright, now about functions and progress:
  • We've almost finished the story and the game flow. Yesterday I added illustrations to the story, and after the proofread we will send it to the voice actor.
  • The new faction (Sea People) is now being tested and balanced. There are a few new units being developed as well.
  • We also add item crafting as the new feature to the Age of Fear series. We have already created resources and are now working on mechanics.
    Another noteworthy feature is invisibility, but I am convinced that we will implement it and release it before AOF4.


Thank you for being such an awesome Community! Thanks to everyone who supported us with constructive feedback and ideas!

PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Take care,
Les & AOF Team