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Perpetuo News

Perpetuo Patch 13f

1.3f:
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- A fix for collecting the first seal
- Fix for potential event triggering when it was not meant to.
- Some wall collision fixes.
- A hint added for secret level.

PERPETUO 1.3e

- More lighting fixing.
- Crouch when interacting will not cause weird errors with interaction objects.
- Interaction objects sometimes did't return to the right position.
- Improved event in dark apartment.

Update 1.3d

- Fix lighting on lower settings.
- Fix some models.

PERPETUO 1.3c

1.3c:
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- Ritual Star Puzzle: Each tip now gives a subtle examine line, and candles are easier to spot and place.
- Sister’s Room Pass: Improved composition and lighting; the flashlight beam reads better on return.
- Rebindable Attack: You can now map the Attack button in Options → Controls.
- Default audio mix lowered from 100% for a less harsh first-launch experience.
- Storm effect added during the flood sequence for stronger atmosphere.
- Haptics/Vibration added to select events for better feedback.
- Minor interaction polish and clarity hints for key puzzles.

Perpetuo 13b

Halloween may be over (and with it the discount), but the apartment doesn’t stop shifting... and neither do we.
Thanks a lot for all the feedback and bug reports, they really help us keep tightening the experience.

Patch notes:

- Revised and improved German translation.

- The game now uses profile names for progression saves, so old progression saves (loop/map state) will no longer work. (Don’t worry: collectibles and diaries are not affected.)

- Restoring a save from some loops could cause the player to fall into the void and unintentionally trigger the secret area. This has been addressed.

- The custom interaction key now correctly works when releasing/dropping items.

- Fixed several interaction objects that were not being removed properly after use.

- Performance improvements, especially in Secret Level 2.

- Adjusted and fixed a few collision issues.