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Airships: Conquer the Skies News

A Question about Tips

I'm putting together a list of basic tips for players to display in the world generation screen. What kind of things do you think would be useful?

What confused you early on, or what things did you only learn after a while? What mechanics or effects are not obvious?

Version 1.0.7.2 - Multiplayer Hotfix

This version fixes a bug introduced in v1.0.7 where players in multiplayer conquest would be stuck in "waiting for other players" mode forever.

Sorry about that.

A Quick Query About Paint

In version 1.0.8, I plan to add a few more paint colours to the game - as well as making paint and coat of arms tinctures moddable. I'm definitely adding army green, but what other colours do you feel are painfully missing in the standard set of paints?


Fig 1: Army Green paint on a battleship

Version 1.0.7.1 - Bugfixes

  • Fixed invisible damaged modules.
  • Fixed crash when losing server connection.
  • Fixed tech screen layout crash and improved tech screen layout.
  • Fixed crash caused by mods that create quarters with no crew type set.

Also, this was actually in v1.0.7, but I forgot to mention it, the ship info now shows both the numerical quantities of resources and the resource bars.

Version 1.0.7 - Lag, Tech, Modding



After some delays due to translation, I present you with the newest update to Airships, which improves the tech tree, mitigates lag, and opens up many new modding possibilities.

Nearly all module stats can now be modified with bonuses, allowing you to do interesting new effects with techs, coats of arms, and monster nests. You can read all about how to mod with bonusable values here.

The game now has additional strategies to prevent lag caused by machines taking different amounts of time to generate maps, or by changing network conditions.

I've also rebalanced the way the tech tree works. You can now unlock improved versions of weapons by doing further research, and I've added four more tech choices. I also improved the way it looks.



New Tech Choices:

Active Stabilisation: +60% Rocket accuracy
Rapid Rocket Fire: Fire 4 small rockets for +100% damage

Monocoque Construction: +30% Airplane speed, -30% cost
Selective Uparmouring: +40% Airplane HP

Armour-Piercing Rounds: +50% Gatling gun and rifle damage
Lightweight Rounds: +50% Gatling gun and rifle accuracy and clip size

High-Pressure Jelly: +70% Flamethrower range
High-Temperature Jelly: +1 Flamethrower direct damage