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Eastern Era — Demo Update #10 | October 28, 2025

[p]\[Bug Fixes][/p][p]1. Fixed an issue where characters wouldn't build under certain circumstances.[/p][p]2. Fixed an issue where the height of the courtyard wall on the foundation was incorrect.[/p][p]3. Fixed an issue where controller priority saving was invalid.[/p][p]4. Fixed an issue where a built roof would reappear after being hidden.[/p][p]5. Fixed an issue where the corner model of a wooden foundation was incorrect.[/p][p]6. Fixed an issue where the display of apricot tree products was incorrect.[/p][p][/p][p]\[Optimizations and Additions][/p][p]1. Improved the leveling of individual foundations.[/p][p]2. Fixed an issue where the roof model was occasionally left untouched.[/p][p]3. Fixed issues with daily lag.[/p][p]4. Added durability display for weapons, equipment, accessories, and tools.[/p]

Eastern Era — Demo Update #9 | October 22, 2025

[p]\[Bug Fixes][/p][p]1. Fixed a bug where untreatable injuries blocked healing.[/p][p]2. Fixed an issue with animal respawn times after death.[/p][p]3. Fixed a problem with building models not displaying.[/p][p]4. Fixed a problem with intersecting columns in walls displaying.[/p][p]5. Fixed a problem with bed allocation errors.[/p][p][/p][p]\[Optimizations and Additions][/p][p]1. Adjusted and optimized the crafting system (if there are issues with old saves, you will need to reset the crafting tasks.)[/p][p]2. Adjusted and optimized operations, allowing you to interrupt roaming.[/p][p]3. Adjusted and modified animal spawn times and total population.[/p][p]4. Adjusted and modified the fuel values ​​in the refining furnace.[/p][p]5. Adjusted and fixed global work speed-related feature errors.[/p]

Eastern Era — Demo Update #7 | October 20, 2025

[p]\[Bug Fixes][/p][p]1. Fixed an issue where characters wouldn't move resources.[/p][p]2. Fixed an issue where characters wouldn't train.[/p][p]3. Fixed an issue where characters' buildings damaged and resources were being stored excessively.[/p][p]4. Fixed an issue where the tip display in the equipment manufacturing item was incorrectly displayed when it was suspended.[/p][p]5. Fixed a bug where the maximum size of a batch build was 12x12, but it was actually 20x20.[/p][p][/p][p]\[Optimizations and Additions][/p][p]1. Added adjustments to the upper fuel limit for the crossbow.[/p][p]2. Optimized and adjusted the waypoints on the ground below were not affected.[/p][p]3. Added adjustments to the interface for modifying tools and accessories, now displaying a color change when durability is too low.[/p][p]4. Added an item count window and added the display of dried fruits.[/p]

Eastern Era — Demo Update #7 | October 20, 2025

[p]\[Bug Fixes][/p][p]1. Fixed a bug where plant growth and transformation caused the model to not disappear when the mouse was selected or hovered over it.[/p][p]2. Fixed a bug where harvesting a crop in a farm would destroy or regenerate it based on the crop's next stage.[/p][p]3. Fixed an issue where farmland could be covered by buildings or new farmland after loading a save due to map data modifications.[/p][p]4. Fixed an issue where the character rotation or camera zoom could not be rotated or zoomed in on the character creation screen after exiting the game to the main menu.[/p][p]5. Fixed a bug with mouse errors during batch building and farming operations.[/p][p]6. Fixed a problem where currently reading books was not displayed and could not be canceled after loading a save.[/p][p]7. Fixed a problem where the quantity of cloth was correctly detected when crafting a party.[/p][p]8. Fixed a problem with hunger and injury prompts.[/p][p]9. Fixed a problem where characters would not train.[/p][p]10. Fixed a problem where adjacent rooftops disappeared.[/p][p]11. Fixed a problem where resources were repeatedly moved after a building was damaged.[/p][p]12. Fixed a problem where resources were repeatedly moved after loading a save.[/p][p]13. Fixed a problem where mining and ore mining did not grant experience points.[/p][p]14. Fixed a problem where the Moon Gate was impassable in certain situations.[/p][p]15. Fixed a problem where viewing incense burners did not restore entertainment points.[/p][p]16. Fixed a problem with refining and melting. Furnace size and entrance location[/p][p]17. Fixed an issue with shared sewing and crafting configurations[/p][p][/p][p]\[Optimizations and Additions][/p][p]1. Optimized the bandit camp model. It can now be destroyed by attacking to reduce health, reducing the chance of getting stuck when bandits spawn.[/p][p]2. Added a feeding list with overlapping display of identical items.[/p][p]3. Added a reading list with overlapping display of identical items (excluding books currently being read).[/p][p]4. Added durability display to the equipment slot.[/p][p]5. Updated and optimized weapon and equipment configurations, displaying durability instead of expiration date.[/p][p]6. Adjusted and optimized the Pure Yang Wuji Gong quality repair, changing it to purple.[/p][p]7. Adjusted and optimized the workload required for quarrying and mining.[/p][p]8. Adjusted and optimized the animal interface to display all information, eliminating the need for observation.[/p][p]9. Adjusted the easel model size.[/p][p]10. Adjusted the courtyard wall construction location to prevent characters from getting stuck.[/p][p]11. Adjusted and optimized the easel viewing position.[/p][p]We apologize for the bugs introduced in this version. To provide a better experience, we will run a demo for another week to ensure all underlying issues are fixed. This version is now relatively stable. We hope you will play and support us! ~ Thank you very much[/p]

Eastern Era — Demo Update #6 | October 18, 2025

[p]【Bug Fixes】[/p]
  1. [p]Fixed incorrect health bar display in the left-side list and above characters after death.[/p]
  2. [p]Resolved an issue where exploration behavior was not controlled by mining objectives.[/p]
  3. [p]Fixed inconsistency between the selected protagonist's avatar and the dialogue portrait.[/p]
  4. [p]Fixed an issue where books were not discarded when recruitment occurred during reading.[/p]
[p]【Optimizations & Additions】[/p]
  1. [p]Optimized icons for the Dragon Subduing series of moves.[/p]
  2. [p]Adjusted item decay so that items no longer turn into trash.[/p]
  3. [p]Optimized iron, silver, and gold ore nodes in scenes to produce some stones as byproducts.[/p]
  4. [p]Adjusted the durability of armor.[/p]
  5. [p]Reduced the skill points for secret manuals after starting a new game.[/p]
  6. [p]Adjusted the game so that characters can only recover their energy 30 seconds after leaving combat.[/p]
  7. [p]Added a feature where the name of treated injuries is displayed above characters after healing.[/p]
  8. [p]Updated mushroom models to better match their planted appearance.[/p]
  9. [p]Added new moves—"Seeing Dragon in the Field," "Overbearing Dragon's Regret," and "Dragon Fights in the Wild"—as drops from mechanical dragons.[/p]
  10. [p]Added prompts in scenes to indicate when disciples lack required clothing.[/p]
  11. [p]Optimized tooltips for "Armor," "Accessories," and "Tools" to clearly display fixed values or percentages for attributes.[/p]
  12. [p]Added display for recruitment and controlled character attacks.[/p]
  13. [p]Adjusted the growth time display for kudzu vines.[/p]
  14. [p]Optimized the footprint size of the blacksmithing station.[/p]
  15. [p]Refined the values for health limits added by martial arts to specific body parts.[/p]