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Destination Sol News

v1.3.1 - mouse freedom and better logging

This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0

Changes:

  • Mouse is less tied to the windowed version of the game, free to move in and out when in the menu.
  • Game crashes should put a logged reason why in a little popup
  • Minor renaming of some stuff

No Android release as there'd be no noticeable changes.

On the horizon activity is picking up and we'll likely prepare the nice soundtrack donated by NeonInsect soon.

PrivateAlpha is getting to work again reorganizing some things and is looking at the 2D physics/image editor tool to see if we can rejuvenate it and make it easier to edit/add ships.

FredoMaster fittingly popped up recently and started working on ship art, there's a nice preview just posted in the artwork section of a new boss ship, coming one day to a dark empire near you!

v1.3.1 - mouse freedom and better logging

This is a small patch release with a couple fixes before we embark on something a little bigger in v1.4.0

Changes:

  • Mouse is less tied to the windowed version of the game, free to move in and out when in the menu.
  • Game crashes should put a logged reason why in a little popup
  • Minor renaming of some stuff

No Android release as there'd be no noticeable changes.

On the horizon activity is picking up and we'll likely prepare the nice soundtrack donated by NeonInsect soon.

PrivateAlpha is getting to work again reorganizing some things and is looking at the 2D physics/image editor tool to see if we can rejuvenate it and make it easier to edit/add ships.

FredoMaster fittingly popped up recently and started working on ship art, there's a nice preview just posted in the artwork section of a new boss ship, coming one day to a dark empire near you!

v1.3.0 - controller support, input mapping, and mouse fixes

We just published v1.3.0 where the primary feature is controller support :-)

You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot keys and such. Finally we've done a bunch of mouse fixes, mostly from issues noted on Windows 8 and/or in fullscreen.

Please let us know if there are any noticable mouse issues left. Fullscreen on Win8 (and 10?) may still run in a weird fixed window that doesn't take up the whole screen, that's a separate issue that isn't solved yet.

Changes


  • Added partial controller support. At this stage the ship can be controlled using a controller while the menu items can be accessed via keyboard or mouse.
  • Added the ability to change the controls from the options menu, i.e. change the key and controller mapping.
  • Escape key can now be used to quit the game from the main menu.
  • Credits screen updated.
  • Fixed a bug where the background junk, dust and debris may not have appeared.
  • Fixed a bug where the mouse controls weren't working correctly after changing resolution.
  • Updated libGDX to latest version.


Note: The tutorial is deactivated if you set "Controller" as your input method.

Full change list on GitHub

If you find any particularly comfortable controller settings (what do you put on what axis, etc?) let us know as the defaults aren't necessarily ideal at the moment. That may get more advanced later if more directional thrusters get added to ships ... :-)

v1.3.0 - controller support, input mapping, and mouse fixes

We just published v1.3.0 where the primary feature is controller support :-)

You can now pick "Controller" as your input method and map any axis to ship related actions (menu stuff is still handled via mouse). You can also tweak your hot keys and such. Finally we've done a bunch of mouse fixes, mostly from issues noted on Windows 8 and/or in fullscreen.

Please let us know if there are any noticable mouse issues left. Fullscreen on Win8 (and 10?) may still run in a weird fixed window that doesn't take up the whole screen, that's a separate issue that isn't solved yet.

Changes


  • Added partial controller support. At this stage the ship can be controlled using a controller while the menu items can be accessed via keyboard or mouse.
  • Added the ability to change the controls from the options menu, i.e. change the key and controller mapping.
  • Escape key can now be used to quit the game from the main menu.
  • Credits screen updated.
  • Fixed a bug where the background junk, dust and debris may not have appeared.
  • Fixed a bug where the mouse controls weren't working correctly after changing resolution.
  • Updated libGDX to latest version.


Note: The tutorial is deactivated if you set "Controller" as your input method.

Full change list on GitHub

If you find any particularly comfortable controller settings (what do you put on what axis, etc?) let us know as the defaults aren't necessarily ideal at the moment. That may get more advanced later if more directional thrusters get added to ships ... :-)

v1.2.0 - internal improvements to hull (ship) definitions

This has been in beta for a little while and nothing major has come up so we're releasing it and moving on with v1.3.0 which adds controller support! Beta for that should be out soon :-)

1.2.0 Change Log


  • Restructured the way ships ("hulls") are defined in code and text files. Now each ship has its icon, texture, and text-based data under a single directory named for the ship.
  • We've created a guide on How to Add a New Ship based on this version.


Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=481833955