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Gunscape News

Gunscape v1.3.1.0 Changelog

Gunscape has been updated to v1.3.1.0. This update is to prepare for upcoming new content, and also adds now cross-platform multiplayer with Xbox One and PS4!

Features
  • Added Cross-Platform multiplayer! You can now play with players on Xbox One and PS4 in Build and Shoot modes. This can be disabled in the settings to only play with other Steam players. (Note: PS4 update is still in progress)
  • Updated servers - new server back-end will help improve the multiplayer experience, and we have added back more regions to keep latency low.
  • Added support for showing Steam player icons in-game. This will show up in the game lobby next to player names.


Bug Fixes
  • Fixes to CTF game mode sometimes getting into a weird state and mixing up teams and players
  • Made networking more reliable and stop some rare chances of locking up in some spots

Update v1.2.8205 is out!

This update has a bunch of new blocks, and fixes for common issues.

Features
  • Split-screen players can now invert their controls
  • Added ability to search for all maps by a player
  • Added option for host to end a round early and start the next round / change map
  • Added new Community Picks maps to the main menu
  • Added new Featured User Campaigns to the main menu
  • Added a hidden easter egg into the game :)


Content
  • Added new Powerup blocks
    • Quad-Damage: Player deals 4x damage for a period of time
    • Armour: Player gains armour on top of their base health
    • Invulnerability: Player becomes invulnerable for a period of time
  • Added new variable jump-pads for low, medium and high strength jumps
  • Added new coloured blocks to work with, and a bunch of new styled blocks


Fixes
  • Load time improvements when loading into maps (up to 25% faster)
  • Many bug fixes, including:
    • Fixing trigger channels not saving properly in Build mode
    • Fixing Anti-Gravity blocks not working right sometimes
    • Fixing some cases where UI could overlap
    • Fixing issues where audio would sometimes not play correctly
    • Fixing occasional errors getting disconnected randomly
    • Fixing local/server file conflict popup not going away

Update v1.2.8205 is out!

This update has a bunch of new blocks, and fixes for common issues.

Features
  • Split-screen players can now invert their controls
  • Added ability to search for all maps by a player
  • Added option for host to end a round early and start the next round / change map
  • Added new Community Picks maps to the main menu
  • Added new Featured User Campaigns to the main menu
  • Added a hidden easter egg into the game :)


Content
  • Added new Powerup blocks
    • Quad-Damage: Player deals 4x damage for a period of time
    • Armour: Player gains armour on top of their base health
    • Invulnerability: Player becomes invulnerable for a period of time
  • Added new variable jump-pads for low, medium and high strength jumps
  • Added new coloured blocks to work with, and a bunch of new styled blocks


Fixes
  • Load time improvements when loading into maps (up to 25% faster)
  • Many bug fixes, including:
    • Fixing trigger channels not saving properly in Build mode
    • Fixing Anti-Gravity blocks not working right sometimes
    • Fixing some cases where UI could overlap
    • Fixing issues where audio would sometimes not play correctly
    • Fixing occasional errors getting disconnected randomly
    • Fixing local/server file conflict popup not going away

Community Playdate!

Do you have Gunscape? Do you want to play with us? Then join us!

We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us.

Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us!

Interested? Then pay attention to the following details for our first Community Playdate:

Originally posted by Studios
Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance)
Day and time: Tuesday, 10:00 a.m. AEDT (other time zones)
User: starsapphire
Room password: communityplaydate
Server: AUS


Console users, stay tuned, because we’ll make another post announcing the playdate details for either Xbox One or PS4 in a week! Check out our Twitter and Facebook for the announcement ;)

The idea is to play different maps between 30 minutes to an hour. We can’t promise that you all will be able to play, but we’ll try to have as many people as we can! And remember that this will happen every week, so you’ll get plenty of chances!

(Also, hi, guys! I’m Patricia or as you can see, starsapphire @ steam, and I’m part of the team here at Blowfish Studios. It’s me you’ll play with, and if we’re lucky, a few programmers and artists will join us too.)

And remember that all of this has a purpose. If you play with us, you might find yourself somewhere else… maybe ;)

Community Playdate!

Do you have Gunscape? Do you want to play with us? Then join us!

We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us.

Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us!

Interested? Then pay attention to the following details for our first Community Playdate:

Originally posted by Studios
Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance)
Day and time: Tuesday, 10:00 a.m. AEDT (other time zones)
User: starsapphire
Room password: communityplaydate
Server: AUS


Console users, stay tuned, because we’ll make another post announcing the playdate details for either Xbox One or PS4 in a week! Check out our Twitter and Facebook for the announcement ;)

The idea is to play different maps between 30 minutes to an hour. We can’t promise that you all will be able to play, but we’ll try to have as many people as we can! And remember that this will happen every week, so you’ll get plenty of chances!

(Also, hi, guys! I’m Patricia or as you can see, starsapphire @ steam, and I’m part of the team here at Blowfish Studios. It’s me you’ll play with, and if we’re lucky, a few programmers and artists will join us too.)

And remember that all of this has a purpose. If you play with us, you might find yourself somewhere else… maybe ;)