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Age of Fear 2: The Chaos Lord GOLD News

INVISIBILITY AND TRAPS!!

Hi all,

The invisibility mechanics are already coded and being tested at the moment. Be ready for a surprise and major shake up of your tactics!

Together with invisibility we are also introducing traps, which can be placed and will trigger their effects onto unaware trespassers. Oh, the AI can do it too.

We are hoping to release it 30th April with a major series update.

Take care,
Les & AOF Team

CRAFTING (BETA)!!

We have made a good progress with crafting (as you can see below). All items have been grouped into themes, e.g. Chaos, Alchemy, Knight, etc. Crafting one item from one group has a chance to let you learn another item from its theme group.



There are over forty resource items which are gathered after battles. The available resource types depend on environment and also on defeated enemies.

The crafting will be released together with the next game in the series. We hope to release in April 2021.

Take care,
Les & AOF Team

HAPPY NEW YEAR 2021!!



WISHING YOU AND YOURS SOME WELL-DESERVED DOWNTIME AND A VERY HAPPY NEW YEAR TO COME.

THANK YOU FOR BEING THE BEST COMMUNITY EVER!

AOF Team

CRAFTING!!

Hi everyone!

There was not an update for a while, therefore I would like to share with you all what's currently in our pipeline. First of all we are working on the next game in the series (which you can check in your upcoming games). We plan to release it around April 2021 (hopefully!).

With the new game, we plan to add a few new features like Invisibility, changing weather conditions, new units and also crafting. The campaign will be more flexible and a player can progress a few quests simultaneously.



CHANGELOG:
  • ONGOING: Creating is almost done! Each of four hundreds items in AOF series can be crafted from resources (which are gathered in battles or purchased from shops). This feature adds another dimension to your team composition as you also need to have relevant skills among your allies like Blacksmith, Jeweler, Alchemist, etc.

  • DONE: Ashlands and Crystal Forest are new types of environment we developed. Both of them came with their own unique battle conditions and set of native interactive objects.

  • DONE: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: Ratmen Faction - we are creating a new faction based on stealth and treachery. Currently we have a dozen of Ratmen units and we plan to add a few more. This faction will appear in AOF5.

ALL-IN SALES!!

Hi all, in a few hours we are starting the next all-in (all games and DLCs) sales. Feel free to check our games!

We are working on the next part of the series. The release is planned for the early 2021, but I would also to share the current version of the trailer:
https://youtu.be/8PpDGkAkZok

Take care,
Les & AOF Team