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ARK: Survival Evolved News

Ark's final DLC has been delayed

Like so many other games, Ark: Survival Evolved has been impacted by pandemic lockdowns and work-from-home conditions, and that's led to the delay on the survival game's final piece of paid DLC. Genesis Part 2, Ark's fifth paid expansion, was set to come out this month but has been pushed back to May 26.


Studio Wildcard issued an apology for the delay in a post to the official Ark website Friday evening, saying the studio is "disappointed" to have to postpone the release date. "As we have shared before, the studio transitioned to working remotely near the beginning of last year, presenting some particular constraints", the post reads. "Being entirely virtual is quite challenging for various teams with a shift from an in-office workflow."


Being that Genesis 2 is Ark's "grand finale" and will be a send-off for the game before the focus shifts to Ark 2, Studio Wildcard says it's important to get things right "from a narrative, cinematic, and end-game-wise perspective". The additional development time will mean "a massive difference" for the quality of the expansion, and Studio Wildcard says it wants the DLC to be "something truly special".


Read the rest of the story...


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This Ark: SE mod adds a new economy system, creatures, weapons, and more

This Ark: Survival Evolved mod gives you gorgeous biome displays for your chibis

Community crunch 256: Introducing Voidwyrm & Update on Genesis II

We know that what you want is news on Genesis II, so let's not mince words and get straight to it: We have decided to push our final DLC release date to May 26th, for PC, Xbox, PlayStation, and Stadia. 

First and foremost, please accept our humble apologies. We're disappointed and have no doubt, everyone, eagerly awaiting Genesis II will feel that along with us. 

As we have shared before, the Studio transitioned to working remotely near the beginning of last year, presenting some particular constraints. Being entirely virtual is quite challenging for various teams with a shift from an in-office workflow. 

In addition to the complications of working remotely, one challenge has been figuring out how to close out the ARK saga faithfully. From a narrative, cinematic, and end-game-wise perspective, it's something close to our hearts that we want to honor as the grand finale.

This journey we've all taken through ARK: Survival Evolved over the past six years is important to our players and us, and the extra time will make a massive difference to the quality of the Gen II when it lands in your hands. We're passionate about delivering something truly special, and we're confident this extension will allow us to give you the epic finale you deserve.

And on that note, we'd like to introduce you to the formidable Voidwyrm, a powerful and challenging new tame that will soar above the ARK with the launch of Genesis II! 

Download in high resolution

Internally, we think of Genesis Part II as having two significant philosophical changes in comparison to Genesis Part I. These changes are a direct result of player feedback:
  1. The entire map is open and livable, with minimal no-build zones that avoid disrupting the over-world and an esthetically pleasing environment.
  2. Structures, items, and creatures have been designed to assist and improve gameplay and QoL for all of our players and designed to expand the meta in meaningful ways.
Download in high resolution

On behalf of the Wildcard team, we want to thank you for your ongoing support and passion. We're looking forward to sharing ARK: Survival Evolved’s final climactic chapter with you!

Studio Wildcard

EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk! It will be active until Friday the 26th of February to Monday the 1st of March. All Official Servers across each platform will be undergoing this evolutionary change which includes:
  • 2X Harvesting


Community Corner

[h2] Clips/Videos [/h2]
Creator: Gamology
Anthropologist and Survival expert, Kinga Philipps, reacts to ARK.
https://www.youtube.com/watch?v=WcQGIIZtzFQ

Creator: Raasclark
Want to get your hands on the latest Federation Gloves?  Raasclark shows you how in a recent video.
https://www.youtube.com/watch?v=ecxWnAwXLJU

Creator: Sven P
Check out an epic castle build deep in the Redwoods biome with Sven P.  We've also included a screenshot of the completed build in the screenshots section.
https://www.youtube.com/watch?v=Usamez8j-es

Creator: Mr Dolphin
Say goodbye to that TEK Skiff.
https://clips.twitch.tv/TalentedDignifiedBaboonTwitchRaid-KJMEepDr94FkWbFe?tt_content=player_title&tt_medium=clips_embed/?&tt_content=channel_name&tt_medium=embed

Creator: Rockapolis Gaming
Here's a quick 3x3 base that has all the essentials you need to get started!
https://www.youtube.com/watch?v=LejKuFkchjghttps://www.youtube.com/watch?v=LejKuFkchjg

[h2] Fan Art [/h2]
KingCrownee - Zombie Fire Wyvern & Zombie Lightning Wyvern



NeoVanilluxe - ARK Thorny Dragon

Kohaku-senpai - Wyvern

Vahilor - Santiago Mek Pilot

HeatherPeoples - Griffin

[h2]In-Game Screenshots [/h2]
sefiroultima#7980 


Medusa Greek


KingWillrus#2876

Keylleen

Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark

This Ark: SE mod adds a new economy system, creatures, weapons, and more

Ahead of the arrival of Ark: Survival Evolved's next expansion Genesis: Part 2 in March, one of the action-adventure game's community creators has been busy crafting an impressive, all-encompassing mod that adds just, oh, so many things to its dino-filled world. Alongside a bunch of other new content, the mod ushers in an economy system, new creatures, weapons, and armour.


The new 'GG economy' mod by creator Gamegods2021 brings a system Ark players can use in servers which is based around tokens. The idea is that you need to earn tokens which can then be used to obtain things like weapons, armour, potions, items, and structures. The mod's description doesn't go into detail about all the ways this currency is earned, but it does note that tokens aren't "meant to be obtained rapidly" and that how you choose to spend them is "strategic". Plus, servers with certain settings can tweak the rate at which tokens are accrued.


Alongside the economy system itself, the mod adds new creatures which drop currency when they're felled, with some "breedable VR and ghost variants", as well as some wyverns and other critters from another of Studio Wildcard's games, Atlas.


Read the rest of the story...


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Community Crunch 255: Behind the LiveOps Curtain and More!

Behind The LiveOps Curtain


Hey Survivors, we thought it might be a good time for a little Live Operations Dev Blog of sorts. We’ve been very busy behind the scenes and sometimes during that hive of activity, we may forget that our players enjoy details outside of “We’re busy with X, more info soon” etc. So let’s give you more of a glimpse behind the LiveOps curtain.


[h2]LiveOps[/h2]
LiveOps has been er...hectic of late. Let’s get straight to it.

Transfer Issues: We encountered some serious problems on our networking side that led to some players losing items and/or characters. We initially implemented a quick fix in order to address it as quickly as possible, then pivoted to working on a more long-term upgrade to make our system more robust.

We don’t find what occurred acceptable in the slightest and have some of our engineers focused on working alongside our host to upgrade the system and prevent these issues from occurring in the future. These specific problems were something we hadn’t encountered with the system in the past (even though the symptoms may appear similar to some of our players).

Anything resulting in data loss for our players is of critical importance to us and we apologise to those affected.

Meshing: Meshing is still a focus for the team - we’re constantly working on patching out methods and holes as we learn of them. We saw an uptick in meshing incidents on Playstation recently. In general, we’ve made significant strides in reducing meshing and, overall, incidents are way down in comparison to a year ago. That said, in a sandbox game, people always find new methods.

Some of our solutions to further counter meshing include:
  • Zipline patch. Players can no longer jump on a zipline to get through a small hole.
  • Implemented an automated system that will now try to detect projectiles, so when players are firing rockets, ziplines etc inside the mesh they will get destroyed before they’re able to make an impact. Unfortunately this system can’t hit every location but we’re happy to have made some impact in this regard.
  • World Borders: Soon, we will be updating world barriers on all maps so that anything outside of a world border will be destroyed. Boom. This is live on The Island on PC and there were some edge-case issues with it being oversensitive but that’s now been fixed and we’ll be rolling out to other platforms soon.


We consider our continued approach to meshing to be three pronged:
  • Better detection to prevent it in the first place
  • Destroying what has slipped through the cracks
  • Identifying specific areas that can be exploited and patching them.


We’ll share more on the world border changes when that goes live.

[h3]Enforcement[/h3]
Some of you don’t feel your reports lead to action so we want to share more info about the action taken against players who cheat or otherwise break our Code Of Conduct. We are working on some solutions for better visibility for those affected by cheaters into punishments and actions taken against players that are consistently ruining the game via third party software etc. We hope to roll those out in the near future.

[h2]Performance and Stability[/h2]
Client and server performance was a focus through 2020.

That said, over the years, we’ve learned to stop counting dodos before they hatch in regards to how noticeable performance improvements are. But now that we can see the combined impact of a year's changes, we can confirm some tangible improvements when comparing performance at the start of 2020 to performance today.

[h3]Servers[/h3]
Transfer system:
  • We completely moved to an in-network solution
  • Now have more control over what can go in and out of the system on a network level
  • This system is faster, more reliable, and more cost effective
  • (though it still needs some work to get it where it needs to be! ;))


DDoS protection:
  • We added additional hardware and software solutions to our already existent DDoS solution through Nitrado
  • Incoming traffic can be more finely tuned on the packet level rather than at a higher more general level than prior


[h3]Performance in-game[/h3]
Structure placing and demolition performance update.

The most significant boost to performance in-game that we implemented on our Official Network last November is the structure placing/demo update.

Eliminated server calculation in relation to placing structures:
Previously the server had to do some massive calculations involving checking all snapped structures to the structure being replaced to verify structural integrity. That calculation has now been eliminated as it is a replacement rather than the placement of a new structure in a new area. This is most noticeable on busy servers with large save files.

Optimised server calculation for demolishing structures:
The demolish change was a reduction on how much is actually being calculated. It’s less complex in the way in which the server checks these things now so demolishing things will be less intensive aka “cheaper”on the server’s performance thereby reducing lag, stalls and/or server frame drops when demolishing.

We're not taking these gains as cause to stop iterating, though. There's still room to improve, so we’ll keep pushing those out throughout 2021 too.

[h2]Community feedback/connection[/h2]
In some ways, when we update the game, we’re really updating something that’s no longer ours. It’s yours; it’s a creature, mechanic or DLC that millions of players may have grown to love, and we want to make sure we do good by you all first and foremost.

This is a reason why we released an Official Discord, so we can get more feedback from players on the direction we’re headed. Thanks to a breadth of functionality, lots of our players have embraced the ARK Discord as a semi-public community platform. We find observing our player's thoughts and chatter, along with sometimes interacting with you in a “live” medium useful and enjoyable. This along with the more traditional forums and various feedback channels helps us to stay connected to the community.

If you’ve made it this far, thank you for sticking your head behind the curtain with us. Do let us know if you find write ups like this interesting.

Studio Wildcard

EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk! It will be active until Thursday the 25th of February. All Official Servers across each platform will be undergoing this evolutionary change which includes:
  • 2X XP


Community Corner

[h2]Clips/Videos [/h2]

🎥Creator: sotfleague
This week was the first monthly tournament for the player-run SoTF league with a prize pool. Icebox came through with first place in the duos. This early game bow fight leads to a priceless reaction from the announcer.

https://clips.twitch.tv/BumblingGracefulPistachioOptimizePrime-zjn1Mx3UXpX9B0sm?tt_content=player_title&tt_medium=clips_embed/?&tt_content=channel_name&tt_medium=embed

🎥Creator: Syntac
Check out the latest Love Evolved update with Syntac!

https://www.youtube.com/watch?v=c5LdnZ1Hql0

🎥Creator: Alexby11
You have to answer when nature calls 💩 #ARKADIA

https://clips.twitch.tv/SteamyRelievedFungusHeyGuys-o-zaU1xtHzz4N4kn?tt_content=player_title&tt_medium=clips_embed/?&tt_content=channel_name&tt_medium=embed

🎥Creator: AaronLongstaff1
Take a look at Aaron's stream of a Japanese-styled temple. He's building on Crystal isles, a perfect backdrop for this awesome build!

https://www.youtube.com/watch?v=xaq-RNBG7_g

🎥Creator: Feederi XD
Throwback Clip: Fifi and tek jump pads go brrrrt

https://www.youtube.com/watch?v=CPxmANUP-V4

[h2]Fan Art[/h2]

🎨 Sonne-Spiritwind - ARK: Coelophysis


🎨 SlappyShotte - Com|Aberration


🎨sis_6193 - Let's go home early


🎨TekARK3 - Locke Terranova


🎨 Slither06#9236 - Otter (Discord)


[h2]In-Game Screenshots[/h2]

📸 @mocco1218ga


📸 Sandi#9998


📸 Tinner The Big Red Dovah#2333


📸 Vattghornn#9974


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark
Discord: discord.com/invite/playark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark
Facebook: facebook.com/survivetheark

This Ark: Survival Evolved mod gives you gorgeous biome displays for your chibis

Sure, it's great to charge around Ark: Survival Evolved's big open world, fending off dinos with a chibi pet at your side. But, what to do when you've got a ton of the little critters and want to celebrate and appreciate them, but don't have space to ferry them all around? Well, a new mod on the action-adventure game's Steam Workshop might be the perfect answer.


Ark: Survival Evolved fan and modder Eco has a brilliant solution to this dilemma: chibi displays. Their mod lets you "craft decorated biome bases to display and store your favourite chibis", and the images included on the creation's page are things of beauty. Each chibi can sit, perched and animated, in its own little biome, with plants and terrain perfectly suited to its type and background.


The way the mod works is by adding a "crafting cart" with a whole bunch of different display options. There's a "42-slot storage box" as well as a raft of base types - for example, "Biolum", crystal (green, blue, red, and purple), "calming", green ocean, lava, sandy, and snowy. There's also an option for setting up displays on a wall.


Read the rest of the story...


RELATED LINKS:

Ark: Survival Evolved is 80% off in a Steam sale, but you'll have to be quick

Ark: Survival Evolved gets a Valentine's event this week with new chibis, skins, increased rates

Ark: Survival Evolved's next beginner server wipe is set for March