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Airships: Conquer the Skies News

Version 1.0.10.2

  • Fixed desync caused by multiplayer speed settings.
  • Bottom turret now has a ladder for easier placement.
  • Fixed crash when trying to paste nonexistent text.
  • Fixed save game loading crash.

Save game landscape corruption bug

Due to unexpected side effects from changes I made in version 1.0.10, landscapes from earlier versions now load wrong. This includes landscapes in saved games, saved combats, and missions. If you see floating islands made out of weird tree bits, that's why. I will see that I can rectify this problem as quickly as possible.

Again, my apologies. I'll do my best to push out an update that will load things correctly.

Version 1.0.10 - Tech Tree, Gold Leaf More

  • You can now switch to a compressed overview of the tech tree. (Finally. Let me know if you have suggestions for improvement of this new view.)
  • The tech tree colours have been adjusted to make it clearer which techs are researchable.
  • More gold leaf, for decorating slopes and domes.
  • More rivets.
  • Gold leaf and rivets (and crows' nests) are now paintable.
  • New AI fleet by Proton.
  • Can now paste text using ctrl-V.
  • More than doubled set of available Chinese characters.
  • After they utterly dominated in the tournament, Trained Musketeers bonus reduced from 50% to 25%.
  • The screen no longer shakes when combat is paused.
  • The landscape around stone guardians has been... altered.


Note that with the new gold leaves, the list of decals is now well and truly overloaded. I will add decal categories for better organisation in the next non-bugfix update.

And there's some under-the-hood stuff that's relevant to modders:

  • I've hired YellowMiner to clean up and improve graphics. He's reorganised some of the sprite sheets, and more reorganising will follow.
  • You can now more fully customize landscape generation, allowing for entirely new landscape types. Here's an example LandscapeType that overrides everything.
  • Graphics generation for mods is now about an order of magnitude faster.
  • LandscapeTypes can specify which weathers they support. See the new RUINS LandscapeType for an example.
  • You can now safely add new TimeOfDay values without causing the game to crash in low graphics mode. Just specify an appearancePostfix value that points to one of the original TimeOfDay values (DAY, NIGHT, DAWN, DUSK, SNOW, RAIN, FOG, STORM), whichever is closest in mood to the new time of day you're adding. See the new SNOWY_NIGHT TimeOfDay in the game data for an example, where the appearancePostfix is NIGHT.
  • MonsterNestTypes can now specify what kind of LandscapeType they want to spawn in. See the stone guardians in the game data for an example. Note that this means that when monster nests are occupied by new monsters, the nest's landscape is re-generated.

Yes, all of these new features are currently tragically underused in the game. It's just the groundwork for New Stuff. :)

As always, if you want to discuss these changes or the game in general, head to the forums or join our Discord.

Note that there was a checksum problem with the update that has now been fixed.

Version 1.0.9.4

  • Improved networking code that can deal with your connection failing and automatically reconnects.
  • Planes now lead their shots and are much better at intercepting each other and hitting smaller fast-moving ships.
  • Biplanes have a significantly higher rate of climb and descent so they can catch up to torpedo bombers.
  • You can now (finally) tell the game to auto-select your preferred screen resolution.
  • Rewrote text input code to be smoother. Also now offers some support for writing Chinese/Japanese input methods in Windows, though at the moment you need to play in windowed mode to see the input window.

Tournament!

There will be an official player-organised Airships tournament on September 14 and 15. There will be Fun and Prizes. To participate and get all the details, head over to the Discord server.

(Note that the tournament is endorsed by me but administered by a committee of players, who are responsible for tournament rules, referee decisions, etc.)