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Man O' War: Corsair News

Skulls for the Skull Throne 3 - Changer of the Ways



We are proud to launch Man O’ War: Corsair's latest update "Changer of the Ways”, during Skulls for the Skull Throne 3!

To celebrate, all Man O’ War: Corsair content will be 60% off during this festival of Warhammer gaming!

This completes the campaigns for the four chaos factions, bringing the Tzeentch campaign and new challenges for all Chaos captains as well as some other surprises for some of the other captains out there.

Tzeentch campaign!
Unleash the machinations of the Lord of All Fates as you rain magic down upon your enemies from your Great Winged Terror and recruit Lords of Change to terrorise the skies.

New magic weapons!
Chaos captains will find their legend grows as they burn their way through the old world.
As news of your triumph and favour with the ruinous powers reaches foreign shores it will draw forth powerful chaos lords wielding daemonic magic who will seek you out and test your worth.

Grail Knights!
For all your Bretonnian crews you can now recruit a Grail Knight. These guys are hard to find but worth the journey!


Full list of changes:

- Added Tzeentch start
- Added Lord of Change flyer to Tzeentch forces
- Added Grail Knights to Bretonnian crews (rare!)
- Added Chaos Daemon Sword, Filth Mace and Sword of Change, with accompanying quests to obtain for Chaos captains
- Updated Unity engine to v2018.3
- Anti-aliasing options adjusted: choice of TAA/MSAA/FXAA
- Adjusted firing angles for Great Winged Terror
- Tzeentch Bolts now fire as a burst based on energy rather than rapid-fire based on energy
- Adjusted stamina costs and regeneration speed
- Adjusted attack speed in melee combat
- Higher level enemy captains will be stronger in melee
- Strafing animations adjusted for characters in melee
- Improved effects of Whirling Dervish, Battle Rage and Ironskin abilities
- Fixed bug with ascenscion text for Slaanesh, Nurgle captains
- Fixed bug with characters occasionally running off the sides of ships.
- Prevented scythe blades from hurting your ship whilst dueling the enemy challenger captain
- Tower in Viadaza now slightly less immortal
- Reduced horror spawn rate
- Fixed bug with pink horror weapon equipping
- Fixes to tzeentch energy track UI
- Fixed a bug with model recycling and flame-affected texture
- Adjusted repairs slightly for dwarves
- Fixed bug with Ironclad not showing destroyed sections
- Chaos crew now consume provisions
- Added ability to sacrifice provisions for favour
- Other optimisations and performance tweaks

A new Victory At Sea is coming!



We just wanted to let you know that our next game - Victory At Sea Pacific - has been announced today, and you can check it out here.

I can confirm that we haven't abandoned Man O' War: Corsair at all and we will be announcing updates for MOW in the near future :)



Since releasing Victory At Sea in 2014 we have been constantly asked whether there would be a follow up. Our growing community has been incredibly supportive and given us great feedback on the original. We’re big believers in the power of fan feedback and collaboration and we’ve listened very intently. Because of this, Victory At Sea Pacific is going to be a big one! A huge Open World RTS. We can’t wait to get the game into your hands.



We plan to start streaming live gameplay sessions on Twitch and we will announce when on the forums. Tune in to the official stream here

Skulls For the Skull Throne 2 - Khorne has a new champion!



The Skulls for the Skull Throne event is back!

Go to http://store.steampowered.com/sale/skulls/ for a new Khorne captain and 50% off Man O' War: Corsair! You will also find discounts & exclusives for many of your favourite Warhammer games!

The promotion will run from today until 10am PST on Monday 4th June, so there is no time to waste!

Khorne has a new champion

She will battle tooth and claw for Khorne, watch your enemies tremble in fear before her. There's no better time to lay waste to the old world. Jump aboard your bloodship and begin your reign of terror!

Full List of changes

Update 1.3.5:
- New Captain model for Khorne Campaign
- Adjusted campaign to slow down excessively strong AI factions
- Landlocked ships delivered by the ruinus powers to in-land lakes will now be re-delivered closer to the main fleet
- Fixed issues with NPC captains joining your crew
- Increased the boarding bonus for allied player ships
- Made the Sea Witch a bit tougher (Don't give up your day job)
- Navies no longer pursue you quite so doggedly if you're friendly to the faction.

Man O' War: Corsair is part of the new War Collection!



Warriors!

We’re proud to announce that development studios from all over the world have united to offer you the War Collection, a special bundle of games set in the Warhammer 40,000 and Warhammer Fantasy universes!

The bundle is available on Steam

The War Collection contains eight games inspired by the famous Games Workshop universes!

Purchase the bundle now and save 40% on each new Warhammer game in your collection!

#warhammer #ManoWarCorsair #pc #steam #bundle #war_collection

Patch 1.3.4

- Updated translations for German, French, Spanish and Hungarian
- Regions under attack made more obvious
- Added diplomatic status info to region mouseover information on map (so you can see if a region is owned by a hostile power or an ally)
- Added diplomatic status info to fleets when selected on map
- Quest icons stay toggled off on saving/loading
- Ex-crew on shore leave now appear first in the tavern
- Captured ports no longer spawn Guard ships of the wrong faction
- Merton's shoreforts have returned from their ocean adventures to stand on the docks and defend the town.
- Crew dismissed when switching to a smaller ship whilst in port now give their weapons back into the inventory, before relaxing in the tavern.
- Increased variation in spawn distance for military missions (prevents L'Anguille being quite so crowded).
- Individual ship upgrades now sell for the same as the gold increase provided to a sold ship
- Heal spell cures unconscious crew
- Port defences will always be of the correct faction on loading.
- Fixed Monte Castillo's towers not saving their state properly
- Fixed newlines on end of translations causing buttons to scale strangely