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CRYPTARK News

The Art behind Cryptark

For those interested in how the art for Cryptark was produced (getting that 2d mixed with 3d look took a lot of work) - we posted an Imgur album explaining the process:
http://imgur.com/gallery/5Yr0U

And for a more indepth piece, a Gamasutra article that just came out today:
http://www.gamasutra.com/view/news/300214/Game_Design_Deep_Dive_Visualizing_Cryptarks_2D_scifi_world.php

thanks!
- Lee & Jesse

The Art behind Cryptark

For those interested in how the art for Cryptark was produced (getting that 2d mixed with 3d look took a lot of work) - we posted an Imgur album explaining the process:
http://imgur.com/gallery/5Yr0U

And for a more indepth piece, a Gamasutra article that just came out today:
http://www.gamasutra.com/view/news/300214/Game_Design_Deep_Dive_Visualizing_Cryptarks_2D_scifi_world.php

thanks!
- Lee & Jesse

Cryptark Update 1.1 - Coop and 4K fixes, artifacts

Thank you to everyone who picked up Cryptark!

This update fixes some issues with higher resolution (invisible walls / misaligned yes/no dialog), COOP playing, and a error that caused some rogue mode artifacts to not show up.


  • Fixed rogue mode artifacts that required other artifacts not showing up (3 of them). Thanks Stovich for the error report
  • Fixed invisble wall issue with higher resolutions. Higher resolutions are now slightly zoomed out also
  • Fixed dont trip alarms and dont destroy alarm system bonus conflict
  • Added new resolution option (1280x800)
  • Fixed game exiting so quick in Steam Big Picture mode it would reselect Play for some players


Coop fixes: (Thanks to skinneejoe for these error reports)

  • Cloak now happens on both players
  • REPSI now heals if either player picks up key
  • Fixed Rooks shield not working on second player after second player teleported
  • Fixed Intruders teleport beacon only working for player 1


- Lee & Jesse

Cryptark Update 1.1 - Coop and 4K fixes, artifacts

Thank you to everyone who picked up Cryptark!

This update fixes some issues with higher resolution (invisible walls / misaligned yes/no dialog), COOP playing, and a error that caused some rogue mode artifacts to not show up.


  • Fixed rogue mode artifacts that required other artifacts not showing up (3 of them). Thanks Stovich for the error report
  • Fixed invisble wall issue with higher resolutions. Higher resolutions are now slightly zoomed out also
  • Fixed dont trip alarms and dont destroy alarm system bonus conflict
  • Added new resolution option (1280x800)
  • Fixed game exiting so quick in Steam Big Picture mode it would reselect Play for some players


Coop fixes: (Thanks to skinneejoe for these error reports)

  • Cloak now happens on both players
  • REPSI now heals if either player picks up key
  • Fixed Rooks shield not working on second player after second player teleported
  • Fixed Intruders teleport beacon only working for player 1


- Lee & Jesse

Cryptark is now released! 25% off for launch week

https://www.youtube.com/watch?v=_O8B4-X-NBw

After 2.5 years of development Cryptark is now released! Check out our new launch trailer.

We love this game more than anything else we've ever made, and are very happy to finally release it!
Again thank you to all the early access players who helped shape the game with feedback, and who've stuck with us over the last year. We plan to keep updating the game after release (specifically with some local coop changes)

Thanks!
- Lee & Jesse