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Zombie Kill of the Week - Aftermath



ZKW-Aftermath will be the fourth installment in the ZKW game series. Yes. There will be another ZKW.


There isn't much I can tell you about this project just yet, but I'll tell you a story.

When we started working on The Walking Vegetables, we knew we'd at one point make another sequel for ZKW. We wanted to keep this as a secret, and tell you guys about it after TWV was done, and we were happy with the game.
Unfortunately, TWV wasn't as successful as we'd hope for. We can't work on games for full time anymore, which means that there will have to be compromises made.

We will still be finishing The Walking Vegetables, as we have tons and tons of cool ideas on what to do with that game. Yes, there will be a mobile version of the game within the next few months, so that more of you could give the game a chance, and maybe support us by purchasing the full version. There will be online multiplayer as well, and much more.

After all this, we'll start working on ZKW-Aftermath. With that said, we're basically already working on that game, as we're already planning on where to go with the new ZKW installment.

What will be different on Aftermath VS Reborn?

Everything you know and love in ZKW-Reborn will make a return. And there will be a ton of new features (a campaign mode, just to name one) and improvements. But there will be one HUGE difference with the new game:

This time around, I won't be making the game within the old ZKW engine, that I used with every other ZKW installment. Why? Because it sucks. Hard.

Instead, I'll be using the engine that was made for TWV. Because of this, the way the game is displayed will change from side scrolling game, to a "2.5D top-down view" such as in TWV. With this change however, we're able to make MUCH more complicated levels, with MUCH more detail in them AND! Get this! AND! I can actually make an AI, that WILL find the player! Wether it'll be the dumb bots who try to revive dead player, or dumber zombies, they. will. find. you.

There are some huge reasons why we're doing this. First of all, I used over six months building the engine alone. I made everything very flexible, and easy to add new stuff in mind. In ZKW-Reborn, it took me four hours to add a new weapon. In TWV however, it only takes a couple of minutes.
So basically, with this we're able to cut down some serious development time, and just concentrate on making the actual game, instead of working six months on the engine.
We would also had been changing the perspective of the game anyways, so it just makes sense.
Plus, since we'll start working on the actual game after TWV is done, it'll mean that we'll basically have a working online multiplayer on launch.

Random blabbering about stuff

I'm very proud of the engine I made for TWV, and I do not want to throw it all away for nothing. Do not worry though. Recycling the engine does NOT mean that the game will feel like just a re-skinned TWV. It won't. The gameplay will be the same as on every other installment of ZKW, just turned up to 11.

Anyway, we already have tons of very cool and interesting ideas for ZKW-Aftermath, and since we now actually have a whole team working on a ZKW game (instead of just me) I'm sure we can be able to make something incredible.

Right, I think that's all for now.
I'm glad to see so many of you old ZKW fans still around here, and I hope we can bring you the sequel you all deserve. Actually, I know we can. ZKW-Aftermath will be an amazing game.
Thank you for sticking around all these years. Now I feel like I can get back to working with ZKW again. I feel like I have something more to give. I'm very excited about ZKW-Aftermath, and I hope you guys are too. (but seriously. In case you haven't, CHECK OUT TWV! Seriously! Give it a chance. You won't be disappointed)

Follow us on Facebook and Twitter for any news for ZKW-Aftermath


https://www.facebook.com/StillrunningGame/

https://twitter.com/StillRunningZKW

The Walking Vegetables is out. NOW!

Yup. It's there. Now


A year of work, a year of our lives, and it all comes down to this.
I'm too stoked to write you guys anything too much (and also, it has been a looong day, so I'm very tired)

Anyways, yeah. The Walking Vegetables has just been launched on Steam today!

Have fun everyone!

http://store.steampowered.com/app/704840/The_Walking_Vegetables/

The Walking Vegetables is out. NOW!

Yup. It's there. Now


A year of work, a year of our lives, and it all comes down to this.
I'm too stoked to write you guys anything too much (and also, it has been a looong day, so I'm very tired)

Anyways, yeah. The Walking Vegetables has just been launched on Steam today!

Have fun everyone!

http://store.steampowered.com/app/704840/The_Walking_Vegetables/

I'm back!



Been a YEAR! Where have you been!?

Yeah, about that. I sort of may have lied about being back. I mean, I'm back for sure, but maybe not in the way you guys were expecting.

First things first, this announcement is actually not about ZKW-Reborn.
I have something else to show you guys..



The Walking Vegetables - Steam page

It's vegetables. Yes. You read it right. Moving on?

Does this mean ZKW-Reborn is not supported anymore?

Nnno. It does not mean that. In case you haven't noticed, the profile and multiplayer servers are still running (see what I did there) and I'm still around, answering your questions and helping people out. So no, I will still support ZKW-Reborn. Afterall, I worked on that game for 6 years. I'm not just going to throw all that away.

What this DOES mean however, is that (again, if you've been living under a rock) I do not have any future plans for ZKW-Reborn. The game is finished in my eyes, and even though I had some big plans for future updates, I was not able to complete them, as I've been getting better and better with coding during the development of ZKW, and as it stands now, some of the code in the game is outright awful. If I were to make any big changes into the game, that would basically mean that I'd have to re-write the whole game from scratch. And that's not a really easy task to accomplish.

Ha! You're still talking about ZKW!

Ah yes, shall we move on now?




The Walking Vegetables

Is a game I've been working on with a friend of mine for the last year. It was supposed to be a small brainfart of an game, but then again, that's exactly how ZKW started it's life. Except, with one crucial difference.. Actually, two.

1. First of all, I'm not alone this time. Just think how good The Walking Vegetables can be, if I was able to make ZKW on my own basically? Now, I have two more people working on The Walking Vegetables full time! More on that later.. Stick with us..

2. Me. Yes, I actually did just do that, I listed myself here.
My coding skills have drastically improved from the times of ZKW. Even from ZKW-Reborn. I'm able to do things I couldn't even imagine doing when I worked on ZKW. Alright, I think that's enough for me to brag about myself..


Ok ok.. It's not ZKW, but go on..

Thank you!

So as I was saying, The Walking Vegetables started it's life as a brainfart. I wanted to do something else than ZKW, make something fresh for a while. I called a friend of mine, who I actually have worked with maaany years back. He told me he had this idea, this idiotically chaotic idea. Vegetable shooting. Shooting.. Vegetables. Because logic.
It was so stupid idea, of course we had no choice but to make it happen!

We started to work on The Walking Vegetables as a small free time project kind of a deal. Days went by, and I was asked to visit this local game event.
I rushed into one of those supermarkets, and got myself this shi..y clone xbox one controller, and made the game to work on a gamepad for the event.
I went there, and showed The Walking Vegetables.
And you know what?
People actually liked it. I mean, for god sake, one guy played it for over an hour and asked me where can he buy the game?
I didn't know what was going on. But later that day, I called my friend. Told him, that we had something in our hands.. Something much, much bigger, than we ever imagined (still talking about the game here guys. Stay in topic)

Thankfully, we realized that, and started to act on it.
Months went by, and we had tons of fun. Still Running team also grew to three people during the development. We got ourselves an in-house composer, who started to work on those radical tunes that can be heard in The Walking Vegetables.

I don't care, just show us something to look at

Oh yeah. Sorry, I have this habit of turning everything into a wall of text.



The Walking Vegetables has a live Steam page that you guys should be checking out!
From there one can find even more of me blabbering about the game, and check out the radical gameplay trailer, and an actual animation that was made for TWV to tell everyone the deeeeep storyline behind TWV.


The Walking Vegetables - Steam page

And again, thank you all for sticking around! I've said this many times, and will continue to do so, but you guys are the reason why I'm making games. Stay awesome people!

I'm back!



Been a YEAR! Where have you been!?

Yeah, about that. I sort of may have lied about being back. I mean, I'm back for sure, but maybe not in the way you guys were expecting.

First things first, this announcement is actually not about ZKW-Reborn.
I have something else to show you guys..



The Walking Vegetables - Steam page

It's vegetables. Yes. You read it right. Moving on?

Does this mean ZKW-Reborn is not supported anymore?

Nnno. It does not mean that. In case you haven't noticed, the profile and multiplayer servers are still running (see what I did there) and I'm still around, answering your questions and helping people out. So no, I will still support ZKW-Reborn. Afterall, I worked on that game for 6 years. I'm not just going to throw all that away.

What this DOES mean however, is that (again, if you've been living under a rock) I do not have any future plans for ZKW-Reborn. The game is finished in my eyes, and even though I had some big plans for future updates, I was not able to complete them, as I've been getting better and better with coding during the development of ZKW, and as it stands now, some of the code in the game is outright awful. If I were to make any big changes into the game, that would basically mean that I'd have to re-write the whole game from scratch. And that's not a really easy task to accomplish.

Ha! You're still talking about ZKW!

Ah yes, shall we move on now?




The Walking Vegetables

Is a game I've been working on with a friend of mine for the last year. It was supposed to be a small brainfart of an game, but then again, that's exactly how ZKW started it's life. Except, with one crucial difference.. Actually, two.

1. First of all, I'm not alone this time. Just think how good The Walking Vegetables can be, if I was able to make ZKW on my own basically? Now, I have two more people working on The Walking Vegetables full time! More on that later.. Stick with us..

2. Me. Yes, I actually did just do that, I listed myself here.
My coding skills have drastically improved from the times of ZKW. Even from ZKW-Reborn. I'm able to do things I couldn't even imagine doing when I worked on ZKW. Alright, I think that's enough for me to brag about myself..


Ok ok.. It's not ZKW, but go on..

Thank you!

So as I was saying, The Walking Vegetables started it's life as a brainfart. I wanted to do something else than ZKW, make something fresh for a while. I called a friend of mine, who I actually have worked with maaany years back. He told me he had this idea, this idiotically chaotic idea. Vegetable shooting. Shooting.. Vegetables. Because logic.
It was so stupid idea, of course we had no choice but to make it happen!

We started to work on The Walking Vegetables as a small free time project kind of a deal. Days went by, and I was asked to visit this local game event.
I rushed into one of those supermarkets, and got myself this shi..y clone xbox one controller, and made the game to work on a gamepad for the event.
I went there, and showed The Walking Vegetables.
And you know what?
People actually liked it. I mean, for god sake, one guy played it for over an hour and asked me where can he buy the game?
I didn't know what was going on. But later that day, I called my friend. Told him, that we had something in our hands.. Something much, much bigger, than we ever imagined (still talking about the game here guys. Stay in topic)

Thankfully, we realized that, and started to act on it.
Months went by, and we had tons of fun. Still Running team also grew to three people during the development. We got ourselves an in-house composer, who started to work on those radical tunes that can be heard in The Walking Vegetables.

I don't care, just show us something to look at

Oh yeah. Sorry, I have this habit of turning everything into a wall of text.



The Walking Vegetables has a live Steam page that you guys should be checking out!
From there one can find even more of me blabbering about the game, and check out the radical gameplay trailer, and an actual animation that was made for TWV to tell everyone the deeeeep storyline behind TWV.


The Walking Vegetables - Steam page

And again, thank you all for sticking around! I've said this many times, and will continue to do so, but you guys are the reason why I'm making games. Stay awesome people!