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Airships: Conquer the Skies News

Version 1.1.11.1

Fixed the AI incorrectly claiming an ultimatum was a "de facto declaration of war". Fixed some text issues.

Heroes & Villains Releases in One Month!

I am happy to announce that Airships: Heroes and Villains will release on July 20, 2023. It's the first DLC for the steampunk ship-building strategy game Airships: Conquer the Skies.

In Heroes & Villains, you can recruit commanders for your airships and governors for your cities, and use their special abilities to conquer the world.



Commanders can outflank enemy ships, supercharge their engines, or repurpose random objects as ammunition. And some commanders are sorcerers who can blind enemies, control the weather, or summon creatures to aid them.

Meanwhile, governors increase the productivity of cities, quiet unrest, and can pronounce edicts and events such as martial law, forced labour, or a fun masked ball.

Based on your actions, these characters can gain experience, gain or lose their loyalty, or become more angry, stressed, insane, powerful, famous. Over time, some will change into different versions of themselves - experienced or embittered or empowered. Disloyal governors can be great liabilities, while some heroes can become famous or magically powerful enough to help you win the game.

So you should totally wishlist it.

Version 1.1.11

  • AI should now respect minimum interval between spy actions set by difficulty level, ending spy notice spam. (And remember that you can right-click on the notices to dismiss them.)
  • Having 0 money now halves your research, halves your resupply speed, and imposes a 30% spy defence penalty.
  • Made tech screen GUI clearer, I hope.
  • Tech research finished popup now actually tells you the effects of the tech you researched.
  • Towns and cities disconnected from your capital now have a map icon so it's more visible.
  • Unrest spy action is harder, but more effective.
  • Aircraft no longer land on ships that have been taken over by the enemy.
  • You can no longer trick the diplomacy AI by threatening war so that that it cancels all treaties, and then declaring war anyway, saving yourself the rep loss.
  • Age of Madness should no longer also spawn all kinds of other monster nests.
  • Age of Quiet unrest reduction reduced from 20 to 10, and it now also halves resupply speed.
  • Coronation tooltip indicates how many cities you currently have.
  • AI control should no longer give orders to direct control ship.

Version 1.1.10

  • Updated the Java Runtime Environment to 64-bit for Windows. A 32-bit version is also still available. The switch to 64 bits means that the game can use more memory, which is useful.
  • Improved performance, especially in combats where ships break into lots of fragments.
  • Can no longer pointlessly build a second spy academy if one is already being built.
  • Can no longer use armour replacement to add armour to external modules such as rams.


Edit: The new Windows version has DPI scaling issues on some machines. I'm working on fixing this.

Version 1.1.9

  • Massively improved ship editor performance on ships with many modules.
  • Slightly improved combat performance.
  • Updated player-created Chinese translation.
  • Removed the "Launch with System Java" launch option, as it's no longer useful or used by anyone.
  • Mods are no longer automatically enabled when they're installed. Instead, newly installed mods are listed in the main menu, and you're prompted to enable them in the mod manager. This is to prevent the game from choking on attempting to load dozens of mods. Especially if you installed the game on a new machine, it would try to load every single mod you ever subscribed to.