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CRYPTARK News

Gunhead November Dev Log

Hey everyone! We've updated Steam page for Cryptark's FPS sequel Gunhead with a November dev log:
https://steamcommunity.com/games/704000/announcements/detail/1702818230682589269
Let us know what you think of our changes! We're hoping to make Gunhead feel like a streamlined more action focused Cryptark,
thanks,
- Lee

Cryptark's sequel Gunhead July Dev Log - PAX10, Mission Generation and objectives, VR Test

Hello again!
For the past month we've been focused on getting Gunhead ready to show at PAX West, since it got accepted into the PAX10:
http://west.paxsite.com/indie
We were really surprised to get into this! We’ve always submitted our games to PAX10 and never got a game in so early in development (the build we sent them was a pretty old demo of the game). So we are happy to get some external validation that the game is actually very fun.

Some of the things we are working on include:

Refining how procedural generation algorithms work for adding enemies/systems to ships:


Ship Salaged UI for after a ship is beaten:


End stats shown after failing (similar stats shown after beating the campaign):


And we are working on bringing Cryptark’s Mission Objectives system to Gunhead. These are bonus objectives you can go for to get additional bonus money.


And finally completely unrelated to PAX, we spent a few hours trying out a VR version of Gunhead:
https://www.youtube.com/watch?v=XUM4d1rJedg&feature=youtu.be
It is definitely fun - and I think we know a good way to handle locomotion for this (not just teleporting). After testing this we decided that if we did make a VR version it would need to be its own tailored experience - a large amount of the game would need to be adjusted, and doing it now would negatively affect the desktop/non-VR version we want to focus on. So if we do make a VR version it will only be after the game is released.

If you haven’t yet you can wishlist Gunhead on Steam to keep up to date on development! It’ll also help us gauge interest in the game from players - and help with our release
http://store.steampowered.com/app/704000/GUNHEAD

thanks!
- Lee

Rogue mode saving fix

Updated Cryptark to version 1.22 fixing a long standing issue where rogue mode saves were sometimes being deleted when exiting the game with the Exit button in the main menu.

Edit: Also fixed bug where inventory wasn't being properly saved for Rogue mode - fixed and updated to 1.23

Sorry this took so long to get to! Thanks to Photon on the Steam forums for pointing out the fix,
- Lee

Update on Cryptark's sequel - Gunhead!

Hey! We've posted a update on the sequel to Cryptark on the Gunhead Steam page:
https://steamcommunity.com/games/704000/announcements/detail/3428810198737136806
Detailing some of our plans for Gunhead's campaign and how it will be different from Cryptark.

Let us know your thoughts! You can wishlist Gunhead on Steam to keep to date with development
https://store.steampowered.com/app/704000/GUNHEAD/

Also - all our games are on sale this week. If you liked Cryptark, you might also enjoy Apotheon:
https://store.steampowered.com/bundle/565/Alientrap_Collection/

thanks!
- Lee

Announcing the FPS sequel to Cryptark - GUNHEAD

Trailer:
https://www.youtube.com/watch?v=vy6iAEi7Ym0

Steam page:
http://store.steampowered.com/app/704000/GUNHEAD/

Announcement tweet: https://twitter.com/Alientrap/status/931566405547446272

We love the world of Cryptark, and the design, and wanted to make a sequel that took the game in a completely different direction.

Check out the store page for more info and to wishlist!
Thanks!
- Lee & Jesse