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Dicey Bugs News

Demo 2.0.0

Demo
[h3]Features[/h3]
  • [p]Adds the ability to save and continue a run.[/p]
  • [p]Adds an exit shop button.[/p]
  • [p]Field guide added.[/p]
  • [p]New dice & consumables.[/p]
  • [p]New battle backgrounds and music.[/p]
  • [p]Ability to reset progression data.[/p]
  • [p]Preview potential units before entering a battle.[/p]
[h3]Fixes & Improvements[/h3]
  • [p]Updates difficulty scaling.[/p]
  • [p]Removes "Miss" feedback when using Idle dice.[/p]
  • [p]Map graphics Overhaul.[/p]
  • [p]Game menu Overhaul.[/p]
  • [p]Fixes dead units from being allowed to become strengthened.[/p]
[p][/p]
Full Game Progress
  • [p]Adds Starter Dice (grants the ability to swap out 3 different die faces at the start of a run after they've been unlocked by completing runs). Not available in demo.[/p]
  • [p]Adds Expert Mode (toggles run difficulty by modifying the bottle amount, shop prices, enemy dice, and enemy strength). Not available in demo.[/p]
  • [p]Adds Battle Hazards (special battle events that trigger an effect on both parties each turn). Not available in demo.[/p]
  • [p]Adds Steam Achievements. Not available in demo.[/p]
  • [p]Enemies can spawn with equipment. Not available in demo.[/p][p][/p]

Demo Version 1.1.5

  • [p]Fixes "Move" ability getting triggered when a unit is revived but the party did not move[/p]
  • [p]Fixes the Start sfx playing twice when using controller on a brand new game[/p]
  • [p]Adds leader icon to the map party[/p]
  • [p]Updates some animations[/p]

Demo Version 1.1.2

  • [p]Fixes UI getting cut off in 16:10 resolution.[/p]
  • [p]Rearranges UI (settings button is now on the right)[/p]
  • [p]Adds a preview icon to preview which unit will become the leader during movement.[/p]
  • [p]Adds leader icons to the units in front.[/p]
  • [p]Party members are no longer lost when ending a run from the Map scene.[/p]
  • [p]Loot music has been updated.[/p]
  • [p]Mixed rewards now always show up in the same order (dice, equipment, consumable)[/p]
  • [p]Various small graphic & animation polishes and fixes.[/p]

Demo Version 1.1.1

[p]Fixes & Updates:[/p]
  • [p]New Ability![/p]
    • [p]Revive: Resurrects a KO unit[/p]
  • [p]Bottled units always go to the end of the line (behind dead units)[/p]
  • [p]Additional tutorials added:[/p]
    • [p]Run failed[/p]
  • [p]Updates the potential support units that shows up with the boss[/p]
  • [p]Fixes animation bug with Pill Bug Unit[/p][p][/p]

Demo Version 1.1.0

  • [p]Adds new "Scare" action for die faces and consumables.[/p]
  • [p]Adds tutorials for Player Party and Run Completed.[/p]
  • [p]Adds tutorial titles to the tutorial boxes.[/p]
  • [p]Adds a notification animation to the shop once you are able to purchase an item.[/p]
  • [p]Adds navigation to show which map you're currently on.[/p]
  • [p]Adds a tooltip to the speed settings.[/p]
  • [p]Elite & Boss units now drop more coins.[/p]
  • [p]Consumables are now limited to 5, rather than 10.[/p]
  • [p]The consumables bar is now fully shown, regardless of how many you have.[/p]
  • [p]The first ever dice roll is now predetermined to help teach players.[/p]
  • [p]Coin rewards have been removed from the tutorial battle.[/p]
  • [p]Player dice no longer get grayed out when they are ineffective.[/p]
  • [p]The difficulty curve has been slightly modified.[/p]
  • [p]Fixes a bug where the KO animation was not always playing correctly on fast mode.[/p]
  • [p]Fixes controller support breaking during loot[/p]
  • [p]Fixes consumables not triggering a "Miss" when the action is unusable[/p]