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Crest News

Relaunch Public Test Build #3 - Online!




Hello everyone!

We are so excited that we will soon be able to show you our finished game but in the meanwhile here’s our last public test build! But keep in mind, there are still bugs we need to fix, features we want to fully implement and polish that needs to be done. During this last intensive period before the launch, we want to hear from you! This is the last chance we have time to react to your feedback before release so we appreciate if you can lend us a hand.


What the build contains


New features
  • Fortunes and Misfortunes are events that challenges your playstyle. Suddenly you have to deal with a work strike or a poor harvest.
  • Minimap clips is a new feedback system. Fortunes and Misfortunes are announced to the player by showing a mini-video in the minimap. This is still a work in progress but the functionality is there.
  • New requirements to unlock follower districts
  • Death statistics in the underworld



Overhaul
  • New monument: The Conviction
  • Splash window: New association now pauses the game
  • Camera controls fixes
  • Minimap navigation fixes
  • No festivals in unfaithful cities
  • Saves are re-enabled (will not carry over to the relaunch build, but please try that it works)


Other
  • Several major and minor bugs have been fixed
  • The tutorial is disabled in this version of the game (we’re working on a new one)







How to Get It
  1. Right click on the game in your library and select properties.
  2. Go to BETAS in the tab.
  3. From the drop down menu select "public_testing".
  4. The game will overwrite your current build (if you have it installed), wait for it to update and then you're ready to go.


What to Keep in Mind
  • This is the last public test build before launch
  • The game could break or crash, more often than in the main build.
  • If you have a save from the main official build on Steam and change it to the test build your save file will be deleted and/or overwritten if you press "New Game" in the test build branch. If you switch back to the official build again the same happens as well, but for the test build.
  • Saves will break during development of the test build, the main branch will be left untouched until release of the Relaunch.
  • Features are missing.
  • It's unpolished, unfinished and buggy.
  • Art, GUI, animations and VFX are missing in parts, for example the association system is still missing most of their illustrations.


Please Leave Feedback

The more feedback we get the better, we have opened a secret group on our Discord called "#divine-testing" which anyone can join if you ask Martin, please remember that we won't be online during the weekend. If you prefer to leave feedback on the Steam forum or somewhere else on social media please do so, but please be specific that you're talking about the relaunch test build and not the main game so as not to confuse others in the community. :)

https://discord.gg/ecs

Thank you for the continued support. Have a nice weekend and enjoy the build!


// Martin & Eat Create Sleep

Relaunch Public Test Build #3 - On the 19th October!








Hello everyone,

We're back with some news, we're releasing the final public test build on the 19th October. I want to ask you to please try it out and give us some good feedback, this will help us a great deal in making the relaunch in December great.

The most important feature we want you to try is the new event system which will create unforeseen consequences, sometimes good, sometimes bad.

Stay tuned!
/Martin

Relaunch Public Test Build #2 - Online!




Hey everyone!

We just got the new build online, and this time we've had time to iterate and smooth out some of the problems with the earlier test. Above all please remember that this is not the definitive version of the relaunch, it's buggy, unfinished and unpolished. The more feedback we get the more we can improve it!

There are still features missing and it's still unfinished, but luckily we have until December so don't worry, we'll fix the rest.



What the Build Contains


New Features
• The Book of Learning is a tech tree that allows for an individual play style. Spend wisdom points to unlock words for the Word Tablet and insights.
• Teachings are tasks that unlock wisdom points which can be spent in the Book of Learning.
• Follower associations build up over time. Followers interpret commandments based on these associations.
• Water drainage UI added to expose information about what drains water.

Overhauls
• City doctrine system entirely reworked.
• General UI overhaul. The City Popup and much more is reworked.
• Follower/City needs are made easier to understand. Some needs cause followers to be frustrated in different ways. This makes needs more important to fulfil.
• Monuments have been reworked. Followers now celebrate their monuments by holding festivals in their city, awarding different bonuses. Monuments are unlocked via the Book of Learning.
• City follower cap is increased over time. Cities start with a follower cap of 3. It can be increased to 6 over time.

Other
• Several major and minor bugs have been fixed.
• The tutorial is disabled in this version of the game.
• Saving is disabled in this version of the game.






How to Get It
  1. Right click on the game in your library and select properties.
  2. Go to BETAS in the tab.
  3. From the drop down menu select "public_testing".
  4. The game will overwrite your current build (if you have it installed), wait for it to update and then you're ready to go!



What to Keep in Mind
  • We will release more builds before relaunch, we haven't decided when next happens.
  • The game could break or crash, more often than before.
  • If you have a save from the main official build on Steam and change it to the test build your save file will be deleted and/or overwritten if you press "New Game" in the test build branch. If you switch back to the official build again the same happens as well, but for the test build.
  • Saves doesn't work in the test build right now (one of the reasons it's not on the official branch).
  • Saves will break during development of the test build, the main branch will be left untouched until release of the Relaunch.
  • Saves are disabled in this public test build, we may or may not enable in future test builds.
  • Features are missing.
  • It's unpolished, unfinished and buggy.
  • Art, GUI, animations and VFX are missing in parts, for example the association system is still missing most of their illustrations.



Please Leave Feedback

The more feedback we get the better, we have opened a secret group on our Discord called "#divine-testing" which anyone can join if you ask Martin, please remember that we won't be online during the weekend. If you prefer to leave feedback on the Steam forum or somewhere else on social media please do so, but please be specific that you're talking about the relaunch test build and not the main game so as not to confuse others in the community. :)

https://discord.gg/ecs






Thank you for the continued support. Have a nice weekend and enjoy the build!

// Martin & Eat Create Sleep

Next Public Test - 7th September





Hello!

We're almost done with all of the major new features for the relaunch, now what remains are lots of balancing, tweaking, basically getting it just right. Without your help that's going to be hard, so we're once again asking for more help. :)



What The Upcoming Build Contains


New Monuments
Monuments has been tweaked, rebalanced and replaced with new fancy graphics! Examples below.



We also have proper festivals now with more props and effects!







Needs Design Overhaul
Each need will now have negative consequences if not met, this will lead to problematic behaviours, we realised that players should be awarded more clearly for keeping all needs met. We will also simplify the interface even more (for the better).


Dead Advisors Update
More varied texts and better interface.





Storybuilder Update
The storybuilder in the end now "listens" more to what has happened in your game session, and more flavourful as well. Will tweak texts and designs further probably.




Water UI
With our new overlay you will be able to see where people and animals drain water, so you can more easily understand and do something about it.


New Verbs
You can now order them to trade, wage war and make alliances, with verbs instead of words. More combinations and more direct control.

Updated Tech Tree and Task UI
These are no longer called tech tree and tasks. Tech tree is called "Book of Learning" and tasks are called "Teachings" where you get "wisdom points", to further drive home the point that it's not really technology you develop but rather the culture. Crest is a river culture/iron age civilisation, it's outside the scope of the game to progress through the ages (that would take us a few more years to make, not realistic). The UI has been improved as well.





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Stay tuned! Thanks for your support with new reviews and feedback, it helps a lot. Be back soon, we're moving office in two weeks so we'll probably not write a lot before the test comes.


/Martin

Relaunch in December, 2018



Hey everyone!


Crest relaunch date pushed to December, 2018. The reason is that too many cool games are coming out during the autumn. Sorry for the extra wait, but the good news; more time to polish the game (for example we'll take a look at improving save stability and speed).

The image above is concept art for the new trailer by the way. As you can see we're still working hard to make the relaunch worthwhile. In the interim we really need your help with feedback, reviews and just spreading the word.


We will give you updates on the progress of the build as soon as we've enough information. There will be more public tests as well. Stay tuned!


//Martin and Eat Create Sleep