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Airships: Conquer the Skies News

Version 1.0.21.3

  • Robot tentacles now longer drop grabbed crew when losing power.
  • Setting a name prefix for your ship no longer desyncs the game.


More to come.

Version 1.0.21.1 - Chasing Down Desyncs

This is a quick update that fixes some potential sources of multiplayer desyncs and adds more logging to catch any remaining problems. Happy playing!

Version 1.0.21 - Better Multiplayer

After a bunch of beta testing, it's time to release the new networking code for everyone. There are still rare desyncs, but the game is able to recover from them, and I hope to hunt down the last few issues soon.
  • Much faster loading and saving
  • Preview info of saved games
  • Much faster checking of Steam subscriptions on startup
  • Smoother, more resilient multiplayer
  • The ability to load modded ships when you're missing some required mods
  • Mechanical tentacles
  • Mostly up to date translations

Modder note: The game now also checksums the files in data/lang, so if you changed them, it will complain that the game data is wrong. This is to prevent desyncs from happening where two players' games end up naming things differently.

Improved Multiplayer Beta

I've been working on improving the game's networking and save/load functions, and it's now time for a last open beta to make sure it all works before it gets officially released. So if you're interested, switch to the "mp_beta" branch to experience:
  • Much faster loading and saving
  • Preview infos of saved games
  • Much faster checking of Steam subscriptions on startup
  • Smoother, more resilent multiplayer
  • The ability to load modded ships when you're missing some required mods
  • Mechanical tentacles
  • Bugs, potentially


If you try it out, please document and tell me about any problems you run into! Don't assume that I already know a problem exists. You can contact me here, or on the Steam forums, or on Discord, or via email to [email protected] .

To switch to the beta, right-click on the game in your Steam library, choose "Properties", then select the "Betas" tab from the window that appears, and finally "mp_beta" from the drop-down in that tab.

Version 1.0.20.3 - Bug and Performance Fixes

  • Fixed performance problems with grenadiers and other boarders.
  • Saw blades and other ammoless weapons once again will fire at harmless targets if they have nothing better to do.
  • Temporarily disabled multiplayer chat overlay, as it was causing lag spikes. It will be fixed and re-enabled soon.
  • Fixed crash caused by ships producing less than 0.5 command points.
  • Fixed rare crash in file screen.
  • Fixed weird behaviour in file screen when you hit enter with nothing selected.
  • Limited number of particles in a combat to 4000. This can be changed by editing launch_settings.json.
  • You can now deactivate the enemy combat AI entirely, useful for testing purposes.
  • Cow-catcher ram is now called wurm-catcher ram, as there are no cows in the game's setting.
  • Instead of tips you now sometimes get in-universe ads in the world generation screen.
  • Modding: Ability to hook charges/tinctures/layouts into existing heraldic styles. See Modding Notes.txt in the game data folder for details.