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Update Notes: November 27, 2023

This is a pretty little update chock full of bug fixes and gameplay tweaks. Let's see what we've got!

Sword Skill Revamps
  • (Hands) "Decapitate Reuse Timer -12" => "Decapitate deals +250 damage and reuse timer is -12 seconds"
  • (Head, Necklace) "Decapitate deals +525 damage to non-Elite targets" => +1200 to non-Elite targets
  • (Legs) "Decapitate deals +255 damage and terrifies the target for 7 seconds" => "Decapitate deals +300 damage and the next attack you use stuns its target"
  • (Feet, Ring) "Finishing Blow and Decapitate damage +190" => +264
  • (Chest, OffHand) Finishing Blow deals 530 Psychic damage after a 4-second delay" => "Finishing Blow causes your next attack to deal +380 damage if it deals direct Psychic, Trauma, or Poison damage"
  • (Legs) "Wind Strike causes your next attack to deal +142 damage" => "Wind Strike deals +142 damage and causes your next attack to deal +142 damage". In addition, this is now available on both Legs and Feet slots
  • (Main Hand) "Wind Strike gives you +50% projectile evasion for 5 seconds" => for 10 seconds
  • Wind Strike ability: increased amount of bonus damage added to the next attack
  • New treasure effect: (Head, Necklace) "Indirect Poison Damage, Indirect Trauma Damage, and Indirect Psychic Damage +50% while Sword skill active"
  • New treasure effect: (Off-Hand, Ring) "Parry and Riposte boost your Indirect Trauma Damage +24/tick for 30 seconds"
  • New treasure effect: (Hands) "If Finishing Blow or Decapitate kills its target, you gain +63% direct damage for 15 seconds (this effect does not stack with itself)"
  • New treasure effect: (MainHand) "Decapitate deals +165 damage. If the target is killed, Decapitate can be used again immediately."

To help you adjust to these changes, transmutation costs for Sword will be reduced through December.


Group XP Changes

We've increased the bonus XP you earn for being in a group up to 100% for each participating group member. This means that if you're in a group of players that kill a monster, the monster is now worth 100% of its total XP to every group member!

This is an experiment. The intent is to remove barriers to grouping -- now, it's inarguably mathematically better to group up than to compete for kills. Are there major down sides to this? We dunno -- guess we'll find out!

This does not otherwise change how XP is calculated (in terms of XP dropoff, skill level discrepancies, personal XP bonuses, etc).


Other Bug-Fixes and Tweaks
  • All high-level skill unlocks now require that you also have already unlocked the previous tier. In other words, in order to unlock 'Skill 81-90', you must have already unlocked 'Skill 71-80' (in addition to your current skill being 80+). If you run into a skill that looks like it will let you unlock skill caps out of order, please let us know through the in-game bug report. (That's the '!' on the top of the right-hand sidebar.)
  • Jewelry Crafting: Astounding Arisetsu Medallion actually taught the recipe for Astounding Enchanted Necklace. The recipe is right - only the name of the recipe book was wrong. The new name is: Jewelry Crafting: Astounding Enchanted Necklace.
  • Orcish Plate Gauntlets erroneously said in their description: "(Must be near a forge consecrated to Umrad.)" They now correctly say "(Must be near a forge consecrated to Tast.)"
  • Fixed a bug causing your last-used emote to play again when you change gear.
  • NPCs are now listed in their correct, precise area in the Quest Log & Item Info windows. This fixes some bugs that resulted from separate areas being located in the same zone technically, e.g. Carpal Tunnels being reported as Khyrulek's Crypt, or Winter Nexus reported as Kur Caves. If any NPCs are still wrong, please let us know ASAP through the in-game bug report. (That's the '!' on the top of the right-hand sidebar.)
  • Unfetter 3 now lasts for 20 seconds.
  • Galdyr's Tasty Energy Flask will now come with Battle Chemistry mods.
  • The recipes Reliable Flask and Reliable Flask (Repair) now have a chance to consume their hammer ingredient.
  • Updated the text displayed when you first learn Necromancy, to match how raising skeletons works now (via Necromancy Dust).
  • "Mock and Ridicule deal +X% damage and taunt +Y" now properly affects Mock.
  • Icons for Acid Bomb 10 & Mycotoxin Formula 10 now have the correct number.
  • Fixed Triage 9, which was broken.
  • Changed verbiage of whether Wanted Posters are usable or not, and hooked up verbiage properly.
  • Update leveled requirements of new tailoring scrolls to match their associated recipes.
  • Greta is no longer considered an arthropod.
  • Added a basic dance animation to eagles.
  • Fixed some quests that were giving out high-level items with low-level enchantments; most notably, several brand-new quests and Fae Realm Beehive quests.
  • Fixed Mudbath 6 healing amount.
  • Basilisk and Lamia slow abilities are now affected by Slow & Root immunity.
  • Enchantments that can't be obtained via transmuting are no longer shown in the Transmutation window.
  • Fixed a typo in soybean sprout item description.
  • Bug fix: "Rotskin deals 354 Trauma damage to health over 12 seconds": the ability tooltip listed this as 8 seconds, the treasure listed it as 12, and the actual DoT lasted 15 seconds. The correct duration is 12, and other values have been changed to match.
  • Animal Handling pets may now earn XP past level 80.
  • Fixed a typo in Ruxandra's Bite item.
  • Small Fireworks now stack to 99 instead of 20. Recipe for Small Fireworks makes 99 instead of 20.
  • You can now unlock Gardening 81-90, and Cooking 81-90 at a mysterious entity deep beneath Povus.
  • Fixed recipe ingredients for Awesome Werewolf gear.
  • Fixed intermittent issue with mount anxiety bar not showing.
  • Ruxandra's Bite is now augmentable.
  • Recipes with no crafting time can now be used while sitting; this allows calligraphy benches to be used while being sat upon.
  • If you can't craft a recipe, hovering over the button now tells you why.
  • Altered Flaming swords' text (such as Flaming Gazluk Sword) to clarify the DoT damage they do.
  • Removed references to Master Flopsy from Master Boop's text.
  • Fixed a typo in Meat Candy (tonue -> tongue).
  • Fixed stats on crafted belt buckles that got messed up in an earlier November update. (And buffed many of them!)
  • Fixed many treasure effects that didn't correctly scale past level 80. At this time we believe ALL treasure effects should correctly scale to level 100. If you come across one that doesn't, please report it through the in-game bug report. (That's the '!' on the top of the right-hand sidebar.) Please report this even if you've reported it in the past.
  • Fix to Rabbit treasure: (OffHand, Necklace) "Thump causes the target to take +20% damage from Cold attacks for 10 seconds": this effect did not stack if you had it on both slots.
  • Fix to Rabbit treasure: (Head, OffHand) "Bun-Fu Kick causes the target to take +18% damage from Trauma attacks for 20 seconds": this effect did not stack if you had it on both slots.
  • Change to Knife treasure effect: (Hands, Ring) "Fending Blade restores 22 Power" => 44
  • All (non-Demo) players should check their redemptions to see what special gifts they may have available this month! You can do that by typing /redeem in chat, or by checking the "View Redemptions" button on the bottom of the Persona panel, accessible from the right-hand sidebar. VIPs, you've got two!

Update Notes: November 17, 2023

This is a small update that fixes a number of bugs, as well as tweaking and extending the new content from our last update.

Dungeon-Related Fixes and Improvements
Warning -- these patch notes contain spoilers. If you haven't started the new dungeon in Errruka the Benefactor's cave, just skip this section.
  • The acid slime in Errruka's Cave now displays in the correct location. It was displaying too low, leaving players thinking they were high and dry when they actually weren't.
  • Previously, the animal combat-skill trainer challenge required you to be an animal for at least 7 days of real-world time and 12 hours of gameplay time. The former requirement of real-world time was not communicated, leaving some animals unsure why they couldn't open the door. For simplicity we've dropped the real-world time requirement.
  • Added a few special respawning eggs to the Aktaari event. These "egg events" are a prototype way to add replayability to the Aktaari event. In the future we may implement a large number of these sorts of "events", and randomly choose which are active during each Aktaari run.
  • Fixed a bug that prevented Aktaari Princess's door from activating.
  • Completing the mummy puzzle reopens doors leading to the puzzle (if they happen to have closed).
  • The exit to the Lady room remains unlocked for several minutes after leaving (in case players return immediately).
  • Rixie's Floating rings respawn more quickly.
  • Evu Fruit requires Foraging 85, down from 95.
  • The Elite version of Mangler Scorpions have been replaced with much larger Mutilator Scorpions (to make it easier to differentiate them from the non-Elite scorpions).
  • You can now unlock Hammer 81-90, Battle Chemistry 81-90, and Butchering 81-90 at the appropriate trainers.
  • You can no longer unlock Fishing 81-90 until you've unlocked Fishing 71-80.
  • Fixed a bug where giving Support Local Fauna Initiative flier to Hazy Mirror yielded no item.
  • Fixed typo in Serendipity Cheddar's dialog.
  • Added an additional boss encounter (although there's still at least one boss that has yet to be discovered)


Non-Dungeon-Related Fixes
  • Fixed a whole bunch of typos in skill hints.
  • The ability Summon Doomstorm no longer refers to "frangments" instead of "fragments".
  • Awesome Spring Fairy Shoes, the recipe, and the recipe scroll, are all now properly Awesome instead of just Amazing.
  • Changed labels of armor- and power-restore after death-avoidance attribute, so they no longer just say "Healing".
  • Fixed display of triple digit levels on your hotbar.
  • The recipe for Astounding Skinning Knife was erroneously called Awesome.
  • Coffee beans and soybeans are worth more Foraging XP.
  • Fixed: Stun Trap 5 had same stats as Stun Trap 6.
  • Orcish Wheat now grows in visible stages.
  • Fixed the broken locked-NPC UI icon.
  • Performance Appreciation info effect should now disappear when you're not appreciating any performances.
  • Fixed some bugs causing instrument playing animations to get out of sync.
  • "Square" map indicators have been renamed "Pointed Square", and a new Square (which is the old square) has been added in its place.
  • Updated player nameplate colors in real-time as a response to entering or exiting PvP mode.
  • When your targeted player is in PvP mode, an icon will indicate as much (replacing an old bugged-out icon showing their level as 0).
  • Animal forms that are in skeleton illusion can now mount properly.
  • Updated Brambleskin 10's damage.
  • Changed level at which the third cheesemaking cask is unlocked to 40 (previously 41).
  • Fixed mount form for skeletons when their underlying form is spider.
  • Fixed a bug that would sometimes cause unlisted vendor items to list for 0 councils.
  • Updated Bounding Escape 6 numbers (7 speed for 12 seconds -> 9 speed for 17 seconds)
  • System Shock abilities dealt 1 point of Damage-over-Time even when no DoT treasure effects were in use.
  • Warden (Necklace): "While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you" => this treasure effect did not work correctly
  • Icesnake can now occur with Ice Magic treasure effects.
  • Head Candle will now persist through zoning & changing gear.
  • Deep Wasps now count for the "Bats Eat Bugs" quest.

We'll be back with more fixes and updates soon!

Update Notes: November 10, 2023

It's here! After a rather longer wait than we intended, we are proud to share this new update with you. It's got everything -- dungeons, skills, puzzles, and a scary holiday party.

Halloween

Alharth is not the real world, and Zhia Lian isn't the goddess of Halloween. Nevertheless it's always been our tradition to hold our scary holiday event at the end of October. But this year we ran into a long series of bugs, leading to a long delay in the update, and the scary holiday had to wait as well.

But never fear! Zhia Lian has finally poked her way into our world with her whimsical demands. The event begins now, and we'll be scheduling the Zhia Lian parties for later this month. Keep an eye on the event calendar or check our Discord #events channel for the latest dates and times.

New Dungeon

You can now enter Errruka the Benefactor's home in Povus. This is a very large dungeon with a great many things to discover. It's also probably tuned to be more difficult than we really want -- it hasn't been playtested too much. But we know you've got this. Good luck!

Skills & Abilities
  • Crossbow: Knockback Bolts 9 was using ammo one tier lower than intended; this is fixed.
  • Floxie in the Fae Realm can now train Fletching to 70.
  • Orcish Battle Cry: fixed bug that prevented this from working.
  • Priest: Healing amounts for various abilities fluctuated by a few health points due to formula changes.
  • Priest: Castigate 7 and 8 deal more damage to undead.
  • Psychology: (OffHand, Necklace) "Mock and Ridicule deal +65 damage and taunt +200" => "Mock and Ridicule deal +43% damage and taunt +200"
  • Psychology: new treasure effect: (Chest) "Ridicule damage +93 and range +10 meters"
  • Psychology: new treasure effect: (Ring) "Ridicule damage +93 and target does not call for help"
  • Psychology: (Chest, Legs) "Psychoanalyze restores 212 Armor to you" => "Psychoanalyze deals +100% damage and restores 130 Armor to you"
  • Psychology: (Head, Legs) "Strike a Nerve generates no Rage and instead reduces Rage by 610." => "... It also deals +200 Armor damage"
  • Psychology: (Feet, OffHand) "Strike a Nerve deals +236 armor damage" => "Strike a Nerve deals +100 damage and hastens the reuse timer of But I Love You -1.5 seconds"
  • Psychology: (Chest, Hands) "Strike a Nerve deals between 60 and 200 extra damage" => "Strike a Nerve deals +80 damage, and has a 33% chance to deal double damage"
  • Rabbit: "Play Dead boosts your Psychic attack damage +100 for 20 seconds" => +320
UI
  • Abilities that require specific animal forms now say so in their tooltips.
  • Clicking a notepad tab now scrolls the text all the way to the top.
  • Remaining hangout time should no longer show absurd amounts of seconds remaining.
  • Updated map player indicators once again, to further clarify which direction you are facing.
  • The old map player indicator styles are available via Settings > GUI > Windows & HUD > Map Player Indicator Styles.
  • Fixed a bug causing the Performance Appreciation explanation effect to appear when it shouldn't.
  • Skill Tracker should no longer move around the screen.
  • Fixed item previews when opening the More Info screen and not clicking around.
  • Pain Bubble will now show up in debuff lists on current target & party members.
  • Freezing Mist tooltip now includes Bomb-related mods.
  • Fixed a bug causing Shocking Grasp to show Spirit Bolt mods.
  • Updated tooltip for music boxes to reflect the effective level of music supplied.
Other
  • New items! There are new high level items to discover in loot. Some of these are based on designs created by our early backers. Others are named after important community members as gifts to those players. (And others are just entirely made up by us.)
  • Eternal Greens and Chalice of Life both now cause Resurrection Sickness. Resurrection Sickness prevents you from consuming more greens or a Chalice of Life for 15 minutes.
  • Chalice of Life can now only be consumed by druids.
  • Chalice of Life now stacks to 3.
  • Many crafted items have significantly boosted innate stats.
  • Added missing behavior titles for career-long Foxes, Rabbits, and Butterflies. (Earned after staying in that form quite a long time, and lost if you leave the form.)
  • For players who want to get their friends into the game faster, or players who just hate tutorials, you can use the chat command /leavetut to skip the tutorial island and appear in Serbule. (You can always go back to the island later.)
  • Gain bonus levels in Brewing when you reach Alcohol Tolerance 80, Alchemy 49, Battle Chemistry 70, Cooking 70.
  • Completing nightly Povus event quests earns a bit more Xogrite at each reward tier.
  • When you Miraculously Avoid Death, you also instantly recover 10% of your Max Health. This amount can be changed through treasure and buffs.
  • Purchasing items from Drima now costs 2 Sir Johnson Bucks instead of 3.
  • Crafting Caravan: Added an option to purchase a legendary version of the Enhanced Windstep Shoes and Amulet of the Rugged Traveler for 2x the token cost.
  • Adjusted leather armor so it blends into the world more.
  • Moved Serbule Hills spawn point closer to the portal to Serbule.
  • Adjusted raven-form attack speeds for some archery attacks.
  • Mummies are a little more dangerous.
  • Polar bears now have Health Regeneration.
  • Hook beasts attack faster.
  • Donkeys and cattle now have an innate buff that knocks back any Burst attacker that hits it.
  • Fixed a bug causing monsters to stop attacking their current targets when a subserver restarts.

Update Notes: September 1, 2023

This minor update includes some neat new stuff, as well as a horde of tweaks and fixes.

Serbule Community Storage Chest

This update, we've added an interesting new community feature - the Serbule Community Storage Chest. This is a way for rich players to give back to the community, donating some of their wealth to lease an extra storage slot that anyone can use.

You can find this chest in Serbule in the 'golem house' - the room near the central well that also houses the Account Package Manager and the Legacy Item Helper golems. Players can donate 1 million councils or 20 Live Event Credits to lease a slot in this chest for a month, and all players can take advantage of that slot during that time.

Note that these slots are leased, not purchased, so wealthy players will need to break out their wallet once a month to keep the slots accessible. When the lease expires after a month, the total number of slots available to players in the chest will go down by one. If that means that you now have too many items in the chest, you will only be able to pull items out, not put any more in -- until either you don't have too many items, or someone chips in another cool million (or 20 LECs).

Players can donate as much and as often as they like, up to a maximum of 150 inventory slots total. The Community Chest lists top contributors (by guild and by player) as an incentive to donate, along with 500 Civic Pride XP, a world broadcast, and a mention in the highlight log. (That's the scroll on the login screen, which also gets posted to Discord.)

Remember, these storage slots can be used by *all* players -- so convince your rich friends to donate today!

Notepad Improvements

One of the weird things about Project: Gorgon is that it sometimes expects you to write things down. We do offer an in-game notepad, at least -- and now we've made that notepad more useful by adding tabs.
  • You can now organize your notes in up to 5 tabs!
  • All of your existing notes will be in the first tab.
  • You can rename the tabs by right-clicking on them.
  • The hotkey to open the notepad defaults to 'n' and can be changed in System > Keys.


Gameplay Fixes & Tweaks
  • To help make animal loot stack up better against the loot of bipedal monsters, most types of animals now have a high chance to drop phlogiston. (Look, I don't know. Maybe they ate it?)
  • Povus: Being in combat no longer stops you from using the Povus quest sign.
  • Povus: Giving gear to Ishiko the boatwoman in the morning now earns double town XP.
  • Povus: Ishiko the boatwoman now gives Civic Pride XP for each donation, rather than waiting until you've donated 100 times.
  • Battle Chemistry: Fixed a bug with the new treasure effects that boosted minigolem damage +25% (along with some other buffs). This boost did not apply correctly. After it worked correctly it was clearly overpowered, though, so it's been reduced to a +15% damage boost.
  • Increased the chance for monsters in a group to perform self-buffs before engaging in combat.
  • Priest: Fixed the treasure effect "Triage restores X Health over 15 seconds" -- the highest-tier levels of this effect were weaker than intended.
  • Fixed a bug from the last major update that caused delayed-healing effects to trigger twice (once when added, and again after the delay).
  • Added Glamour Berries to the very-rare consumables loot table (the same table that drops Eternal Greens and Minor Panaceas).
  • Reduced the cost of some LEC items on Cinnamon in Sun Vale.
  • Reduced pricing on Riston in the Red Wing Casino for multiple items.
  • New item added to Riston: Liquid Super Buffs! (24 hours) for 150 LEC.
  • Slightly increased the chance to loot Pixie Dust on appropriate mobs.
  • Fixed a bug that caused Chitterface to not drop its quest item if you had killed it in the past 3 hours.
  • Fixed a bug that prevented necromancer pets from being targeted by burst attacks, group buffs, and area heals
    - Dev comment: the bug was that they couldn't be burst-attacked. In fixing that bug, they became targetable by beneficial spells as well. This wasn't part of the original design of the skill (in particular they were supposed to be immune to most types of healing), but we want to see how this change feels in play.
  • Fixed a bug that prevented some creatures from tracking aggro properly.
  • Young Krakens for the Serbule Druid quest will now stick around for the entire duration of the event.


UI Tweaks & Fixes
  • Main storyline quests are now marked in the Quest Log.
  • Your current hangout is now viewable from inside the Quest Log, at the top of the list of quests
  • An item's associated quests are now shown in the "More Info" window. (Only the quests you are currently on, not ALL quests!)
  • When viewing a work order at the board, you can now view its associated recipe (if you have it unlocked) by right-clicking on the work order icon.
  • Docile enemies (those that don't attack-on-sight) now have their own nameplate color. It defaults to white; you can change that in Settings > GUI > Colors.
  • Made "deliver" quests more obvious by adding the number of items to deliver to the text.
  • Fixed a bug that caused the XP Tracker to reset its position on launch.
  • The current number of free inventory slots is now always visible in the window, even at the smallest size.
  • Fixed a bug that caused nameplates to not sort properly, so closer ones would appear behind further ones.
  • Updated the map UI with new icons for characters and pins.
  • Fixed a bug that made certain ambient sound FX lower than intended.
  • Performance & Dance Appreciation effects are now more obvious.
  • The current Appreciation level is visible on the buffs themselves.
  • A new icon will appear when you are actively appreciating a performance. It shows the level of the current performance and explains how your current buff levels change over time.


Other Stuff
  • Failed network calls on the login screen should no longer cause the Loading screen to hang after picking your character.
  • Your character should no longer get "stuck" and keep moving with your mouse even when you aren't holding in right-click.
  • Updated to Unity version 2021.3.29. This should fix several bugs in Linux, including:
    - Some parts of the screen are inaccessible to the mouse when in full-screen mode.
    - Clicking and dragging the mouse doesn't lock the cursor.

Update Notes: August 12, 2023


This is just a quick bug-fix update, with some added chemistry!

More Battle Chemistry Changes

Small change to the "Healing Mist hastens X" treasure effects to allow them to apply to all targets of the mist, not just the caster:
  • (Hands): "Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use)" => "Healing Mist accelerates the current reuse time of Pep Talk (for any targets that use Pep Talk)"
  • (Head): "Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use)" => "Healing Mist accelerates the current reuse time of Reconstruct (for any targets that use Reconstruct)"
  • (Ring): "Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use)" => "Healing Mist accelerates the current reuse time of Regrowth (for any targets that use Regrowth)"

And a few more new treasure effects for battle chemistry healing:
  • New: (Legs): "Healing Mist accelerates the current reuse time of Mend Flesh (for any targets that use Mend Flesh)"
  • New: (OffHand, Necklace): "Bomb attacks deal +50 damage and cause your next Healing Mist to restore +50 Health over 30 seconds"
  • New: (Head, Chest): "Bomb attacks deal +61 damage and cause your next Healing Mist to restore +70 Armor over 15 seconds"
  • New: (Hands): "Acid Bomb deals +61 damage and causes your next Minor Heal ability to restore +41 Health"
Bugfixes and Improvements
  • Fixed a bug preventing BC golems from using their new abilities.
  • The Battle Chemistry trainer in Rahu is no longer afraid of scary animals.
  • Lowered the cost of training new golem abilities a fair amount.
  • Animal forms are treated as always having an "unarmed weapon" equipped.
  • Werewolves are treated as always having an "unarmed claw weapon" equipped.
  • Combined Extra Toes & Knee Spikes effect descriptions into a single effect.
  • Fixed bug with treasure effect "Toxic Irritant deals +N damage. If target has 5 or more Damage-over-Time effects, it also stuns them". This effect incorrectly always stunned the target.
  • Fixed a bug with the Battle Chemistry treasure effects that boost flat acid and poison mitigation: the acid one was buffing poison and vice versa. They've been swapped to match their descriptions.
  • Fixed a bug with the effects "You heal N health/armor/power every other second while under the effect of Haste Concoction". These effects incorrectly applied their healing every second instead of every other second.
  • The minigolem's abilities no longer display buff info about minigolem-summoning abilities.
  • Tweaked audio falloff settings of nightmare creatures.
  • Fixed a bug causing your own avatar to not respect the "Avatar Portraits" setting.
  • Sped up recipe sorting.
  • Fixed assorted typos.