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Airships: Conquer the Skies News

Version 1.0.23.14

Fixes a bug where a tier 0 start caused no ships or buildings to be created.

Fleet Creator Update

Version 1.0.23.13 has some fixes and improvements for the AI fleet creator:

  • You can now create and edit ship designs directly from the fleet creator.
  • Extra techs that you added are no longer deleted when you edit ship tiers.
  • You can now remove empty tiers even if they are not the top tier.
  • You can now set ships to upgrade to ships that are ahead by more than one tier.
  • Ships are labelled with their name.
  • You can no longer incorrectly set ships to upgrade to themselves.


Also, the left and right arrows are now usable for the text fields in the load/save dialogs.

AI Fleet Creator

This update introduces a new modding tool for creating sets of ships and buildings for the AI to use in conquest. You can unlock it by going into the Settings and enabling "Modding Tools" there.

You specify tiers of ships/buildings/landships for the AI to build. You can also tell it what ships should upgrade into other ships, or let it determine this automatically.



The technologies to research are automatically generated from the tiers you specify, but you can add additional techs to research, eg flamethrower or steel armour improvement techs.



The resulting fleets can be exported as mods and published to Steam. You can also open pre-existing built-in fleets to modify and improve them.

There is also an informational panel on the side that gives rather opinionated guidance on how to make a fleet that the AI can use properly, with enough variety of designs and so on.

Part of the reason for this new feature is that I want to overhaul the existing fleets in the game, so if you previously contributed a fleet, do have a look and get in touch.

Version 1.0.23.11

Fixes three crash bugs:

  • Crash caused by trying to get a variant of a decal that does not exist.
  • Crash caused by assigning a ship command shortcut to none.
  • Crash during combat caused by ammunition fetching getting confused.


Plus, here's a screenshot of the diplomacy screen for the upcoming diplomacy update, featuring several additional transactions I've added:



I am also happy to report that the update is on track to release in August.

Version 1.0.23.10

  • Crew no longer grab too much ammo for large weapons and then throw it away.
  • Made sure that AI researches the technology it needs to upgrade its ship designs.
  • The game now preloads all music tracks at startup to run more smoothly afterwards.
  • Move-to command no longer has red outline when telling ship to move to the top of the combat area.
  • Module restriction beams now flip correctly.


Edit The first version of this update had a crash bug that has now been fixed. Make sure that you have the most up to date version.